BunnyFl ran firmware 13.42's libSceFont natively against this PR's
checks. With both set, the surface's style frame wins over the argument,
so it is now taken first. A frame that sets no scale, zeroed or only
initialised, is accepted and keeps the glyph's generation scale instead
of returning SCE_FONT_ERROR_INVALID_PARAMETER. A valid
sceFontGlyphRenderImageVertical call, and sceFontGlyphRenderImage on a
vertical font, throw again: the module draws the char call's pixels
there but reports a different advance and stride (40/40 against 90/90
at 40 px), and one case doesn't name the rule.
The test drops the vertical comparison and the non-renderer pointer
check, whose result in the module depends on memory past the pointer,
and checks the frame order and the unscaled frames.
SameImage subtracted each render output's surface address from its own
pixel buffer's pointer. Convert both to integers instead, check that the
update rectangle starting at that address lies inside the buffer, and
compare the offsets.
Draw a glyph from sceFontGenerateCharGlyph through the sceFontRenderCharGlyphImage rasterizer at the glyph's own scale, with the renderer argument checked as sceFontBindRenderer checks it and the style frame argument, else the surface's frame, applied as surface frames are. The horizontal and vertical forms place the image like their character forms. The three functions build on RenderCodeWithStyle and ApplyStyleFrame from the previous commit and move out of Unimplemented.cpp.
Without system font files, sceFontOpenFontSet returns
SCE_FONT_ERROR_FONT_OPEN_FAILED and logs `file=(none)` for each call.
Some titles then fail far from the cause: Astro's Playroom (PPSA01325)
lays out text with the failed set and stops on an out-of-heap or invalid
texture assertion (#7714). The first such open now prints the font set
and the directory searched to stderr, with how to supply the fonts.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceFontGetCharGlyphMetrics and sceFontGetRenderCharGlyphMetrics set the
vertical bearing and advance to zero although the glyph is loaded with
FT_LOAD_VERTICAL_LAYOUT. The library's own text writing steps the pen by
that vertical advance, so every character of vertical text was placed on
the previous one.
The vertical metrics now follow the FreeType driver's metrics of a
rendered glyph: FreeType's vertical advance, and for a face without
vertical metrics a bearing of half the horizontal advance left of the
horizontal bearing and of half the advance left over by the glyph height.
guest_system_font checks every metric of a square glyph at 100 pixels.
(cherry picked from commit 04dd69f806379df8b52cfdeb2979f2595973a9b3)
(cherry picked from commit 11f6f9e954756ee8d4a3fc2be574ab3b57ecd7c5)
On Windows 10 a file with a mapped view cannot be deleted, and FreeType's
Windows stream keeps the face's file mapped, so removing SST-Bold.otf threw
and ended guest_system_font. Moving it out of the font directory leaves
nothing at the original path and works on every host.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceFontOpenFontSet failed for every set type, so PPSA21564 drew no text
in system fonts (the title screen copyright line, credits, button
guides). It now loads the set's primary font file from
ANYPS5_SYSTEM_FONTS, or anyps5-fonts beside the executable: console
files under their own names first, then openly licensed substitutes
(Noto Sans, Noto Sans Mono, Noto Sans Thai, Noto Sans CJK). The
PS5-only JG2 set types are accepted.
System font handles use the system font context. Their faces are
loaded by FreeType in host memory: about 1 MiB per CJK face does not
fit the font memory the title sizes for the console's fonts, and
sceFontCreateRenderer then failed with ALLOCATION_FAILED. Handles of
the same font file share one copy of its bytes.