Commit Graph
548 Commits
Author SHA1 Message Date
Adrià FranchandClaude 23fccd7632 fix(agc): settle only imports of 1 MiB or more
Co-Authored-By: Claude <[email protected]>
2026-10-15 09:58:21 +02:00
Josip Parlov 42178b494d test(agc): a store from another thread within an import window
The settle read keeps a private import's window open for one round trip on the settle queue, so a
store from another thread can land inside it. CheckImportWindowOtherThread: a store of new bytes from
another thread within the window counts as written, and a same-value one keeps its possible CPU
touch. The debt entry notes the longer window.
2026-10-15 09:46:48 +02:00
Josip Parlov 9ba58c2a60 perf(agc): keep Windows host imports of write-watched private memory watched
On Windows a host import without a section alias left guest write tracking, and its changes were
found by comparison. Since resident direct memory became private MEM_WRITE_WATCH memory, its
imports take that path, and every storage-texture refresh over it compares its whole snapshot.

ProbeImportWriteProtection gets a Windows body on MEM_WRITE_WATCH scratch memory, and
decideImportWatch keeps direct imports of private read-write memory watched when GetWriteWatch
stays honest after an import's first GPU use. The driver marks every imported page written until
that use completes, so each such import is settled inside ImportWatched's window by a 4-byte read on
a second queue of the graphics family (the imports lock comes after GpuMutex, so the main queue
cannot be used there). APS5_NO_WATCHED_PRIVATE_IMPORTS=1 keeps the comparisons.
2026-10-15 09:46:48 +02:00
Yunus Shaikh d4b33b0ae8 perf(shader): select the record of a T# whose offset the CPU evaluates
Since #757, a T# loaded from a buffer heap at a runtime offset is an
image table column, and every capture snapshots the whole heap, up to
65,536 records, even when user data or an SRT read fixes the offset.
When the T#'s eight dwords and its offset are runtime values the SRT
walker evaluates, the column is now selected: the offset is kept as a
descriptor source, the shader indexes entry 0, and the snapshot reads
only the record at the evaluated offset, with the heap base moved to
that record.

The column keeps a table's semantics. An invalid T#, an unmapped record
or an offset that carries past 32 bits is poison that faults only when a
lane selects it; an offset the walker cannot read faults the table
instead of throwing; the record's mode is picked per entry, so no
pipeline variant is added; and a dispatch that writes the record faults
it as written by its dispatch. Dwords past the heap read zeros, as the
scalar loads would, and a record past the key cap is read rather than
poisoned.

A column stays a whole table when its offset is chosen per lane, or when
the shader may write the memory the offset is read from at run time: the
buffer it is read from (by V#), or any memory when the read or a write
goes through a pointer or a GPU-only descriptor. Samplers are unchanged:
an S# the walker evaluates is already a direct sampler. The plan stores
the selection, so the disk cache format is 36.

Five agc_shader_memory and agc_shader_bindless checks asserted the old
planning and now assert the selected record:
- "image table SRT key": a key read through the SRT narrowed a 4-key
  table to records 0 and 2. It now selects record 2 alone, captures no
  other record, and a changed key moves the capture without changing the
  module or its disk key.
- "image table key union" and "image table late key": two keys of one
  heap shared one column with two value key domains. Each key now
  selects its own record, as two one-record tables.
- "image table unkeyed access": a read keyed through the SRT shared a
  whole column with a read keyed per lane. The first now selects its
  record; the second keeps the whole, unnarrowed table.
- "uniform table image": the T# at a user data offset was one key of a
  full table. It is now the one selected record, and the record the user
  data does not select is not read.
A value key domain only arises for a key the walker evaluates, so it no
longer narrows an image column; key buffer domains (keys loaded per
lane) still do.
2026-10-15 02:48:55 +00:00
SandstromPLandClaude Opus 5.5 4ef2af62ea fix(agc): rasterize a multisampled depth target without MSAA_ENABLE at the pixel center
A draw with PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES 2 (4x) and MSAA_ENABLE
clear into a 4x depth/stencil and color pair threw "multisampled
targets rasterized without MSAA_ENABLE are unsupported for points,
lines, a depth target or alpha-to-coverage", which stops METAL GEAR
SOLID: Peace Walker (PPSA18216) at its first presentation (draw B on
#5268). A depth target with the same sample count now gets the same
pixel center samples as the color targets, so each depth and stencil
sample is tested and written with the depth at the pixel center, as GL
allows when multisampling is disabled.

