Commit Graph
8 Commits
Author SHA1 Message Date
Ahmad Mujahid a073f12cd0 test: check the split-export stubs are linked without calling them 2026-10-26 18:34:31 +04:00
Ahmad Mujahid 11b193cf35 fix(prx): build and export the stubs that eight libraries never shipped
The 2026-10-21 split PRs added Export.cpp stub files to seven libraries
that have their own CMakeLists.txt, so core/libs/CMakeLists.txt never
adds Export.cpp for them and no target compiled the 101 stubs. A title
that imports one fails to load instead of throwing on the call.

Ngs2, Ngs2.native and AvPlayer.native build with hidden visibility, so
their stub files also need default visibility. libSceNgs2 already
compiled PendingExports.cpp, but its 6 stubs stayed local.
2026-10-25 15:10:46 +04:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
jagrat Singh 36bc227284 feat(libSceNpTrophy2): implement sceNpTrophy2GetRewardIcon
Implement sceNpTrophy2GetRewardIcon matching PPSA06888 and SharpProspero signatures. Zeroes size if non-null and returns SCE_NP_TROPHY2_ERROR_ICON_FILE_NOT_FOUND following KytyPS5 when icons are unavailable offline. Updates guest tests and technical debt documentation.
2026-10-22 09:35:00 +05:30
Simon 69e3c1d115 fix(libSceNpTrophy2): accept a null details or data in GetTrophyInfo and GetGroupInfo
sceNpTrophy2GetTrophyInfo and sceNpTrophy2GetGroupInfo rejected a call
unless both outputs were given, although both already fill each output
only when it is not null. PPSA18391 (Clickteam Fusion) queries trophies
with a null details. Only a call with neither output is rejected now, as
in sceNpTrophy2GetGameInfo.
2026-10-11 15:35:56 +02:00
Adrià Franch ddf6b8c984 test(libSceNpTrophy2): cover sceNpTrophy2ShowTrophyList, take the context argument 2026-10-11 13:08:03 +02:00
PacukaandClaude Opus 5.5 30a6e03636 fix(trophy2): accept a null data or details in sceNpTrophy2GetGameInfo
The Smurfs Dreams (Unreal Engine) asks only for the game details and
passes a null data pointer; on success it reads the trophy count from the
details, on a negative result it takes its error path. The function
already fills each output only when it is given, but rejected the call
unless both were. Only a call without either output is rejected now.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 17:58:35 +02:00
Adrià FranchandClaude f3e783b6cb feat(libs): implement sceNpTrophy2UnregisterUnlockCallback
Co-Authored-By: Claude <[email protected]>
2026-10-05 19:14:49 +02:00