select now checks pipe descriptors on Windows with the readiness test poll
already uses, so a pipe next to a libSceNet socket no longer throws.
RetroArch (PPSA99169) selects on libmicrohttpd's wake-up pipe beside its
listening socket. guest_select now runs on Windows too.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
XPSemu (PPSA97358) queries RLIMIT_NOFILE at start-up in QEMU's
os_setup_limits and stopped on the unsupported resource. It reports the
descriptor count after which AnyPS5 fails with EMFILE: the C runtime's
8192 low-level descriptors on Windows and the host limit on Linux.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Detect HDR output on the host: on Windows the monitor showing the window
must run in HDR10 (DXGI IDXGIOutput6), and on every host the window's
Vulkan surface must offer a 10-bit VK_COLOR_SPACE_HDR10_ST2084_EXT
swapchain with VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata. The
monitor's luminance comes from DXGI; hosts that report none get 1000
nits peak and full frame, 0 nits black.
While HDR output is available, sceVideoOutGetOutputStatus reports
dynamic range 2 and flag bit 0, sceSystemServiceGetHdrToneMapLuminance
reports the monitor's luminance, and every open port's output mode
event fires when that changes. PQ display buffers are presented
unchanged through an HDR10 swapchain with HDR metadata; any other
display buffer switches back to the SDR swapchain. Without HDR output
the PQ to SDR conversion uses the peak the title was last told as its
white level.
AI-assisted: yes
Accept the 10-bit BT.2100 PQ display formats 0x8100070422000000 (red
in the low bits) and 0x8100070400000000 (blue in the low bits) and
convert them to 8-bit sRGB when presented: PQ EOTF, BT.2020 to BT.709
primaries, a luminance tone map whose white level is the tone-map
luminance sceSystemServiceGetHdrToneMapLuminance reports (reference
white min(203 nits, white level)), and the sRGB encoding.
The conversion runs on the CPU for linear buffers and DCC clear values,
in the color transfer shader for tiled guest buffers, and in the
presentation pass for resident images. The three share the PQ EOTF
table computed once in double precision.
AI-assisted: yes
An unterminated or empty directory name, "." or "..", or a name
containing "/", "\" or ":" now returns SAVE_DATA_ERROR_PARAMETER and
leaves the mount result unchanged. The SDK 12.000 reference lists that
code for an invalid parameter of sceSaveDataMount3, KytyPS5's
SaveDataMount3 returns it for an invalid name, and sceSaveDataDelete
and sceSaveDataConvert already return it here for the same check.
It threw before, which stopped Minecraft Preview (PPSA19639) on
entering a world.
The Mount3 trace now prints at most the 32 bytes of the directory name
and the 16 bytes of the mount point, since both can be unterminated
when the mount fails.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Windows every direct host import leaves the write watch, and a storage
image over it compares its whole surface with its guest-byte copy at every
collect epoch. #4432 measured 7-8.6 s of every 10 s in those compares on a
GTA V scene, with 98% of the compared surfaces unchanged.
Tracker blocks that leave the watch now keep their write-watch marks as a
hint. Leaving the watch gives a block a fresh hint stamp, and
UntrackedHint walks a range of such blocks, at most once per collect epoch
and thread, stamping the blocks whose pages a CPU store marked; it
returns the newest stamp of the range. compareUntracked puts that stamp in
its memo key in place of the collect epoch, so an image is compared again
after a mark in its range, a driver store, a mapping change or a recorded
GPU write. The byte compare still decides whether anything changed: a mark
the driver makes without a CPU store costs one compare and drops nothing.
Nothing else reads the hint. Collects, Watched, UnchangedSince,
ChangedBlocks and NewestStamp still treat those blocks as untracked, and
Linux is unchanged.
