Commit Graph
3047 Commits
Author SHA1 Message Date
Leonardo 923d73c305 feat(libSceVoiceQoS): implement endpoints and connections 2026-10-14 21:29:01 +02:00
Nahid DelicandClaude Opus 5.5 3a7e82a178 fix(shader): address ordered counts by offset0 alone
On ds_ordered_count M0 holds the ordered wave ID, not a GDS address as
for ds_append: radeonsi and ACO pass the wave ID as the intrinsic's
pointer and keep the counter address in offset0. Reading M0 as the base
and size skipped the add whenever M0[15:0] was 0, so every wave got the
same range. The test now runs the ordered pass with M0 = 0 and M0 = 7.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 21:23:52 +02:00
Nahid DelicandClaude Opus 5.5 46a1cc0fc3 feat(shader): add GDS ordered counts and ordered-append dispatches
ds_ordered_count adds the first active lane's value to a GDS counter and
returns the previous value, like ds_append adds the lane count. Waves are
not serialized in launch order: each still gets its own range. Ordered
swap and multi-dword counts stay refused. DISPATCH_DIRECT and
DISPATCH_INDIRECT accept ORDERED_APPEND_ENBL (bit 3) of the initiator.
Compute shaders of MXGP 26 (PPSA30839) use both.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 21:23:52 +02:00
Dean b1d07f8b12 Merge pull request #3607 from itsbo5/feat/libSceNpCommerce-dialog-open2
feat(libSceNpCommerce): implement sceNpCommerceDialogOpen2
2026-10-15 08:19:19 +13:00
Evgeniy KazarinandClaude Opus 5.5 17ded56f12 feat(libkernel): apply SO_RCVTIMEO and SO_SNDTIMEO on a guest socket
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 22:18:23 +03:00
Evgeniy KazarinandClaude Opus 5.5 7e79f36ed8 feat(libkernel): answer TCP_NODELAY, SO_NOSIGPIPE and SO_NBIO on a guest socket
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 22:17:26 +03:00
codingreapermapsandClaude Opus 5.5 f8e8aca5c1 fix(agc): accept fractional-even tessellation partitioning
VGT_TF_PARAM.PARTITIONING 3 now compiles to Vulkan's fractional-even
spacing, which radeonsi programs as PART_FRAC_EVEN. Its factors are
bounded at 64 like integer partitioning; Vulkan raises the remaining
ones to at least 2, the D3D11 range for this mode.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 21:16:21 +02:00
Dean 4c1de0c0ca Merge pull request #4706 from TripyFox/fix/3274-indirect-calls
feat(shader): link callees of calls whose target is loaded from a table
2026-10-15 08:15:26 +13:00
Adrià a050f856f1 Merge pull request #5233 from hugodearaujo/fix/user-service-lifecycle
fix(libSceUserService): report initialization the way the console does
2026-10-14 21:07:55 +02:00
Adrià b0a4753de1 Merge pull request #5230 from hugodearaujo/fix/inherit-creator-priority
fix(libkernel): give an inheriting thread its creator's priority
2026-10-14 21:07:30 +02:00
Adrià 9811e9d4b7 Merge pull request #5218 from YossiYad/fix/guest-arena-mapping-hint
fix(libkernel): fall back below a mapping hint with no room above it
2026-10-14 21:05:23 +02:00
Adrià 066442c961 Merge pull request #5143 from xXPBSXx/fix/mprotect-unmapped-einval-v2
fix(libkernel): fail sceKernelMprotect over an unmapped range with EINVAL instead of aborting
2026-10-14 21:05:05 +02:00
Adrià c70051255c Merge pull request #5077 from 0xRickx/fix/libscevideodec2-coded-size
fix(libSceVideodec2): report the coded picture size
2026-10-14 21:03:52 +02:00
Adrià 5922a728c6 Merge pull request #5020 from xXPBSXx/fix/socket-fd-flags
fix(libkernel): answer F_GETFD and F_SETFD on a guest socket
2026-10-14 21:03:19 +02:00
Adrià 16d7ad035c Merge pull request #4933 from nicolasfalesy/fix/libkernel-poll-scenet-sockets
fix(libkernel): poll libSceNet sockets with the host wait
2026-10-14 21:02:57 +02:00
Dean 3bb8b6c198 Merge pull request #5760 from oneandonlydean/fix/storage-gpu-store-saved-bytes
fix(agc): save the bytes a GPU-side store writes outside the write watch
2026-10-15 07:58:34 +13:00
XairRrR 9206b5ae4b fix(libSceFiber): run a fiber on its own context when the context is large
Since 794714983 every fiber ran on an mmap'd host stack so that host calls
cannot overrun the small contexts PPSA01341 packs next to each other. A
title that derives state from the stack pointer then reads the wrong
memory: PPSA05684's job fibers have 512 KiB contexts at 1 MiB-aligned
addresses and find their job record by masking rsp with ~0xfffff, so the
job system lost track of a GameInit job and the game waited forever
right after loading big4r/actor76.txt. Its 64 KiB fibers fault later on
a host stack too.

