A heap mirror whose range had left the write watch was dropped and its
range planned again. When the host import budget refused the range, that
plan was a per-build copy, and past APS5_ADDRESS_COPY_MAX_MIB (64 MiB) the
copy stopped the process ("an address-based build copies ... past ..."),
where refreshing the mirror in full would have carried on.
Plan such a range again only when the import path takes it now. A cached
address space whose heap or sparse mirror has left the watch is rebuilt
only if importing the mirror's range succeeds, and the rebuild then finds
that import; otherwise the space is kept and the mirror refreshed in full,
every block counted as written. A build that plans its ranges tries the
import first, so acquireMirror keeps the existing mirror of a range that
reaches it, and a sparse mirror whose pieces are unwatched is refreshed in
full instead of planned again.
SetAddressCopyLimit sets the copy cap in-process, as SetHostImportBudget
sets the budget. The heap and sparse unwatch tests set it below the heap
the old plan would copy: the refused heap's mirror is kept and refreshed in
full (its unwatched block and a watched block the CPU wrote both reach it),
and once the budget holds the heap the next build imports it and releases
the mirror.
A sparse heap mirror, made for a heap with uncommitted pages, is
refreshed from the write watch through its committed pieces. The check
that a reused heap mirror's range is still watched covered the heap
mirrors acquireMirror reuses and the cached space's heap runs, not
sparse ones: once a committed piece left the watch, refreshSparseMirror
threw "a sparse heap mirror's range is no longer write-watched" from
acquireMirror's reuse and from a cache hit's sparse refresh.
refreshSparseMirror now returns false when a piece is no longer
watched. Both callers already take false as not reusable: acquireMirror
makes the mirror again, finds the range unwatched, drops the stale
mirror and leaves the range to a copy, and a cache hit gives up the
cached space.
agc_sparse_heap_mirror_unwatch mirrors a 1 MiB reservation with 256 KiB
committed, takes one committed block off the write watch and stores new
bytes there from the CPU; the next build must not reuse the mirror and
must serve the new bytes. agc_sparse_heap_mirror_unwatch_no_space_cache
runs the same without the address-space cache. Without the fix both
throw. They are registered on Linux; the Windows path uses the guest
arena as the existing sparse heap test does and has not run on Windows.
A heap mirror is refreshed from the write watch. acquireMirror checked
the watch only when it made a mirror and reused an existing one as it
was. Once part of the range left the watch, the next address-based build
threw "a heap mirror's range is no longer write-watched" from the
refresh, and a build served from the address-space cache threw the same
from its heap runs. A range leaves the watch for good when a host import
that does not keep the watch covers it: on Windows a direct import of
private memory that is not settled (below the 1 MiB settle floor, or any
when imports cannot be settled), elsewhere any import while imports are
compared.
A heap mirror now records the unwatch serial at which its range was last
seen fully watched. Its reuse, and a cache hit over it, compare that
serial with GuestMemory::UnwatchSerial and look at the watch again only
when a range has left it since. A mirror whose range is no longer
watched is not reused, the cache is not taken (before its imports are
stamped), and the pass plans the range again: an import if the budget
allows, else a copy. A refused heap mirror also drops the registry's
stale one, whose buffer would stay allocated otherwise.
Git for Windows 2.56 (runner image 20261002) moved from mingw64 to ucrt64,
so the fixed SSL_CERT_FILE path no longer exists and the WinLibs CMake
fails the FFmpeg download with status 60 on every Windows build. Take the
bundle from whichever of ucrt64 and mingw64 exists.
Co-Authored-By: Claude <[email protected]>
Restore world-to-listener matrix construction instead of rejecting
non-default orientation, translation or flags.
- Build an orthonormal row-major matrix from position, orient_front
and orient_up; apply the right-handed axis flip for flag 1.
- Store the negated dotted translation in each matrix row.
- Validate unknown flags, invalid or non-finite input, short
orientation axes, and unrepresentable translation without changing
the output.
- Preserve finite velocity and positive finite sound speed.
- Update NGS2 geometry tests and the libSceNgs2 technical debt note.
AI assistance: yes
VideoOut flips on an RTX 3060 now show that a first frame dump that cannot be opened no longer stops presentation. Header, pixel and close failures remain measured only by the CPU fixture.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A multisampled depth target is created as, or already is, the native depth owner, and a target whose HTILE overlaps a resident depth guard aliases one. Neither may have its HTILE read or rewritten by the generic store-back: the expanded words would be a guest write over the owner's range. DepthSurfaceView decides this before the store-back, which still runs before GpuMutex() and the surfaces mutex are taken. NativeMultisampleDepth binds the owner and a single-sample alias of its HTILE and checks the words stay untouched.
A fill or clear the driver recognizes over an HTILE drops the range's last-read generation, so the
next bind reads the words and stores them back even when the write tracker did not see the fill's
stores. A depth view of slice 1 or later reads the HTILE at its own address
(DB_HTILE_DATA_BASE + slice * HtileMetadataBytes); the HTILE word layout is only modelled for slice 0,
so such a slice takes the clear and the store-back only when all its words are equal and keeps its
fill-time fast clears otherwise. DepthTarget::slice carries DB_DEPTH_VIEW SLICE_START.
agc_driver_depth_fast_clear_submit: an unrecognized kernel clears the HTILE on two frames in a row and
both clears are taken; slice 1 with words that are not all equal is refused and stored back untouched;
slice 1 with equal words takes the clear. agc_driver_graphics checks the decoded slice.
The bind-time HTILE read covered one word per 8x8 tile from DB_HTILE_DATA_BASE, but main models the
HTILE as the pipe-aligned SW_64KB_Z_X metadata (HtileMetadataBytes, the extent HtileFillCovers takes):
at 1920x1080, 1856 of the 32400 tile words lie past the first tiles*4 bytes, so they kept ZMask 0
after a store-back. The read and the store-back now cover the whole metadata and run before the
surfaces mutex is taken, since both wait for recorded work over the range. The tests' HTILE arrays
hold the whole metadata.
PPSA25344 (Unreal Engine 5) decodes its depth through HTILE in its Nanite depth export after the
depth prepass and takes ZMask 0 as a tile holding the clear value; the new
agc_driver_depth_fast_clear_submit case checks that a draw after a fast clear leaves every word
expanded.