DB_EQAA Z interpolation or overrasterization and a sample-mask export
with a depth target throw on this path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 07:11:46 +05:30
fdfawef324 1ffc5f672b feat(agc): emulate per-pixel multisample coverage masks
Decode the four PA_SC_AA_MASK fields at the rasterized sample count. Use the native Vulkan mask when all four pixels agree and apply varying masks in the fragment shader, preserving helpers and combining coverage with alpha-to-coverage and shader mask exports. Add the normalized masks to pipeline, draw and shader keys and the versioned replay request.

Refuse unsupported conservative-raster, centroid and early depth/stencil memory-write cases. Synthetic readbacks cover driver submission, depth/stencil suppression, fragment stores and one-sample and four-sample coverage.
2026-10-15 13:00:34 +13:00
Dean 4bdfc9c801 Merge pull request #5631 from moong15/codex/skip-unused-pixel-stage
fix(agc): skip unused pixel stages with retained export formats
2026-10-15 12:33:48 +13:00
Romans Pokrovskis f56e3bc467 fix(agc): refuse native multisampled depth attachment feedback
Reject native sampled views of the depth image attached by the same draw before pipeline creation. Keep unrelated views, other devices and the single-sample path unaffected. Add unrun native-view refusal and scope controls; full dependency-stack build and runtime validation remain pending.
2026-10-15 02:15:38 +03:00
Romans Pokrovskis ee1ba73a2f feat(agc): sample native multisampled depth attachments
Adapt our preserved native-depth sampling work from c0d9edf and sample-aware footprint work from 6e35a877, retaining creation-time coherence and initial HTILE proof. The descriptor interface in upstream PR 4820 remains a separate prerequisite. This source draft has not been built or run.
2026-10-15 02:15:37 +03:00
Dean 28fb252c62 Merge pull request #4341 from MarcZX100/codex/accept-vertex-stage-2002008-4329
fix(agc): accept reported vertex stage state
2026-10-15 12:14:32 +13:00
umang 843f7e963e fix(agc): skip unused pixel stages with retained export formats 2026-10-15 11:35:54 +13:00
fdfawef324andClaude Opus 5.5 0ee7af6f5f feat(agc): accept SAMPLE_STREAMOUTSTATS events without a destination in EVENT_WRITE
EVENT_WRITE (PM4 opcode 0x46) with event type SAMPLE_STREAMOUTSTATS1-3
(0x01-0x03) or SAMPLE_STREAMOUTSTATS (0x20) failed submission validation
with "EVENT_WRITE event type 1 is not implemented". Minecraft Preview
(PPSA19639, discussion #1277, stop 9) submits a 2-dword type-1 packet
while entering a world, and the GPU thread aborted intermittently.

The four values are VGT_EVENT_TYPE entries in Linux
drivers/gpu/drm/amd/include/navi10_enum.h L14155-14188 at
0fcb05b72344f40806cbe810de8872f1698bf053.
drivers/gpu/drm/amd/amdgpu/nvd.h L326-347 at the same commit documents
these events only with the sampling index (3, or
EVENT_INDEX__SAMPLE_STREAMOUTSTATS* 8-11 on gfx10), followed by
ADDRESS_LO/HI. The 2-dword index-0 packet has no destination dwords, and
what the CP does with it is neither documented nor measured. AnyPS5 does
not emulate the VGT stream-out counters, so there is nothing to sample.
Packet execution already skips EVENT_WRITE.