A fiber now gets a host stack only when its context is smaller than
64 KiB; a larger context is the stack again, as on the console. The
limit sits between the 16 KiB contexts that need protection and the
64 KiB ones that need the guest stack (technical debt entry). The fiber
test runs a 512 KiB fiber and checks that its stack is in its context;
it fails without this change.

AI-assisted: yes
2026-10-14 20:47:25 +02:00
KernelPanicNTandClaude Opus 5.5 7d42db40a3 feat(libSceAppContent): implement sceAppContentGetAddcontDownloadProgress
The signature (uint32_t service label, const NpUnifiedEntitlementLabel*,
progress*) follows SharpProspero Interop/AppContent/AppContent.cs.
dlc_emu dlc_content.cpp (fcf69b16) answers PARAMETER for a null label or
progress and NOT_FOUND for a label that is not installed additional
content. No additional content is ever installed here, as
sceAppContentAddcontMount, sceAppContentAddcontEnqueueDownload and
sceAppContentAddcontDelete already model, so every other call answers
NOT_FOUND and the progress, whose 16-byte layout SharpProspero gives,
is never written.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 18:44:42 +00:00
KernelPanicNTandClaude Opus 5.5 cf762829d1 feat(libSceFont): implement sceFontCharactersRefersTextCodes and text code stepping
sceFontCharactersRefersTextCodes fills a 64-byte FontTextCodes with the
order and code of a text character and keeps the current, start and
term characters at +0x28, +0x30 and +0x38. The traversal follows the
PS4 11.00 libSceFont.sprx disassembly posted in the review of #4050,
which implemented the same rules: Refers never compares the character
with the term and returns null for a clustered or synthetic character,
sceFontTextCodesStepNext returns null at the term after visiting it,
sceFontTextCodesStepBack returns null at the start character, and both
steps skip synthetic characters. Null from StepNext at the end of the
chain and from StepBack at the head of the chain is assumed and not
covered by the report.

