sceVideodec2Flush drained libavcodec with an empty packet whenever the decoder
was not already flushing, and the next sceVideodec2Decode then restarted the
decoder with avcodec_flush_buffers, dropping its reference pictures. A caller
that flushes after every access unit, as Sony's PSP emulator does for its
H.264 movies, lost every P picture after the first: libavcodec withholds
pictures after a restart until it reaches a keyframe, so Daxter (PPSA09695)
got 8 pictures from 459 access units and showed a black screen ("Failed to
obtain a video frame") instead of its intro movie.
Flush now drains only when a decoded access unit has not produced its picture
yet. With nothing pending there is nothing to return, and the decoder keeps its
references for the units that follow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
pthread_rwlockattr_settype_np stored any type and returned 0. The console's answer to a type outside 0 to 2 is unknown, and shadPS4 returns EINVAL once the stored type is above 2, so such a type now goes through NotImplemented_nid_no_patch. Types 0 to 2 are stored but not applied, so the debt entry moves to the silent stubs.
Add libogg 1.3.6 and libvorbis 1.3.7 as submodules, built from source as
hidden static libraries, and implement the 31 libvorbisfile exports on top
of them. Decoder state lives in a host table keyed by the guest
OggVorbis_File, guest callbacks are trampolined, and vorbis_info is
returned in its LP64 layout.
The PS5 payload SDK declares the process parameters with a 32-bit PS4
SDK version at offset 0x10 and a 32-bit PS5 SDK version at 0x14, not
one 64-bit field. The debt entry now states that the export returns the
field at 0x10, as libSceHmd2 and shadPS4 read it, and that which field
the console returns is unmeasured. The test puts different values at
0x10 and 0x14 instead of one 64-bit value with its upper half set.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01WYjMwvLdPR8iX8EP8tQYWa
Implement sceNpTrophy2GetRewardIcon matching PPSA06888 and SharpProspero signatures. Zeroes size if non-null and returns SCE_NP_TROPHY2_ERROR_ICON_FILE_NOT_FOUND following KytyPS5 when icons are unavailable offline. Updates guest tests and technical debt documentation.
A line list or strip drawn with PA_SC_AA_CONFIG above 1x and
PA_SC_MODE_CNTL_0.MSAA_ENABLE clear threw, and METAL GEAR SOLID: Peace
Walker (PPSA18216) draws such lines into its 4x target. They now take
the path triangles already take in this state: the target's sample
count with every sample at the pixel center, or one sample under a
one-sample color target.
The refusal now reads the primitive the draw rasterizes
(RasterPrimitiveOf) instead of VGT_PRIMITIVE_TYPE: a point list that a
geometry program turns into triangles or lines is drawn as those, and
rasterized points and alpha-to-coverage still throw. No draw on main
rasterizes points in this state, because a vertex-path point list and
a geometry program's point output throw earlier; the point term takes
effect once they are drawable, as with #6801.
The new GPU test decodes a line list and a line strip into a 4x target
in this state with DecodeState, draws the decoded state, and requires
every pixel to be covered in all four samples or in none.
Co-Authored-By: Claude <[email protected]>