These event types are now accepted on the graphics queue as 2-dword
packets with event index 0. The sampling indices 3 and 8-11 throw that
stream-out statistics sampling to memory is not implemented, before the
size and reserved-bit checks. Other indices, other sizes and the compute
queue still throw.

sceAgcDcbEventWrite ignores the address for every event type except 0x38
and 0x39, so a call with one of these event types and an address now
builds a packet that validates and writes nothing. This is recorded in
docs/dev/debt/libSceAgcDriver.md with the unmeasured hardware behaviour.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 18:12:16 -04:00
Adrià 922abe6a4e Merge pull request #5892 from WallisSkill/fix/cat-quest-3-ppsa15065
perf(agc): compare sampled snapshots outside the write watch only after a write-watch mark
2026-10-15 00:05:10 +02:00
Adrià 038c83b9ba Merge pull request #5446 from Nesyth/fix/agc-depth-surface-from-storage-writes
fix(agc): start a new depth surface from the storage writes over its plane
2026-10-14 23:51:42 +02:00
Dean Galvin d16745be14 docs(agc): record the accepted VGT_SHADER_STAGES_EN 0x02002008 as debt 2026-10-15 10:33:50 +13:00
SorabandClaude Opus 5.5 404075b0a6 perf(agc): compare sampled snapshots outside the write watch only after a write-watch mark
On Windows every direct host import leaves the write watch, and a sampled
texture snapshot over it was compared with guest memory at every lookup:
its generation stays 0, so UnchangedSince never holds. ASTRO BOT
(PPSA21564) compared about 31 GB per 10 s at the title.

The lookup now keys such a snapshot by UntrackedHint, NewestStamp,
ForgetSerial and the recorder's newest write note, taken before the
snapshot is read or compared, as StorageTexture::compareUntracked does,
and skips the compare while the key is unchanged and no recorded work
writes the surface. The byte compare still decides after any mark.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 23:30:29 +02:00
Yossi Yadgar e4d0e2dc77 docs(debt): narrow the last-vertex strip entry to vertex slot reads 2026-10-15 00:15:10 +03:00
Adrià 0ae1deb850 Merge pull request #5906 from TheAggie/perf/agc-draw-snapshot-reuse
perf(agc): reuse draw snapshots across draws that nothing wrote between
2026-10-14 23:10:06 +02:00
Adrià 6ff02d2119 Merge pull request #5477 from LeandroLP23/fix/agc-copy-data-register-source
fix(agc): copy a shader, context or user config register to memory with COPY_DATA
2026-10-14 22:50:24 +02:00
Adrià 33001cebda Merge pull request #5466 from fdfawef324/codex/stencil-export-emulation
feat(agc): replay proven finite stencil reference exports
2026-10-14 22:49:30 +02:00
Scott SchusterandClaude Opus 5.5 98ce8af56d perf(agc): reuse draw snapshots and moved word buffers across draws that nothing wrote between
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 22:45:17 +02:00
Adrià FranchandClaude 5d9def64e4 docs(debt): record COPY_DATA from a register and the dispatch registers it reads
Co-Authored-By: Claude <[email protected]>
2026-10-14 22:11:52 +02:00
fdfawef324andCodex 77521f7ad2 feat(agc): replay proven finite stencil reference exports
Preserve instance and triangle order with one dynamic-reference shader pipeline. Require bounded references, complete export coverage, replay-safe mask control and resources; refuse unsupported side effects and feedback.

