- Track up to 4 pad slots in libScePad with per-slot inputs, outputs, sensor fusion, and deadbands
- Support dynamic user login/logout events and multi-user registration in libSceUserService
- Map SDL controllers 0-3 to Players 1-4 in libSceVideoOut while preserving Player 1 keyboard and mouse composition
- Add test coverage for multi-controller pads and multi-user services
sceUserServiceInitialize reads the thread priority from the first int
of its parameters, and sceUserServiceInitialize2 takes it as its
argument. A PS5 returns 0x80960005 for a priority outside 0x100 to
0x2FF, and 0x80960003 when Initialize2 is called on an initialized
service, where this returned success.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on a PS5 (firmware 13.60): before sceUserServiceInitialize and
after sceUserServiceTerminate, the login list, the event poll and
Terminate return NOT_INITIALIZED (0x80960002); a second Initialize
returns ALREADY_INITIALIZED (0x80960003); a new initialization reports
the initial user's login again.
Co-Authored-By: Claude Opus 5.5 <[email protected]>