The managed SceRudp.Rudp.EnableInternalIOThread in PPSA06888's Unity
metadata takes (uint stackSize, uint priority, ulong affinity), which
gives the signature. Like sceRudpEnableInternalIOThread it reports
RUDP_ERROR_NOT_INITIALIZED before sceRudpInit and success after it,
without starting a thread.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
sceRudpNetReceived follows sceRudpNetFlush: it reports
RUDP_ERROR_NOT_INITIALIZED before sceRudpInit and success after it, since
no packets are ever received. sceRudpGetOption now has the signature its
PPSA06888 call sites use, (ctx_id, option, value, len), and still throws
because the option codes, defaults and errors are unknown.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
v_fma_f16, v_fmac_f16, v_fmamk_f16, v_fmaak_f16 and v_fma_mix_f32 with
f16 sources left the NaN of an invalid operation to the driver, so
inf * 0 gave 0x7fff and 0x7fffffff on NVIDIA where the hardware gives
the default NaN 0xfe00 and 0xffc00000. An inf * 0 product, or a NaN
from sources that are not NaN, now gives the default NaN; NaN sources
are still left to the driver.
MinGW libstdc++ up to GCC 16 does not treat a reparse point as a link in
std::filesystem::remove_all, so a host tree that holds a symlink is walked
through the link and never returns. Add RemoveTree, which removes the tree
itself on Windows, and use it where save data, app content and the shader
disk cache removed host trees. The libstdc++ fix is in GCC 17 (88856ad855ae).
Queue the stream in the table of the 8 standard stream
slots of Dinkumware's ios.cpp: the first free slot or the one
that already holds the stream, with a reference count per slot,
and the destructor suppresses the destruction of a standard
stream while its slot still has open references.
A bundled libc.prx can export the ten allocator NIDs while forwarding
them to HLE, so adopting its exports for a title whose replacement
table is empty sends HLE allocations back into themselves. Keep the
default heap in that case, as before the guest SDK adoption.
A title can relocate a registered shader header, and the register, special and
semantic arrays it points at, into memory of its own and resolve the ABI with
that copy (Astro's Playroom, PPSA01325, #2914). SameHeader accepted such a copy
only while every pointer inside it stayed put, so a moved array left the
resolution throwing "refers to a replaced shader header".
Accept the copy when every array it names still holds the registered bytes: the
registered header then decodes what the copy describes, nothing is copied and
ShaderSnapshot stays immutable. A copy whose arrays differ or are unreadable
still throws.
Add sceSysmoduleUnloadModuleInternalWithArg to match the existing
sceSysmoduleLoadModuleInternalWithArg export. Decrement the module load
count on valid internal IDs, check module existence in kModuleTable,
and set the return pointer when provided.
Add unit test coverage in GuestSysmodule for invalid values, unloaded
modules, successful argument unload, and unknown IDs. Update technical
debt documentation.
A multisampled DCC color target imports its uniform DCC fast clear on
first use and then refuses any later change to its color, DCC or CMASK
memory. Titles built on the PS5 Mesa stack fast-clear such a target
every frame with two buffer fills, the CMASK to 0xcc (FMASK cleared,
color expanded) and the DCC to a uniform clear key, so the second
frame stopped on "writes to a resident multisampled DCC target or its
metadata are not implemented".
The fills of a resident DCC target's metadata are now noted. When a
fill covered the whole DCC range since the last use and the range holds
its key once pending writes land (LandedUniformMetadataByte, which
reads the bytes directly rather than through the resident read guard),
the next use clears every sample to that key's color, as the import
does, and takes the new DCC and CMASK generations. A CMASK written
since must have been filled whole too. Partial fills, other keys,
CMASK-only writes and any write to the color memory are still refused.
