The clock, GPU CU count, activation and VR play zone calls return 0;
AcquireFb0, ReleaseFb0, the party voice and voice recognition calls and
LoadExecVideoServiceWebApp return 0x80A10002; LaunchUdsApp and
RequestToChangeRenderingMode return 0x80A10005. The firmware bodies of
these exports are a single return of that value.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
Add boilerplate stubs for libSceAt9Enc, libSceAudiodecCpu, libSceAudiodecCpuHevag,
libSceM4aacEnc, libSceSulpha, libSceCamera, and libSceDepth2, each exporting its
known NIDs via NotImplemented_nid_no_patch. Include debt documentation with
sysmodule IDs and (where available) orbital-derived signatures.
Add sceSystemServiceShowDisplaySafeAreaSettings as a silent success stub and
document it under Silent stubs.
AI-assisted: yes
sceSystemServiceLoadExec found its own executable through /proc/self/exe
and replaced the process with fexecve after close_range, none of which
macOS has, so on macOS every call except "exit" threw. On macOS:
- the running executable's path comes from _NSGetExecutablePath, resolved
with std::filesystem::canonical, as libSceNpEntitlementAccess and
libSceFont already do;
- the target must be an x86-64 Mach-O executable (MH_MAGIC_64,
CPU_TYPE_X86_64, MH_EXECUTE) that the user may run;
- macOS has no fexecve, so the process is replaced by path with
posix_spawn and POSIX_SPAWN_SETEXEC; POSIX_SPAWN_CLOEXEC_DEFAULT closes
every descriptor but the standard streams, as close_range does on Linux;
- before the replacement the exit starts and the shutdown callbacks run
(LibcStartExit, then LibcRunShutdown), as on Linux, so guest threads
that call a stopped library wait instead of unwinding;
- descriptor 2 gets the host standard error back before the replacement,
as on Linux, and guest_system_load_exec_standard_error runs on macOS.
A launch without arguments keeps the Linux execv path, which macOS has.
guest_system_exit finds its own executable the same way on macOS.
SystemServiceConsoleLanguage in SystemService.hpp reads ANYPS5_LANGUAGE
with the same default, range and error as sceSystemServiceParamGetInt,
which now calls it. Other libraries can pick the console language
without linking libSceSystemService.
Forever Launcher (PPSA99030) imports sceSystemServiceAddLocalProcessForPsmKit
and sceSystemServiceKillLocalProcessForPsmKit and stops at load without
them. AnyPS5 runs one process and starts no other, so both throw without
reading their arguments. The parameters follow the title's own firmware
probes (path, argv and a 0x90-byte parameter block; the kill takes the
returned handle), and the unknown results are recorded as technical debt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>