Commit Graph
8 Commits
Author SHA1 Message Date
milescovielloandClaude Opus 5.5 ca34fdb351 feat(libSceNpTrophy2,libSceNpUniversalDataSystem): unlock progressive trophies through _UpdateTrophyProgress
Titles report a progressive trophy's progress with _UpdateTrophyProgress
events. Their udsNN.ucp rules feed $._trophy_progress into an int32
statistic with the max aggregation, filtered on $._trophy_id, and the
trophy's unlockCondition names that statistic. Those statistics and
rules were skipped and the events were dropped, so such trophies never
reported progress or unlocked (21 of Borderlands 4's 64).

- Read max statistics (largest value posted, from initialValue) and
  int32 statistics (0 to 2147483647).
- Read a rule condition with one == property equal to an unsigned
  integer, and apply the rule only to events whose property matches.
- Post _UpdateTrophyProgress through the statistic rules.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-25 17:24:43 +01:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
Braxton Atkinson 941ca91d18 fix(libSceNpUniversalDataSystem): keep float text locale-independent 2026-10-20 12:27:12 -05:00
Yunus Shaikh 4362803457 feat(libSceNpUniversalDataSystem): unlock trophies through the title's statistics
Events other than the trophy events go through the title's
sce_sys/uds/udsNN.ucp: stats_definition.json gives the statistics that
keep their latest uint32 or uint64 value, and stats_extraction.json the
event property ($.name, dotted for nested objects) that sets each one.
Statistics are kept per user and service label in
_trophy/<user id>_<service label>.stats.txt next to the unlocks.

After each event that sets a statistic, every trophy's unlockCondition
(ge, gt, le or lt against its targetValue) is checked on the values that
event set and the stored values of the other statistics, so a later
event setting the same statistic cannot hide what this one reached.
Reached trophies unlock through the same path as _UnlockTrophy.
Progressive trophies report their statistic as progress, and
APS5_TRACE_UDS prints each statistic an event sets. A missing udsNN.ucp
is ignored and a malformed one is logged once.
2026-10-17 23:28:56 +00:00
Yunus Shaikh 98c700ea02 feat(libSceNpUniversalDataSystem): keep event properties and record posted trophy unlocks
Events and property objects keep their typed properties instead of
dropping them. PostEvent records an _UnlockTrophy event with an int32
_trophy_id for the user and service label of its context, logs why a
trophy event is ignored, and prints every posted event with
APS5_TRACE_UDS.
2026-10-17 23:28:11 +00:00
boykopovar 8cd754c751 feat(libs) libSceNpGameIntent impl + refactor NpUniversalDataSystem 2026-09-12 18:53:36 +03:00
boykopovar 67996b7a69 feat(libs): libSceNpUniversalDataSystem functions impl (no net) 2026-09-12 18:29:57 +03:00
boykopovar 357d7fa373 refactor(libs): organize sceNpUniversalData with cmakelists 2026-09-12 18:12:18 +03:00