The signatures follow Orbital's IDA type database and SharpProspero. A
null cursor or output returns null as in KytyPS5; a null text character
throws. guest_font_tests gets configure_windows_unwind so the expected
exception reaches the test on Windows.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 18:44:41 +00:00
Adrià e27ff7c545 Merge pull request #5819 from GitamarT045T3R/fix/windows-lstat-symbolic-links
feat(libkernel): report relative symbolic links in lstat on Windows
2026-10-14 20:44:09 +02:00
zmeizyandClaude Opus 5.5 f11382faf4 fix(shader): translate v_ldexp_f32 in f32 denormal modes 1 and 2
Mode 1 keeps subnormal inputs and flushes a result below 2^-126 to a
zero of its sign; mode 2 flushes subnormal inputs and rounds a subnormal
result in the f32 round mode, as measured on RDNA2 (gfx1030) in every
f32 round mode at IEEE=0 and IEEE=1. Both modes threw before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 21:39:55 +03:00
zmeizyandClaude Opus 5.5 659eddb107 fix(shader): translate f32 compares in f32 denormal modes 1 and 2
v_cmp_X_f32 and v_cmpx_X_f32 flush their denormal inputs by bit 0 of the
FLOAT_MODE f32 denormal field, as measured on RDNA2 (gfx1030): mode 1
keeps them and mode 2 flushes them. Both modes threw before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 21:39:54 +03:00
NikoandClaude Opus 5.5 68bddf8083 fix(libSceNpCommerce): open sceNpCommerceDialogOpen2 as prosper does
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 07:39:34 +13:00
virp-mta 2b4cb387aa feat(libSceNpCommerce): implement sceNpCommerceDialogOpen2 2026-10-15 07:39:34 +13:00
Dean bebff8b0e8 Merge pull request #3295 from SynnZer0/fix/libkernel-close-host-streams
fix(libkernel): keep host standard streams open on guest close
2026-10-15 07:38:36 +13:00
Dean 43ea7688cf Merge pull request #5511 from JJenkx/perf/spirv-bounded-redundancy
perf(shader): avoid redundancy traversal map copies
2026-10-15 07:38:13 +13:00
Adrià 456ce66bb0 Merge pull request #5163 from mazen320/fix/agc-init-fallback-out-of-range
fix(agc): return 0 for out-of-range sceAgcInit without table lookup
2026-10-14 20:35:43 +02:00
Adrià 3433555888 Merge pull request #5072 from 0xRickx/fix/libscejpegdec-reference-abi
fix(libSceJpegDec): use the JpegDec parameter and image info layouts
2026-10-14 20:33:18 +02:00
Adrià 9f373a46a9 Merge pull request #5056 from 0xRickx/fix/libscenetctl-get-info
fix(libSceNetCtl): answer sceNetCtlGetInfo from the host IPv4 interface
2026-10-14 20:32:46 +02:00
Adrià cb893e0ff3 Merge pull request #5007 from gravelas/fix/agc-await-registration-preparation-at-submit
fix(agc): wait for queued registration preparations before accepting a submission
2026-10-14 20:31:56 +02:00
Adrià c5f6269796 Merge pull request #4767 from Swastik-51/fix/agc-fmask-decompress-msaa
fix(agc): handle FMASK decompress on MSAA targets
2026-10-14 20:31:07 +02:00
Nesyth 7d898ae1ab fix(agc): start a new depth surface from the storage writes over its plane 2026-10-14 20:23:39 +02:00
Adrià 706ad6c20c Merge pull request #5198 from eljackjoestar-cmd/codex/audioout2-advance-grains
fix(audio): preserve completed AudioOut2 grains across threads
2026-10-14 20:22:51 +02:00
Dean Galvin 69702ef105 fix(agc): save the bytes a GPU-side store writes outside the write watch
A write-back stored on the GPU over memory outside the write watch left its
units without saved guest bytes (only the CPU path saved them), so the next
store of results landing there threw (#5711), and every refresh re-uploaded
the image. The stored ranges are now copied from the retile scratch into a
host-visible buffer behind the store and become the saved bytes when the
batch completes; a store or refresh that needs them first syncs that batch.
Units without a write generation pending when their range leaves the watch
save their bytes there too.

The second-store fixture waits for the GPU before its surface is freed on
every return, as #5790 does for the other cases.
2026-10-15 07:03:17 +13:00
Dean ed835aa76f Merge pull request #5756 from oneandonlydean/fix/raise-address-lock-1488
fix(libkernel): defer raises while a thread holds the address-wait lock on Windows
2026-10-15 07:01:27 +13:00
Nicolas FalesyandClaude Opus 5.5 62d8eeae76 fix(libkernel): poll libSceNet sockets with the host wait
With libSceNet sockets on ordinary descriptor numbers (#4391), poll on a
libSceNet socket threw "neither a socket nor a pipe": poll only knew
libkernel sockets and pipes, while select already asks libSceNet through
its poller. libSceNet now lends libkernel the host socket behind a
descriptor, together with an owner that keeps it open, so poll puts it in
the same WSAPoll or poll call as libkernel sockets. ProsperoLight
(PPSA99002) stopped here on Linux and now reaches its PC list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EvDbpwUPTa78oCAJqe7m9K
2026-10-14 19:56:10 +02:00
Jan ŠléglandClaude Opus 5.5 e32f5e161d fix(shader): apply cube output modifiers whenever IEEE mode is off
v_cubeid_f32, v_cubesc_f32, v_cubetc_f32 and v_cubema_f32 refused any
output modifier with "VOP3 source modifiers are not implemented";
PPSA11386 stops there on v_cubeid_f32 v, v, -v, -v div:2.

On RDNA2 (gfx1036), over 2048 inputs in every combination of IEEE mode,
the four f32 denormal values and f16/f64 denormals flushed or kept, with
round to nearest even, the four instructions apply mul:2, mul:4 and
div:2 whenever IEEE mode is off, also with f32 output denormals kept,
where v_mul_f32_e64 in the same kernels ignores them, and ignore them
with IEEE mode on. Where applied, the result is the existing bit-level
f32 output modifier result, and clamp is applied after it.

