Commit Graph
14 Commits
Author SHA1 Message Date
Adrià Franch f19050534e fix(agc): disassemble the shared SPIR-V words in agc_shader_replay 2026-10-16 20:34:23 +02:00
fdfawef324andCodex f3fb9df3a0 feat(agc): replay prepared shader capture and materialization offline
Add a CPU replay mode that reaches the runtime descriptor checks and specialization used by prepared shader invocations. Test active and inactive guarded descriptors and continuation after a failed request.

Co-Authored-By: Codex <[email protected]>
2026-10-16 20:34:23 +02:00
fdfawef324andClaude Opus 5.5 0286a767e2 feat(agc): capture submissions and replay their decode and wait releases offline
A hang with threads in Driver::waitMemory takes a ten-minute boot to
reproduce, and the existing switches show only the first submissions of
one queue (APS5_DUMP_QUEUE) or a rejected one (APS5_DUMP_REJECTED).

Capture. APS5_DUMP_SUBMITS=<dir> writes every submission the driver
accepts. <dir>/index.txt starts with "aps5-submissions 1" and "ordinal
queue type serial time_us dwords kind file held conditional", then one
line per submission: acceptance ordinal, queue id, graphics or compute,
serial, microseconds on the APS5_TRACE_GPU clock, dword count, kind,
file name, the dword offsets of the waits held at submit
(Submission::heldAtSubmit) and the COND_EXEC and predicated indirect
buffer ranges (Submission::conditionalEnds) as start:end, "-" for none.
<dir>/submission_<ordinal>.bin holds the copied dwords, indirect
buffers inlined. REWIND tails are listed as rewind with the serial of
their submission, suspend points as suspend without a file.
SubmissionCapture::Prepare copies the commands before the driver lock;
Take, under it after reserveOutputs, sets only the ordinal, time and
held waits and does not allocate; the file and then its index line are
written after the lock. A failed write reports the failure to the driver
(Driver::ReportFailure) and throws, so every later driver call throws
too. Unset, Submit tests a static pointer. An index written before the
held and conditional columns ("ordinal queue type serial time_us dwords
kind file") is read with both unknown.

Analysis. agc_pm4_replay <dir> [--full] decodes each submission and
throws on a packet the driver rejects (a corrupt capture). It does not
model cross-queue timing: a wait is released only when the capture
alone proves that the driver releases it (WaitMemory.cpp,
LabelHistory.cpp), and unknown, with the reason, when its outcome
depends on when another queue's stores run. A memory wait is released
when its compare always passes, when it was held at submit, when the
last store to the awaited bytes before it on its queue covers them with
an accepted value, is not conditional and no other queue stores to
those bytes anywhere in the capture, or when a RELEASE_MEM or
WRITE_DATA label earlier in the waiting submission that the label
history keeps (KeepsLabelStore, not conditional) stores an accepted
value and fewer than LabelStoreHistory other stores to the awaited
bytes can run between it and the wait: those between them on the
waiting queue and every store of another queue to those bytes, since
the history keeps the last stores per dword over all queues and finds
only a store that ran after the waiting submission entered the driver.
A REWIND is released when its tail is in the capture; one valid at
submit without a captured tail is unknown, because the driver reads the
valid bit again when the queue reaches it. A wait is unreleased when it was not held at submit and no
store that can run before it may write an accepted value (a store of
part of the awaited bytes or of a run-time value may; a store later on
its queue runs after it): the GPU does not release it, a CPU or shader
store could. A REWIND without a tail that was not valid at submit is unreleased. Every other wait is
unknown: "depends on cross-queue timing (stores on queue X at #...)"
when another queue stores to the awaited bytes, otherwise because the
last store before it on its queue is conditional, stores a run-time
value or part of the bytes, or overwrites an accepted store the capture
does not prove still in the label history. Without the held column a
wait that would be unreleased is unknown; without the conditional
column every packet after a COND_EXEC or predicated INDIRECT_BUFFER is
conditional to the end of its submission. The outcomes depend on the
order of each queue's stores and on which stores other queues make, not
on the submit order across queues. The report counts the outcomes,
routes and cross-queue unknowns, says when the index lacks the columns,
lists up to 32 unreleased and then unknown waits newest first with the
packets around them and their stores, then the last submissions of
each queue; exit code 1 when a wait is unreleased, 2 on errors.

