sceNetGetStatisticsInfo threw NotImplemented_nid_no_patch. It now fills
the six 32-bit fields of the statistics block (kernel memory free and
minimum free, packet count, QoS packet count, library memory free and
minimum free) and fails with NET_EFAULT, setting errno, for a null
pointer. The layout and the "plenty free, nothing queued" answer follow
shadPS4's net.cpp and net_types.h; the host has no counter for the
console's network memory, so the values are not measured. The debt file
records this, and the test checks the null pointer, the field
invariants and that the flags argument is ignored.
sceNetShowIfconfigWithMemory, sceNetShowPolicyWithMemory and
sceNetShowRoute6WithMemory threw NotImplemented_nid_no_patch. They now
behave like the existing sceNetShowRouteWithMemory: an unknown memory
pool id fails with NET_EBADF (errno set), a live pool returns success
without printing. The behaviour follows shadPS4's net.cpp, which does
the same for these three. The new silent stubs are listed in the
libSceNet technical debt file, and the tests cover the invalid id, live
pool and destroyed pool cases.
Since #9137 both throw after sceNetInit. A PS5 on firmware 13.40
returns 0 from each and prints plain-text tables to stdout. They now
print the console's layout with what the emulator knows: ifconfig an
eth0 block from the host interface sceNetCtlGetInfo reports (the same
MAC, address, netmask and MTU), the console's lo0 block and the DNS
servers; netstat the header and one entry per socket and epoll of the
title, with the self and non-blocking flags, addresses, buffer sizes and
the names given to sceNetSocket and sceNetEpollCreate, which are now
kept. The debt entry lists what the console prints that is left out.
guest_sce_net captures both outputs: the lo0 block and DNS section, a
named unbound UDP socket, a non-blocking listening TCP socket bound to
127.0.0.1, an epoll, a 40-character name cut to 31, and the entries gone
after close.
Firmware 13.42's module looks the name up with sceNetGetIfName, which
has none past 9, then issues SIOCGIFFLAGS on the empty name. That ioctl
fails, and the call returns -1 with the flags untouched. Return the
same instead of throwing. Interfaces 1 to 9 still throw, and the test
no longer asserts that for 1 and 4, which the console answers from the
kernel.
Asked for in oneandonlydean's review, from BunnyFl's read of the
module.
Human Fall Flat (PPSA02429) opens its sockets with libkernel's socket()
and registers them with sceNetEpollControl. libSceNet only looked in its
own socket table, so every ADD and DEL failed with SCE_NET_ERROR_EBADF.
The game retries without pause: on box 2 it made more than 1.6 million
failing calls on 14 descriptors in its first seconds, all of them
libkernel sockets.
sceNetEpollControl now accepts a descriptor libkernel has open as a
socket, as sceNetSocketClose and sceNetSetsockopt already do for MXGP 26
(PPSA30839). sceNetEpollWait looks up the host socket of such a
registration through libkernel after g_mutex is released, because that
lookup asks libSceNet's own table for descriptors libkernel does not
own, and keeps the owner alive across the host poll. libkernel's close()
retires the registrations of the closed socket; a wait drops a
registration whose socket is gone.
guest_sce_net registers a libkernel UDP socket, waits for it to become
readable and then writable, deletes it twice, closes registered sockets
through close() and sceKernelClose and waits again, and checks that a
descriptor that was never open still fails with EBADF.
Two stream send behaviours of XNU differ from FreeBSD and Linux:
- MSG_DONTWAIT does not keep a stream send on a blocking socket from
waiting for buffer space; XNU only skips the wait for the send buffer
lock. A 16 MiB send to a slow peer blocked until the peer went away.
A MSG_DONTWAIT transfer now also passes XNU's MSG_NBIO (0x20000), which
makes one call non-blocking: the send queues what fits and returns that
count, or EAGAIN when nothing fits.
- A blocking stream send that fails after queuing data, for example when
sceNetSocketAbort shuts the socket down, returns only the error, where
Linux returns the bytes queued. A blocking stream send now goes to the
host in sends of 64 KiB and reports the bytes of the sends that
completed when a later one fails, as #8658 does.
The debt entry records the undocumented flag and the bytes that a failing
64 KiB send queued but does not report.
Co-authored-by: iamthehimansh <[email protected]>
sceNetEpollCreate fails with EINVAL for a null name or non-zero flags,
sceNetResolverCreate and sceNetGetMacAddress for non-zero flags, and
sceNetResolverStartNtoa, before any other check, for a negative timeout
or retry count or a flag bit outside 0x10001, as prosper reads the
libSceNet module. The two accepted resolver flag bits are still ignored,
which the debt file now records.
Apply the firmware 13.42 module-probe report in PR #9506: all four DNS calls check initialization first; getters return EINVAL for null outputs or nonzero flags; setters reject flags before reading guest memory. Keep the checked input copy and document EFAULT as host safety, not firmware behavior. Use the current public Net.hpp declarations in the regression.
Rebased onto upstream e7e3e9c198. Ubuntu 24.04, GCC 13.3, Release: actual libc/libkernel/libSceNet libraries and both focused test executables built. guest_sce_net passes. A separate harness linked against those unmodified libraries passes initialization, errno, invalid flags, unreadable-input flag precedence, null clearing and unchanged-output checks. The full guest_net_dns_info test is blocked here: process_vm_readv is denied with EPERM by the execution environment. No full DNS regression pass is claimed. Public-header audit, conventions, test registration and whitespace checks pass.
The resolver still uses host DNS; IPv6 host-server discovery and firmware server-count behavior remain debt. Firmware evidence: https://github.com/boykopovar/AnyPS5/pull/9506#issuecomment-6390574180
AI-assisted: yes
Main's #10706 removes the local declarations at the top of libSceNet's
Export.cpp, where this branch had added __inet_pton and __inet_ntop.
libkernel's Api.hpp, which Export.cpp includes, now declares both, so the
merge takes main's side there.
BunnyFl measured both calls in firmware 13.42 libSceNet.sprx, run in an
emulator on the module itself. sceNetInitParam returns 0x80410116 for a
null parameter. The first non-null call copies the first 32 bytes of the
parameter and returns 0, and every later call returns 0x80410110, with a
null parameter and after sceNetTerm too, because the flag is never
cleared. sceNetConfigGetIfFlags returns 0x8041130E for a null flags
pointer before anything else. Both replace throws that stood in for the
unknown answers.
The first successful sceNetInitParam still marks the library initialized,
as sceNetInit does here, because the other calls check it. The module
reads only bit 0 of the stored copy's first word, to raise the pool limit
of sceNetPoolCreate from 32 to 128; that limit is recorded as not
modelled, as sceNetPoolCreate here has none.
On macOS, FIONREAD on a datagram socket counts more than the queued
payload, so after one 5-byte datagram sceNetIoctl reported 37.
libkernel's sockets already ask a macOS datagram socket for SO_NREAD,
the size of the next datagram, instead; do the same for sceNetSocket
sockets that are not streams.
Co-authored-by: Himansh Raj <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>