The decoder accepts the modifier on the four instructions. floatCube
applies the shared f32 scaling, now scaleF32Result, in those modes and
writes with the modifier cleared, so clamp is still applied after it.
With IEEE mode on the signaling NaN quieting applies and the modifier is
ignored; with it off the quieting does nothing and the modifier is
applied. agc_driver_vop3_cube_clamp checks each instruction with each
modifier against tables captured on gfx1036.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
2026-10-14 19:52:46 +02:00
Get-fix 8997cac1b8 fix(relinker): stop module syscall scans at the PLT and skip the PS4 loader path
OpenOrbis modules keep read-only data after their code, as executables
do. The syscall scan of sce_module modules decoded it, and the module of
the OpenOrbis library sample (libExample.prx) failed with "Forbidden
syscall instruction". For modules with a PT_SCE_DYNLIBDATA segment, the
scan now stops at the end of the PLT after the last unwind function,
found by FindSceCodeEnd as for executables.

The same modules begin their executable segment with the
/libexec/ld-elf.so.1 string but have no PT_INTERP header, so code
analysis decoded the string and failed with "Unsupported Windows guest
TLS instruction (bytes: 64 2d 65 6c 66 2e)", which is the text "d-elf.".
When no PT_INTERP header covers the start of a PS4 code segment, code
analysis now starts after that exact string.
2026-10-14 20:52:02 +03:00
Get-fix 901b92c794 feat(libSceVideoOut): register PS4 display buffers
Add the PS4 functions sceVideoOutSetBufferAttribute and
sceVideoOutRegisterBuffers on top of the existing registration. The PS4
call uses the first free attribute set and returns its index. It
accepts linear A8R8G8B8_SRGB and A8B8G8R8_SRGB buffers, which map to the
PS5 B8G8R8A8 and R8G8B8A8 formats. It throws for tiled buffers, whose
PS4 layout differs from the PS5 one. Linear PS4 buffers may be 4 KiB
aligned: the OpenOrbis graphics sample places its second 1920x1080
buffer 8,294,400 bytes after the first. PS5 buffers keep the 64 KiB
rule. A handle with PS4 buffers writes the PS4 flip status (64 bytes)
and vblank status (32 bytes). Writing the 128-byte PS5 flip status into
the sample's stack structure overwrote its saved frame pointer.
2026-10-14 20:52:00 +03:00
Adrià FranchandClaude a15f163245 docs(debt): FMASK decompress over multisampled targets
Co-Authored-By: Claude <[email protected]>
2026-10-14 19:49:32 +02:00
Adrià 26ce6e954a Merge pull request #4779 from MarcZX100/codex/null-tsharp-type-4139
fix(agc): treat type-0 texture descriptors as null
2026-10-14 19:47:43 +02:00
Adrià 8ba869d303 Merge pull request #4450 from Pipodi/feat/tessellation-instanced-hull
fix(shader): number an instanced draw's hull patches across its instances
2026-10-14 19:44:52 +02:00
TripyFoxandClaude Opus 5.5 3c1f43948b fix(shader): fault only where a table call misses its linked callees
An s_swappc_b64 whose target is not resolved compiles to a faulting call
only at the fallback the table-call linker emits; the linker lists those
calls in the request (GuestContext::linkedCallFallbacks), and every other
computed call is refused at compile time again, as on main. The new
agc_driver_compute_table_calls test runs a linked two-record table on
Vulkan in wave32 and wave64, with SCC 0 and 1 reaching the callee, and a
record past the table reporting the UnlinkedCall fault.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-15 06:44:25 +13:00
TripyFoxandClaude Opus 5.5 9c8fb780e8 feat(shader): link callees of calls whose target is loaded from a table
An s_swappc_b64 whose target pair comes from an s_buffer_load of a buffer
whose descriptor is loaded from user data now calls the targets that buffer
holds: at dispatch the driver reads the buffer, links one copy of each
distinct callee after the caller and rewrites the call into a compare chain
that s_call_b64s the matching copy. A target that matches no copy, and any
other computed call, records an UnlinkedCall fault that the driver reports,
instead of failing the shader at compile time.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-15 06:44:07 +13:00
RickandClaude Opus 5.5 6fd0e33431 fix(libSceVideodec2): report the coded picture size
Decode and Flush let FFmpeg crop every picture to its display size, so a
1080p H.264 stream came out as 1920x1080 with the chroma after 1080 luma
rows. The console reports and writes the coded picture: EVO-PLAYER-PS5's
hardware run of a 1080p H.264 IDR returned 1920x1088 with pitch 2048 and
the chroma after the 1088 luma rows, and ProsperoLight rejects a 1080p
H.264 or HEVC picture whose height is not 1088. FFmpeg's cropping is now
off, so the frame size, the chroma offset and the sizes in the AVC
picture info are those of the coded picture. The pitch is unchanged, and
the frame size QueryDecoderMemoryInfo reports, which aligns the maximum
height to 32 rows, still holds a picture coded within the maximum and the
macroblock-padded H.264 picture of a maximum given as the display size.