Pm4 gains DecodeStores, DecodeWait, DecodeConditionalWrite,
DecodeConstantRamDump, the COPY_DATA and DMA_DATA field helpers, the
sample dump layout and RewindValid; Execute, ResolveStore, Validate,
DecodeMemoryCopy, the driver's sample dump, noteHeldAtSubmit and
executeRewindTail use them. LabelStoreHistory and KeepsLabelStore move
to LabelStores.hpp, used by noteLabelStore and the analysis.

Test. agc_driver_pm4_replay submits command buffers built with the
libSceAgc builders through the driver with the switch set and checks the
index, the held waits, the COND_EXEC range, the dwords, the decode and
the outcome of eight waits, including WRITE_DATA 1, WRITE_DATA 0,
WAIT == 1 in one submission, which the driver releases through its
label history. Hand-made captures check each release route, a store of
another queue to the awaited bytes that entered before or after
(unknown), the label history limit with later stores on the waiting
queue or on another queue, a fill the history does not keep, a store
in an earlier submission overwritten later, later stores, rejected
values and a missing rewind tail (unreleased), the six captures of the
reviews (none released but the wait held at submit), five groups of
waits in eight submission orders with identical outcomes, an index
without the held and conditional columns and corrupt captures. A
directory in place of the next submission file makes the write fail,
and the submit, the next submit and shutdown throw.
agc_driver_pm4_replay_tool runs the tool through
tests/Pm4ReplayTool.cmake and checks exit codes 1 and 2.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 22:40:11 -04:00
Tyler WesterbergandClaude Opus 5.5 2add25cea0 feat(agc-driver): replay a request as a prepared artifact with --prepare
agc_shader_replay compiles a request through Recompile, the per-draw path.
Shaders the driver prepares at registration go through PrepareShader
instead and produce a different, larger artifact, so a failure or the size
of that artifact could not be reproduced from the dumped request.
--prepare compiles the request with PrepareShader and prints the artifact's
SPIR-V size, or the first line of the failure.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 01:21:48 -04:00
jweidenh 8fbd0eecc1 feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
Dean Galvin 8fafe96888 feat(agc): let agc_shader_replay write a request's code words for other disassemblers
--code writes the shader's code as <request name>.code in the working directory, as raw
little-endian words for llvm-mc -triple amdgcn -mcpu=gfx1030 --disassemble. --asm prints only
the first word of each instruction.
2026-10-03 21:45:10 +13:00
Dean Galvin 301f3b161e fix(recompiler): sample with texel offsets the guest computes, through maintenance8's Offset
image_sample_*_o takes its texel offset from an address VGPR. The emitter
accepted only an immediate there and failed with "requires a constant texel
offset for image sampling" for any other, including an offset the program
moves into the VGPR under EXEC.

An offset that resolves to a constant at its packed address position stays a
ConstOffset. Any other becomes the Offset image operand, which Vulkan allows
on sampling instructions only with VK_KHR_maintenance8's maintenance8 feature
and the ImageGatherExtended capability. The device enables maintenance8 when
available and reports it through SpirvTarget::nonConstantImageOffsets, which
the cache key, the request serialization (version 6) and the SPIRV-Tools
validator options follow. Without it the sample still fails.

agc_shader_replay --maintenance8 recompiles a request for such a device.
2026-10-02 12:26:31 +13:00
Dean Galvin b57ab5a0e9 feat(recompiler): structurize externally entered selection regions by cloning or route variables
A selection whose region (the blocks reachable from its arms before its
merge) is also entered from outside the header cannot be expressed as a
SPIR-V selection construct, and the structurizer gave up with "semantic
block cloning is disabled". Pixel shaders hit this through a shared
discard tail (s_mov_b64 exec, 0 / exp null / s_endpgm) that several
selections branch to, compute shaders through short-circuit conditions
that jump into a shared body, and ray-traced compute passes through an
s_cbranch_execz that skips past a join into the middle of a selection.

