Commit Graph
8 Commits
Author SHA1 Message Date
simnJS 6988438d77 feat(libSceUsbStorage): pass host volumes through only with APS5_USB_STORAGE_PASSTHROUGH
Unset, ScanHostVolumes returns no volume, so nothing is scanned or
exposed and the guest sees no USB storage, as on main. The test checks
that injected volumes are neither listed nor raised by a rescan with the
switch off, and turns it on for the device cases.
2026-10-27 00:01:56 +01:00
simnJS 4023b8957f test(libSceUsbStorage): cover unregistering from and during a callback 2026-10-26 22:48:51 +01:00
simnJS 313a63f293 fix(libSceUsbStorage): follow a moved volume, stop unregistered callbacks and check IsExist's directory 2026-10-26 22:07:52 +01:00
simnJS 4de4eeff2e fix(libSceUsbStorage): keep mapped directories on the device volume
A requested directory such as C:/Windows or C:Windows carries a root name
on Windows, so appending it to the volume root replaced the root and the
map checked a directory outside the device. Join the validated names one
by one and refuse a name with a root path. The fake sysfs of the test no
longer uses colons, so its device cases can run on Windows too.
2026-10-25 15:20:52 +00:00
simnJS c35855cd98 feat(libSceUsbStorage): pass the host's USB FAT and exFAT volumes through
List the FAT and exFAT volumes the host has mounted from USB mass-storage
devices (Linux mountinfo and sysfs, Windows volume IOCTLs and SetupAPI),
map each to /mnt/usb<id> and report mounts and unmounts to the registered
callbacks from a service thread that rescans the host once a second.
Device info, map requests and getdents scans follow the recovered records
of SharpProspero and shadPS4; unknown answers keep throwing.
2026-10-25 14:56:22 +00:00
primesoul-web 4d98d9a2cd Merge upstream/main: adopt the restored UsbStorage ABI over the no-device path
Take main's restored signatures (the firmware-database sweep of 2026-10-21):
the typed UsbStorageCallback across the register/unregister family, the
UsbStorageDeviceInfo-typed device-info query, IsExist's three-argument bool
form (succeeds and reports non-existence with no device attached), and
RequestMap's six parameters with the trailing reserved pair dropped. The
no-device answers and the argument validation are unchanged; the guest test
passes an APS5_VABI callback and pins the exists out-parameter.
2026-10-22 07:49:05 +00:00
primesoul-web b3bca1bc95 feat(libSceUsbStorage): the no-device path of the USB storage service
Nine of the twenty-one exports implement the no-device path: the lifecycle
pair accepts every call and keeps no state, the device queries answer the
empty list, the not-exists 0 and the device-not-found error, the map
requests answer device-not-found with their outputs untouched, and the
getdents family answers device-not-found on open and not-supported with
zero bytes on the read of a never-opened descriptor. The argument
validation of the register, unregister, unmap and getdents-close exports
is implemented and answers 0x80f40002; past it they keep their markers,
because no reference establishes their success path. The device-info
record and two prototypes follow SharpProspero, the rest shadPS4, each
pinned in the debt entry.
2026-10-21 07:44:05 +00:00
juanpimg 2f0ed638dc feat(prx): declare the missing PS5 3.20 system exports
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.

Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.

libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.

Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
2026-10-19 23:16:55 +02:00