Co-Authored-By: Codex <[email protected]>
2026-10-14 22:08:35 +02:00
billythemenace2andClaude Opus 5.5 c63281824f fix(agc): rasterize a multisampled target without MSAA_ENABLE at the pixel center
A draw with PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES > 0 and
PA_SC_MODE_CNTL_0.MSAA_ENABLE clear threw. On GFX10 and later the bit
is what makes the rasterizer use the programmed sample locations; with
it clear the draw now keeps the target's sample count with every sample
at the pixel center. Points, lines, a depth target and
alpha-to-coverage still throw.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-14 21:00:53 +01:00
MarcZX100 825a26751c fix(shader): accept TYPE=0 images on current main 2026-10-14 19:53:00 +00:00
Adrià FranchandClaude f093cf4975 docs(debt): record sampling a multisampled texture no draw rendered to
Co-Authored-By: Claude <[email protected]>
2026-10-14 21:42:20 +02:00
Dean 4c1de0c0ca Merge pull request #4706 from TripyFox/fix/3274-indirect-calls
feat(shader): link callees of calls whose target is loaded from a table
2026-10-15 08:15:26 +13:00
Dean 3bb8b6c198 Merge pull request #5760 from oneandonlydean/fix/storage-gpu-store-saved-bytes
fix(agc): save the bytes a GPU-side store writes outside the write watch
2026-10-15 07:58:34 +13:00
Adrià cb893e0ff3 Merge pull request #5007 from gravelas/fix/agc-await-registration-preparation-at-submit
fix(agc): wait for queued registration preparations before accepting a submission
2026-10-14 20:31:56 +02:00
Nesyth 7d898ae1ab fix(agc): start a new depth surface from the storage writes over its plane 2026-10-14 20:23:39 +02:00
Dean Galvin 69702ef105 fix(agc): save the bytes a GPU-side store writes outside the write watch
A write-back stored on the GPU over memory outside the write watch left its
units without saved guest bytes (only the CPU path saved them), so the next
store of results landing there threw (#5711), and every refresh re-uploaded
the image. The stored ranges are now copied from the retile scratch into a
host-visible buffer behind the store and become the saved bytes when the
batch completes; a store or refresh that needs them first syncs that batch.
Units without a write generation pending when their range leaves the watch
save their bytes there too.

The second-store fixture waits for the GPU before its surface is freed on
every return, as #5790 does for the other cases.
2026-10-15 07:03:17 +13:00
Adrià FranchandClaude a15f163245 docs(debt): FMASK decompress over multisampled targets
Co-Authored-By: Claude <[email protected]>
2026-10-14 19:49:32 +02:00
TripyFoxandClaude Opus 5.5 9c8fb780e8 feat(shader): link callees of calls whose target is loaded from a table
An s_swappc_b64 whose target pair comes from an s_buffer_load of a buffer
whose descriptor is loaded from user data now calls the targets that buffer
holds: at dispatch the driver reads the buffer, links one copy of each
distinct callee after the caller and rewrites the call into a compare chain
that s_call_b64s the matching copy. A target that matches no copy, and any
other computed call, records an UnlinkedCall fault that the driver reports,
instead of failing the shader at compile time.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-15 06:44:07 +13:00
Tyler WesterbergandClaude Opus 5.5 18522aeabb fix(agc): wait for queued registration preparations before accepting a submission
Since registered shaders are prepared in the background, a draw whose shader
was registered just before could wait seconds for its preparation inside the
queue worker. Under CPU load Goat Simulator 3's first submissions took ~3.7 s;
the title treated the GPU as hung, stopped submitting, and its 10 s garbage
collection timeout crashed it on every launch. Driver::Submit now waits for
the preparations queued before it, on the submitting thread, before the
commands reach the GPU.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 19:26:46 +02:00
Adrià FranchandClaude 58b2245027 docs(debt): record type-0 texture descriptors bound as null images
Co-Authored-By: Claude <[email protected]>
2026-10-14 19:17:15 +02:00
Dean 19e020a274 Merge pull request #1186 from MichonGoddijn231849/feat/depth-plane-array-base-slice
feat(agc): sample depth plane arrays from a later base slice
2026-10-15 06:04:53 +13:00
Adrià 763ad20fc1 Merge pull request #757 from Celegans12/feat/agc-image-tables
feat(agc): implement image and sampler tables indexed at runtime offsets
2026-10-14 17:48:32 +02:00
Adrià 979ad7b6aa Merge pull request #5861 from simonbronk/feat/sample-location-grid
feat(agc): rasterize sample locations that vary between pixels through a 2x2 grid
2026-10-14 16:44:29 +02:00
Celegans12 d9e47d1e98 feat(agc): implement image and sampler tables indexed at runtime offsets
Materialize runtime-indexed image and sampler records into descriptor
tables while keeping descriptor selection in the shader. Report invalid
active entries through the existing deferred fault buffer.