Such a region is made single-entry in one of two ways, chosen per region
by its estimated translated size:

- Cloning (node splitting): the blocks the outside edges reach inside the
  region are copied and the outside edges redirected to the copies. When
  the header's merge is a shared linear return tail, giving the header a
  private copy of that tail is tried first. Each block now carries an
  estimate of the SPIR-V words it translates to. The per-instruction
  weights come from a fit of the recompiler's per-block output (before
  spirv-opt, phis excluded) over 8,300 blocks of captured shaders: VALU
  60, buffer and flat 120, SMEM 180, image 220, LDS 400. SALU (8) and
  exports (20) fit near zero and keep a small weight. Lane ops (120) and
  image_bvh_intersect_ray (2000) were too rare there to fit and are
  weighted for the wave and traversal expansions they need. A region is cloned only when it is at most 1024 estimated
  words and at most an eighth of the program (at least 256), and while
  all clones stay within a quarter of the program.
- Routing through a junction, for larger regions: every edge into the
  entered part (from outside, and from the header's own arms) and every
  edge from the arms to the merge is sent through a new empty junction
  block. Each rerouted edge first passes empty blocks that assign
  Boolean route variables (the IR's goto variables); the junction tests
  them in order to reach the edge's original target. The entered part
  then follows the junction and is emitted once. Branch conditions are
  still evaluated only at the end of their original blocks: a route
  variable records the edge a block already took, so a later SCC, VCC or
  EXEC write cannot change the route, and in the two-lane wave64 layout
  the source branch is combined across both halves as before while the
  route variable holds the same constant in both. Routing is refused
  when a rerouted edge is a back edge or leaves an indirect branch, when
  the region wraps around to a dominating block, or when it would change
  the natural loops or make the graph irreducible; cloning bounded by the
  program's estimated size is the fallback, and otherwise it throws with
  the header, the entered block and both reasons.

Selections whose arms only meet again after private return tails had no
post-dominator merge. When the existing rules find none, the merge is
now looked up with edges into private return tails ignored, or taken as
the other arm when one arm only returns; the candidate must still exit
the construct only through the merge. applyBlockOrder also remaps
indirect branch targets.

agc_shader_control_flow_tests (under ctest) covers hand-assembled
gfx1030 programs: the cloned shapes above, and routed ones (an
s_cbranch_execz into an expensive region with a loop, a region inside a
loop, nested entered regions, a shared body reached after SCC is
overwritten, early returns beside an entered region, an arm that only
returns). It checks that every selection construct exits only through
its merge, follows route variables to check that the structured graph
runs the same instruction ranges under the same branch conditions as
the original, bounds the cloned instructions, recompiles each program
for 64- and 32-lane subgroups, and keeps the routed execz program within
10% of the SPIR-V of the same program without the entering branch.
Given .req files it checks their graphs instead. agc_shader_replay --cfg
prints a request's graph, now with each block's estimate, before and
after structurization.
2026-10-01 08:36:11 +13:00
Dean Galvin 33f9109999 feat(shader): translate NGG geometry programs to mesh shaders
The geometry path's merged ES/GS programs (VGT_SHADER_STAGES_EN.GS_EN)
were compiled as mesh-stage programs whose input metadata was never
filled in, so every such draw failed with "mesh shader translation
configuration is not supported".

Recompiler:
- BuildShaderStageInputInfo takes the draw's MeshConfiguration; the mesh
  input helpers (primitive size, step and counts) are implemented.
- The prologue emulates one NGG subgroup per workgroup: s2 GS_TG_INFO,
  s3 the merged wave info per wave, the GS vertex offsets (ES thread
  index times VGT_ESGS_RING_ITEMSIZE, odd strip triangles swapped), the
  primitive id, and the ES vertex and instance ids. An indexed draw's
  vertex id is read from the index buffer through a raw V# the driver
  puts in hidden user words 4..7.
- s_sendmsg GS_ALLOC_REQ becomes MeshAllocate. The epilogue zeroes the
  allocation first, clamps it to the output limits, culls primitives no
  thread exported and decodes the 9-bit vertex indices.
- The draw parameters live in the last six push dwords. A BDA fault in
  a mesh program no longer stops the invocation (as for other programs
  with barriers, the fault is recorded and the read returns zero), so
  every invocation reaches the subgroup barriers and the epilogue.
- The cache keys cover the mesh configuration; requests serialize its
  new esgsItemSize field (version 4).

