PS4 titles build AJM batches with the SDK's inline helpers, which call
sceAjmBatchJobControlBufferRa, sceAjmBatchJobRunBufferRa and
sceAjmBatchJobRunSplitBufferRa and start the buffer with
sceAjmBatchStartBuffer. The buffer belongs to the title, so it has to use
the console's chunk layout rather than this library's private records.
The builders write console jobs (job, return address, buffer and flags
chunks) and return the position after them. StartBuffer checks the
context, walks the chunks, skips inline data and runs each job as the
library's existing control, run or statistics job. Chunk headers are read
as the console's builders write them: bits 0-3 the kind, bit 4 a buffer's
output direction, bits 6-25 the payload; the other bits keep a reused
buffer's old bytes on a PS4. Malformed batches return MALFORMED_BATCH,
unknown chunk kinds and unimplemented control flags throw.
An ATRAC9 run with RUN_MULTIPLE_FRAMES reports which side ran out as a
PS4 does (0x8 input, 0x10 room, 0x18 both), and the ATRAC9 format reports
the frame's bitrate; both were measured on a PS4 with Knowledge is Power:
Decades (Wwise) batch dumps and probe runs. The vibration test's exact-fit
run expects 0x18 accordingly.
The throwing stubs in libSceAjm and the libSceAjmi copy of
sceAjmBatchJobRunBufferRa are dropped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Implement pthread_attr_setcreatesuspend_np, pthread_resume_np,
pthread_resume_all_np and pthread_multi_np with the sce forms
scePthreadAttrSetcreatesuspend, scePthreadResume, scePthreadResumeAll
and scePthreadMulti, following FreeBSD 11.4 libthr and the firmware
13.42 libkernel_sys module. A thread created suspended waits before its
start routine, outside any cancellation point, until it is resumed.
sceKernelRaiseException throws on Windows for a thread still suspended
at creation.
A handler that read the mask and put it back with SIG_SETMASK stored its
own signal, which sigprocmask reports from the hold, in the process mask
and cleared the hold, so the signal stayed blocked after the handler
returned. pselect, setcontext and a siglongjmp inside the handler replace
the mask the same way. When the handler's own thread releases a hold, the
signal now gets back its bit from before the handler when the handler
returns, as FreeBSD's sigreturn puts back the mask from before it. A mask
another thread sets meanwhile is kept.
db2575839 (#8307) made both return 0, following their bodies in the
firmware module libSceVideoRecording.sprx (xor eax, eax; ret), but left
the entry saying they are parameterless stubs that throw. The firmware
body leaves no open gap, so the entry goes. sceVideoRecordingGetStatus
no longer lists sceVideoRecordingInit among the initializers that throw.
Titles report a progressive trophy's progress with _UpdateTrophyProgress
events. Their udsNN.ucp rules feed $._trophy_progress into an int32
statistic with the max aggregation, filtered on $._trophy_id, and the
trophy's unlockCondition names that statistic. Those statistics and
rules were skipped and the events were dropped, so such trophies never
reported progress or unlocked (21 of Borderlands 4's 64).
- Read max statistics (largest value posted, from initialValue) and
int32 statistics (0 to 2147483647).
- Read a rule condition with one == property equal to an unsigned
integer, and apply the rule only to events whose property matches.
- Post _UpdateTrophyProgress through the statistic rules.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The num_put facet's eight do_put overloads build the console's printf format from the stream flags, format through snprintf and lay out the result as the SDK libc.prx does: thousands separators from the stream locale's numpunct, its decimal point, fill and width with left, right and internal adjustment, true and false names under boolalpha, and the console's prefix and infinity rules for floating point.
The time_put facet's do_put formats % with the modifier and conversion through strftime and writes the result through the output iterator's stream buffer, following the SDK libc.prx: it stores into the put area while room remains, calls overflow otherwise, and marks the iterator failed when overflow returns eof or the buffer is null.
FreeBSD's F_SETFL may change O_FSYNC (FCNTLFLAGS), and vn_write then
writes with IO_SYNC. The flag now lives in the status table, and the
write entry points sync a regular file after the write while it is set.
A requested directory such as C:/Windows or C:Windows carries a root name
on Windows, so appending it to the volume root replaced the root and the
map checked a directory outside the device. Join the validated names one
by one and refuse a name with a root path. The fake sysfs of the test no
longer uses colons, so its device cases can run on Windows too.
AppKit, which SDL uses for windows, Metal surfaces, event pumping and game
controllers, works only on the main thread, and a guest never hands its
thread back. The macOS relinker emits a call to Aps5StartGuest as the
entry of a relinked executable; no library provided it.
- Aps5StartGuest runs the guest entry on a new thread with the stack size
of the main thread (at least 8 MiB) and serves the main dispatch queue
from the run loop of the main thread. The guest ends the process with
exit; a guest entry that returns aborts.
- Aps5RunOnMainThread runs a function on the main thread and waits for it,
or in place where the main thread is the caller or Aps5StartGuest was
never called.
- libSceVideoOut sends its SDL calls through OnMainThread, which carries
the exceptions back to the caller: the initialisation and shutdown of the
video and game controller subsystems, the window, its Vulkan surface and
drawable size, the event polling and the pad, mouse and keyboard input,
which are created and destroyed there. On the other platforms the
functions run in place.
- The flip test starts its tests through Aps5StartGuest on macOS, as a
relinked guest does.
Co-authored-by: mugurc <[email protected]>