From 40d4cc03f57bf07fc6db08cd43177a067899be15 Mon Sep 17 00:00:00 2001 From: elliot <114384093+elliot1377@users.noreply.github.com> Date: Sun, 18 Oct 2026 03:54:48 -0500 Subject: [PATCH] fix(agc): move workgroup offset specialization IDs to 8241-8243 8237 and 8238 are taken by MeshLayerBase and MeshLayerCount in #6959 and 8240 by DepthRemapBase in another open PR, so buildSpecializedModule would read a mesh module's IDs as workgroup offsets once both land. --- core/shader/recompiler/PipelineSpecialization.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/shader/recompiler/PipelineSpecialization.hpp b/core/shader/recompiler/PipelineSpecialization.hpp index 628f93d469..b8088c6afd 100644 --- a/core/shader/recompiler/PipelineSpecialization.hpp +++ b/core/shader/recompiler/PipelineSpecialization.hpp @@ -32,7 +32,7 @@ inline constexpr std::uint32_t StencilReferenceOffset = 8235u; inline constexpr std::uint32_t ReversedBlend = 8236u; inline constexpr std::uint32_t DepthRemapBase = 8240u; inline constexpr std::uint32_t DepthRemapWords = 1u; -inline constexpr std::uint32_t WorkgroupOffsetBase = 8237u; +inline constexpr std::uint32_t WorkgroupOffsetBase = 8241u; inline constexpr std::uint32_t WorkgroupOffsetWords = 3u; inline constexpr std::uint32_t HeapCountBase = 8256u; inline constexpr std::uint32_t MipCountBase = 8320u;