Driver:
- DecodeShaderStages reads VGT_ESGS_RING_ITEMSIZE (now in the draw key)
  and sizes the subgroup for its ES vertices, GS primitives and outputs.
- Stages compile below the mesh draw parameters, which every mesh draw
  pushes; the mesh stage always takes part in the push range.
- The index-buffer V# is set per draw (per record on the CPU-resolved
  indirect path); the index-buffer alias check spares read-only
  elements.
- The workgroup and LocalSize checks count two guest lanes per
  invocation on 32-wide subgroups; mesh draws may carry a first vertex
  or instance.

agc_driver_mesh_tests (EXCLUDE_FROM_ALL, needs VK_EXT_mesh_shader)
recompiles a hand-assembled merged ES/GS program in the PS5 compiler's
layout and draws indexed and non-indexed triangle lists in one- and
two-wave subgroups and a triangle strip across odd-starting subgroups,
reading the pixels back. agc_shader_replay prints a request's draw and
mesh configuration.
2026-09-30 23:57:47 +13:00
STL1teandClaude Opus 5.5 6b36c050fe style: drop the branch's code comments per CONVENTIONS.md
Only the lines this branch added lose their comments; the commits before
keep them, with the reasoning behind each change, for whoever digs into
that code later.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 21:25:29 +03:00
STL1teandClaude Opus 5.5 8dbff97486 chore(agc-driver): agc_shader_replay --spv writes the recompiled SPIR-V
--spv saves <request>.spv in the working directory for spirv-val; the usage
line lists --asm and --mem too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 21:22:22 +03:00
STL1teandClaude Opus 5.5 f98b28d0d7 chore(agc-driver): debug aids for looping shaders
- The loop guard's report names the shader (its code address when its plan
  was built, now the translator's shader hash), and LoopGuardTripped() tells
  whether any dispatch reported one.
- APS5_WATCH_MEMORY=<hex address>:<hex bytes> (with APS5_SYNC_DISPATCH=1)
  keeps the last 64 contents of a range with the dispatch that left each, and
  writes them to watch_<n>_<program>.bin when the loop guard first trips; the
  address matches any heap base above bit 36.
- agc_shader_replay --mem prints the guest buffer V#s and which the shader
  writes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 21:22:21 +03:00
STL1teandClaude Opus 5.5 000d0bf4f0 feat(shader): retire threads past a partial thread-dimension dispatch
A dispatch sized in threads (USE_THREAD_DIMENSIONS) launches a partial last
workgroup on RDNA2, but the host rounds it up to whole groups, so the extra
threads ran: past the end of a node list they read past it and wrote over
live records.

Such dispatches now compile a separate variant (ShaderComputeStageInfo::
partialThreads, keyed only on whether it is set) whose entry EXEC excludes
threads at or past the requested size. The size reaches the shader as three
shader data dwords after the memory offsets (StageInputKind::
DispatchThreadLimit), is mixed into the dispatch cache key and the result
memo hash, and serialized in recompile requests (version 3). Whole-group
dispatches keep their variant.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 21:22:19 +03:00
devilismyfriendandClaude Fable 5.1 8a69fefe13 perf(agc): batch GPU work in a recorder with host-imported guest memory
Replaces the synchronous per-command execution model, and with it the
upstream render-target, pipeline-cache, tile-buffer, batched-draw and
memory-ownership commits (5a280ce, 7ed5a0b, 46c799d, 598caac, 40df528),
whose files are removed.

- Recorder: one open command buffer per device; dispatches, resident
  draws, uploads, write-backs, labels, fills and copies record into it;
  timeline-semaphore serials let drains wait without the GPU mutex;
  completions run in order at reap.
- one worker thread per PM4 queue; labels and stores written by the GPU
  into the host import; GPU-side DISPATCH_INDIRECT; the buffer-fill
  kernel replaced by vkCmdFillBuffer; a dispatch cache validated by
  write watch; filler packets tolerated; rejected submissions dumped.
- guest memory: page-state cache, 64 KiB write generations, host imports
  with VK_EXT_external_memory_host, persistent mirrors of the executable
  image, GPU copies of misaligned sub-ranges.
- textures: shader-written images stay resident with deferred
  write-back (adjacent-generation rule for packed video planes), sampled
  views of storage images, DCC key handling, addrlib swizzle equations,
  bidirectional detiler.
- draws: MRT, more formats, dynamic viewport/scissor, cached pipelines,
  resident 64 KiB targets, draws recorded into the recorder.
- ShaderResources: two-stage build, descriptor and sampler caches, a
  content-keyed resource cache; presentation from the resident image.
- a label deferred behind a completion is no longer re-stored by the
  CPU at reap time unless a write-back overwrote it.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00