Take the 16-bit segment size Vita3K and RPCS3 declare. As in Vita3K,
the call answers NOT_INITIALIZED before sceRudpInit and NOT_ACCEPTABLE
while any context exists, and otherwise stores the size.
sceRudpGetMaxSegmentSize keeps the 1410 measured on a PS5: Vita3K leaves
the getter unimplemented, so no source says it reports a stored size.
The managed SceRudp.Rudp.EnableInternalIOThread in PPSA06888's Unity
metadata takes (uint stackSize, uint priority, ulong affinity), which
gives the signature. Like sceRudpEnableInternalIOThread it reports
RUDP_ERROR_NOT_INITIALIZED before sceRudpInit and success after it,
without starting a thread.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
sceRudpNetReceived follows sceRudpNetFlush: it reports
RUDP_ERROR_NOT_INITIALIZED before sceRudpInit and success after it, since
no packets are ever received. sceRudpGetOption now has the signature its
PPSA06888 call sites use, (ctx_id, option, value, len), and still throws
because the option codes, defaults and errors are unknown.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
guest_rudp_context_queries released its context with sceRudpEnd(context)
and shut the library down with sceRudpTerminate(), and guest_rudp_pump
shut it down with sceRudpTerminate(), the order main had before the
swap. They now call sceRudpTerminate(context) and sceRudpEnd().
PPSA03490 (Demon Slayer) imports sceRudpGetMaxSegmentSize, sceRudpProcessEvents, sceRudpNetFlush and sceRudpNetReceived, which no library exports. The first three answer by the library's initialised state; sceRudpNetReceived is declared without an implementation because its signature is unknown. Adds one test and TechnicalDebt entries.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>