A swept module whose start throws is skipped with a log line, whatever it throws, and
the load that triggered the sweep, and later loads, still succeed.
A deferred module that only another deferred module names (PSNCommon, needed by
PSNCore) started after the plugins that use it (SPFXUnityPlugin) and crashed
Soul Hackers 2 on Windows. The first title load of any deferred module now starts
every deferred module some module depends on, in dependency order, with that
load's start arguments, and logs the sweep. Boot is unchanged.
Since #12621 a Windows runtime module that another runtime module needs is deferred instead of started at boot, but loading a deferred module only started that module. A Unity plugin such as SPFXUnityPlugin that calls into a deferred module it needs (Il2CppUserAssemblies in Media/Modules) ran against code whose initializers had never run, and PPSA03743 crashed about 2.6 s in.
A deferred module's initialization table now lists the deferred modules it depends on (names, after the initializer array, behind a magic number so older output reads as having none). DynamicLoader starts those first, transitively and once each through the existing per-module state, with the start arguments of the load that began it, then starts the module itself. The module start result stays the module's own. Boot still starts no deferred module.
Linux is unchanged: its deferred modules still start only when loaded.