Commit Graph
7 Commits
Author SHA1 Message Date
akkadbakkad89andDevin 72c6141954 feat(prx): declare the new NP stub exports in canonical Api.hpp headers
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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-26 13:15:02 +00:00
akkadbakkad89 f9afa3ad73 feat(prx): declare exports for 3 inventory-covered NP libraries 2026-10-26 13:15:02 +00:00
boykopovar fdf9ca7574 fix(sdk): reconcile public headers after rebase 2026-10-24 23:17:47 +03:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
Federico Marras 4bb91851bb feat(libSceNpMatching2): model contexts offline
The context calls, the callback registrations and
SetDefaultRequestOptParam threw. They now follow shadPS4's checks and
context ids, ContextStart returns SCE_NET_ERROR_RESOLVER_ETIMEDOUT, the
answer shadPS4 records for a console without internet access, and
Terminate releases the contexts.
2026-10-22 22:55:51 +02:00
Savvanis SpyrosandClaude Opus 5.5 7140ec1591 feat(np): answer and declare the PS4 NP imports of CUSA03312
NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection
and sceInvitationDialogClose, which these titles also import, are declared
and throw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 23:45:32 +03:00
Get-fix f04d16d702 feat: PS4 NpTrophy, save data v1, NpWebApi offline and Limbo's other imports
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.
2026-10-22 00:35:09 +03:00