Bind fragment tables in the fragment set when pipeline libraries split it,
and reserve a physical descriptor for empty tables. Reject unsupported
sampler, border, cube and anisotropic pairings per entry. Keep one column
per heap access shape, one T# shared by several image operations included
(milescoviello's #5550 case), and narrow it to the union of its keys'
domains when every key has one (SleglJan's key-domain changes). Plan
columns read at (key << n) & mask over their whole domain (tibzejoker's
fix). Read records in runs through SleglJan's bulk reader, and reject
entries whose surface has no mapped byte, as Tamalero proposed. Store
table columns in disk plans; update the runtime ABI and disk format. Bound
table-sized entries in the resource cache (65,536 table elements) and the
dispatch cache (256 MiB of captured words), evicting LRU.
2026-10-14 16:43:57 +02:00
MarcZX100 1749c98025 fix(shader): accept TYPE=0 images during materialization
(cherry picked from commit 52992026a489b809aacaa47ff490bae57f227139)
2026-10-14 14:39:44 +00:00
Adrià ef4d09d22a Merge pull request #5697 from gjonn/hdr-output
feat(videoout): present PQ display buffers through an HDR10 swapchain
2026-10-14 16:27:11 +02:00
simonbronkandClaude Opus 5.5 b6cde56981 feat(agc): rasterize sample locations that vary between pixels through a 2x2 grid
PA_SC_AA_SAMPLE_LOCS_PIXEL_* patterns that differ between the four pixels
of the guest's 2x2 grid threw. Pass them through VK_EXT_sample_locations
as a 2x2 sample location grid on devices whose maxSampleLocationGridSize
for the sample count allows it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 15:53:28 +02:00
Adrià 28b6f19879 Merge pull request #5779 from mrfelek/pr/depth-storage-slice-view-v3
feat(agc): storage image access to depth planes through a 2D array view from a later slice
2026-10-14 15:51:11 +02:00
Adrià f3a826ba5c Merge pull request #5673 from ps54all/feat/agc-ps-iter-sample
feat(agc): run the pixel program per sample for PS_ITER_SAMPLE
2026-10-14 15:48:57 +02:00
62eff52c45 feat(agc): sample depth plane arrays from a later base slice
A T# reading a depth surface's planes as a 2D array whose BASE_ARRAY is past slice 0 views the plane
copy from that slice (the copy holds slices 0 to LAST_ARRAY), instead of being refused. A 2D binding
of such a plane array reads its base slice through a one-slice view. Resident Evil Village
(PPSA01556: a D32 array read as R32F from slice 1) and Diablo II: Resurrected (PPSA03912: a D16 array
read as R16_UINT from slice 1) stopped on the refusal.

Rebased onto main from EagleBearerYS's adaptation to the current DepthPlaneCopy.

Co-Authored-By: EagleBearerYS <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-15 02:27:10 +13:00
ps54allandClaude Sonnet 5.5 af7ca4af50 feat(agc): run the pixel program per sample for PS_ITER_SAMPLE
PA_SC_MODE_CNTL_1 bit 16 (PS_ITER_SAMPLE) was rejected with the other scan
control bits. On a multisampled draw it now enables Vulkan sample shading with
a minimum rate of 1.0, and the draw throws when the device lacks
sampleRateShading. On a single-sample draw the bit has no effect and is
dropped. The flag is part of the pipeline, pipeline library and draw register
keys.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-14 14:53:42 +02:00
JJenkx 8c0c449173 feat(videoout): present reserved flips from tagged GPU completion
Rebased onto main as one commit (conflicts in debt notes, Presentation.cpp includes and Submission.cpp helpers).
2026-10-14 14:22:36 +02:00
Adrià 1015c55ee8 Merge pull request #5324 from lubaxe/feat/agc-store-pending-at-label
feat(agc): store pending storage-image results before each GPU label with APS5_STORE_AT_LABEL
2026-10-14 14:18:57 +02:00
Adrià e736e5bdb1 Merge pull request #5156 from pushkarreddyy/feat/agc-sampler-secondary-lod-bias
feat(libSceAgcDriver): support secondary LOD bias and relax unnormalized coordinate filters
2026-10-14 14:13:05 +02:00
Adrià cd65bfafe2 Merge pull request #5249 from SleglJan/perf/sparse-run-import
perf(agc): bind a sparse descriptor heap's committed run in place from its import
2026-10-14 14:05:10 +02:00