libSceVdecsw derived its crop offsets from the difference between that
size and the macroblock grid, which is now zero. It takes the crop FFmpeg
exports for the picture from libSceVideodec2 instead.

The H.264 fixture is coded at 64x48 with frame_crop_bottom_offset 4: its
pictures are checked at 64x48 and the crop through Vdecsw. The HEVC and
VP9 fixtures are coded at 64x40 and keep their hashes. The new hashes come
from FFmpeg 8.1 decoding with apply_cropping 0, hashed as the tests do;
the same method reproduces every previous H.264, HEVC and VP9 hash.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-14 19:39:34 +02:00
Adrià 1cbd74ed9d Merge pull request #4906 from nicolasfalesy/feat/savedata-name-prepare-for-transferring
refactor(libSceSaveData.native): name sceSaveDataPrepareForTransferring
2026-10-14 19:35:45 +02:00
Adrià fe1ccd79b7 Merge pull request #4778 from xXPBSXx/fix/audioout2-port-state-channels-v2
fix(libSceAudioOut): report the port's channel count from sceAudioOut2PortGetState
2026-10-14 19:32:58 +02:00
billythemenace2andClaude Opus 5.5 bd09862e55 fix(shader): read 1D T#s through 3D image_sample and image_load accesses
A 3D image access bound to a 1D T# matched no runtime image mode and threw
"image descriptor is incompatible with the static runtime image interface"
(SONIC SUPERSTARS, PPSA06888, which reads a 1x1 1D T# as 3D with a plain
image_sample and an image_load). Add a 1D mode for 3D accesses whose only
uses are image_sample_lz, plain image_sample or mip-less image_load.

Measured on RDNA1 (RX 5700 XT, gfx1010) with the hardware oracle:
image_sample_lz reads the texel u selects and ignores v and r with every
addressing mode; a plain image_sample takes its texel and LOD from u alone;
image_load reads the x texel for any y when z is 0 and returns zero for any
other z, as the 3D-on-2D load measured in #2023 does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01QQNVXyqeecpyneonkYL6H1
2026-10-14 18:32:22 +01:00
xXPBSXxandClaude Sonnet 5.5 84aa2349f8 fix(libkernel): answer F_GETFD and F_SETFD on a guest socket
fcntl on a guest socket handled F_GETFL and F_SETFL only and failed every other command with EINVAL, so libcurl's fcntl(fd, F_SETFD, FD_CLOEXEC) on a new socket failed (ProsperoRadio PPSA99001, traced by screamm on #4796). Record FD_CLOEXEC per socket descriptor: F_SETFD sets or clears it, F_GETFD reads it, SOCK_CLOEXEC sets it at creation, and dup, dup2 and close start without it, as FreeBSD's kern_fcntl and kern_dup do.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-14 19:28:40 +02:00
Tyler WesterbergandClaude Opus 5.5 18522aeabb fix(agc): wait for queued registration preparations before accepting a submission
Since registered shaders are prepared in the background, a draw whose shader
was registered just before could wait seconds for its preparation inside the
queue worker. Under CPU load Goat Simulator 3's first submissions took ~3.7 s;
the title treated the GPU as hung, stopped submitting, and its 10 s garbage
collection timeout crashed it on every launch. Driver::Submit now waits for
the preparations queued before it, on the submitting thread, before the
commands reach the GPU.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 19:26:46 +02:00