Fills of a DCC target's CMASK no longer go to the CMASK-only fast-clear
tracker, which refused the expanded code 0xcc.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The saver thread took the snapshot lock with a blocking exclusive lock. Behind
a pipeline creation that runs for minutes (an NVIDIA compile of a 1.5M-word
compute pipeline), the queued writer made the shared_mutex hold every later
pipeline creation on every queue until the compile ended. The periodic save now
tries the lock and waits for the next interval when it is busy; SaveNow and the
teardown save still wait.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA26578 (issue #7624) imports _ZSt26_Throw_bad_optional_accessv (NID
KwzEip7m6TM) from libc, and its bundled libc.prx does not export it,
causing the process to exit with 0xC0000139 (GetLastError: 127).
Implement std::bad_optional_access type record and vtable deriving from
std::exception, thrown through ThrowPlain, with what() returning
"bad_optional_access", and add unit test coverage in ExceptionRuntime.
v_add_f64 and v_mul_f64 ignored the FLOAT_MODE f16/f64 denormal field.
On RDNA2 (gfx1031) bit 6 clear flushes both inputs to a zero of their
sign, and bit 7 clear flushes a sum below 2^-1022 and a product whose
exact value rounded to 53 significant bits with an unbounded exponent
is below 2^-1022. The product test scales one source by 2^64 and
compares the host product with 2^-958.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
In a payload process on a PS5 (firmware 12.70),
sysctlbyname("kern.rng_pseudo") answers a size query with 64 and gives
at most 64 bytes per call, up to a 65536-byte buffer. A buffer smaller
than 64 bytes gets as many bytes as its length and a null length gets
none, both with -1 and ENOMEM; a null buffer with a null length returns
0, and errno is kept when the call succeeds. Here the whole buffer was
filled, a size query threw and the length was never changed. The 64
random bytes are now drawn only for a read that passes both a buffer
and a length.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
v_floor_f64, v_ceil_f64, v_fract_f64, v_frexp_mant_f64 and
v_frexp_exp_i32_f64 ignored the FLOAT_MODE f16/f64 denormal field. On
RDNA2 (gfx1031) bit 6 clear flushes a denormal input to a zero of its
sign, so v_ceil_f64 of 2^-1074 is 0 instead of 1, and bit 7 clear
flushes the denormal result v_fract_f64 gives for a positive denormal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
libSceNetCtl exports sceNetCtlGetStateV6, sceNetCtlRegisterCallbackV6
and sceNetCtlUnregisterCallbackV6 but not sceNetCtlGetInfoV6 (NID
Jy1EO5GdlcM). Dragon Ball Xenoverse 2 (PPSA08587) imports it, and an
import that no system library exports stops a title before its entry
point: on Linux ld.so refuses the relinked executable with "undefined
symbol: Jy1EO5GdlcM", and on Windows the entry stub prints "FAIL:
unresolved ELF import Jy1EO5GdlcM from libSceNetCtl.prx" and raises
0xC0000139. The title's tester reports that it does not call the
function before its loading screen.
It is a Sony network-control call with no FreeBSD counterpart, and
neither its parameters nor the IPv6 info layout are known, so it is
declared without parameters and throws through
NotImplemented_nid_no_patch, as CONTRIBUTING.md asks of exports that
cannot be implemented. The gap is recorded in
docs/dev/debt/libSceNetCtl.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A one-sample depth target under a multisampled rasterizer without
MSAA_ENABLE is drawn as a one-sample draw at the pixel center, but a pixel
program that runs with PS_ITER_SAMPLE threw. Ghost of Tsushima (PPSA02225)
draws its depth-only pass this way (2x PA_SC_AA_CONFIG, PA_SC_MODE_CNTL_1
0x06030000, KILL_ENABLE, no sample index or coverage input) and stops on it.
Every sample is taken to be at the pixel center on this path, so
invocations per sample would get the same inputs and give the same depth,
kill and color results, and the target keeps sample 0's. Such a program is
now drawn once per pixel, without sample shading. ANCILLARY and
SAMPLE_COVERAGE inputs still throw. The debt entry notes that only the
memory writes of such a program can differ.
Co-Authored-By: Claude Opus 5.5 <[email protected]>