agc_driver_dcc_keys_first_write refreshes an imported storage image over
50 collect epochs with no store: it compared the image 50 times before and
0 times now. A CPU store is still uploaded on the next refresh, and a store
of the bytes already there costs one compare and keeps the pending
results. agc_write_tracking checks the hint itself.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Build SDL's Wayland backend next to X11 and ask SDL for "wayland,x11"
on Linux, so the window runs natively under a Wayland compositor instead
of through XWayland. SDL loads libwayland, xkbcommon and libdecor at run
time, so systems without them, or sessions without WAYLAND_DISPLAY, keep
using X11. SDL_VIDEODRIVER still overrides the choice.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
shadPS4 looks the request up through its library and user contexts and
returns the matching NOT_FOUND error. This library keeps no request
table: CreateRequest hands out counter values and the other request calls
accept any id, so the checks wait for request tracking across all of
them. The entry moves to Silent stubs, as main's conventions check now
requires.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The timeout setter takes (request id, timeout) and succeeds without
checking the request, like the other request setters: no request reaches
a service, so no timeout can expire. PPSA14632 imports it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A shared range larger than one chunk now takes the sparse path only when
the device binds sparse memory, udmabuf is open, the range's backing
offset is on the sparse block size, the sparse buffer accepts every
memory type a chunk import can have and the backing file covers the
last chunk. All of that is known before a chunk is imported. Once the
path is chosen, a failed chunk import, fence creation, bind, fence wait or device
address throws instead of going on to the whole-range udmabuf and copies.
agc_host_import_sparse checks the import against a mocked device with
the real udmabuf: a range above size_limit_mb becomes one sparse buffer
bound to one chunk import per 64 MiB, an unaligned backing offset
imports no chunk, and failures of UDMABUF_CREATE and vkQueueBindSparse
after the decision throw.
Charge each recorded protection ranges 2 MiB granules to the gpu
pool when the range has GPU-access protection bits and to the cpu
pool otherwise, so the available counts reflect committed usage
instead of staying at the 2048-entry budget. Follows KytyPS5s
counting model.
A draw made outside the GPU lock (agc_driver_recorded_kept_bytes) imports a target's memory and leaves the watch there; the hook threw instead of saving. It now takes the lock, as FlushPending does.
radeonsi exports MRT0 as 32_AR when alpha-to-coverage is on and no color
buffer is bound, so a depth-only draw can depend on that alpha. The
decoder now accepts 32_AR and an absent MRT0 target, and reads the MRT0
export format from SPI_SHADER_COL_FORMAT, which it masked to 0 for
draws without a color target.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A pixel export to an MRT whose SPI_SHADER_COL_FORMAT is 32_AR read its
alpha from export channel 3 (EN mask 0x9), the layout before GFX10. On
GFX10, which the PS5's gfx1013 is, the alpha is channel 1: Mesa's
emit_ps_color_export (ac_nir_lower_ps_late.c, index
gfx_level >= GFX10 ? 1 : 3), ACO and radeonsi in Mesa 22.0
(enabled_channels 0x3 with the alpha in channel 1) and LLPC's
FragmentColorExport.cpp (EXP_FORMAT_32_AR, exports[1]) all emit it
there. A console shader's `exp mrt0 v0, v1, off, off` therefore lost
its alpha: it stayed at the 1.0 default, so an alpha-only COLOR_32
ALT_REV target stored 1.0 and an R32 target blended with SRC_ALPHA
blended as if the alpha were 1. With channel 3 enabled, channel 3 was
taken instead.
ExportVector now reads channels 0 and 1 for 32_AR and puts channel 1
in the alpha component; channels 2 and 3 are ignored. The layout comes
from the compilers, not from a hardware measurement, and is recorded in
docs/dev/debt/shader.md.
agc_driver_pixel32_ar_export draws 32_AR exports with EN 0x3, 0xb and
0xf, as wave32 and wave64, into a COLOR_32 FLOAT ALT_REV target and a
COLOR_32 FLOAT target blended with SRC_ALPHA and ONE_MINUS_SRC_ALPHA,
and compares every stored value bit for bit. Without the fix every row
fails: the stored value uses an alpha of 1.0 or of channel 3.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Linux a shared-backed guest range is imported through one udmabuf
covering the whole range, and udmabuf refuses buffers above its
size_limit_mb (64 MiB by default). Larger ranges fell back to copies; an
address-based dispatch then synced its whole mirror, storing back every
pending storage image inside it each time.
Such a range is now one sparse buffer bound to the existing 64 MiB chunk
imports. The bind runs on a sparse binding queue of its own when the
device has one, so imports made at map time (without the GPU mutex) can
use it; otherwise only under the GPU mutex on the main queue.
Co-Authored-By: Claude Opus 5.5 <[email protected]>