guest_msg_dialog_tests opens a dialog owned by the error dialog library and
terminates libSceMsgDialog: the other dialog keeps capturing input and its
answer is still delivered.
guest_msg_dialog_tests opens a Yes and No dialog with a presenter registered and a
40 ms bound, never reads its view and polls: the dialog runs until the bound,
finishes at the next status call, and the session no longer holds the input.
A dialog whose view was read keeps running past the bound and finishes when
the player answers.
guest_msg_dialog_tests opens dialogs through the exports. Without a presenter a
dialog finishes on the second status call and nothing is shown. With one, the
dialog is shown, stays running across status calls, refuses a second open,
finishes when answered, and a close or a terminate closes or resets the
session. A dialog without buttons, a progress bar, a system message and a
dialog the session refuses because another one is showing keep the automatic
answer.