sceNpAppLauncherLaunchApp returned the libSceNpGameIntent codes
0x80553802/0x80553804, but the firmware tail remaps the internal
launch library errors into the launcher family, so the export reports
0x80553A02 before initialize and 0x80553A04 on invalid arguments;
the tests now assert those values and the unrelated GameIntent
constants are untouched.
The two assertions that a valid launch call must throw until
implemented are removed; the production throw and its debt entry
stay, and the validation and lifecycle coverage is unchanged. The
debt file keeps the silent-stub, InitParamInit, InfoInit and
remaining unknown-export entries, updating only the launcher parts.
Recovers the 4.03 firmware signature (int32, const char*, const char*), the uninitialized and invalid-argument errors, the strnlen(0x2001) bound on the optional argument and the initialize/terminate flag. The launch itself still throws.
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Debt files describe what was observed without naming titles.
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Addresses review on #8355: drops g_appLauncherReady and the
unverified init-param size check so both exports are plain silent
stubs, lists them under Silent stubs in the debt file naming
PPSA20397, and moves them out of the unknown-info entry.
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AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.
Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.
libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.
Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad