The dolphin_libretro core of RetroArch (PPSA99169) reads {CTL_HW,
HW_REALMEM} as the machine's memory size and stopped on the unsupported
MIB. It reports the same value as hw.physmem.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PS5CEMU-HAR (PPSA99360, ps5-payload-dev build, relinks with
--trap-sdk-syscall-stubs) imports the data objects sys_siglist
(yCdGspbNHZ8) and sys_nsig (ZD+Dp+-LsGg) from libSceLibcInternal.prx;
the import audit lists both as absent (registry entries 364 and 378,
after pthread_setaffinity_np at 276). No run has reached them yet; the
predicted stop line is
FAIL: unresolved ELF import ZD+Dp+-LsGg (sys_nsig) from libSceLibcInternal.prx
or yCdGspbNHZ8 (sys_siglist), whichever the loader resolves first.
The table and count are FreeBSD 11.4 lib/libc/gen/siglist.c (8c639945):
32 descriptions, signal 0 to SIGUSR2 (NSIG 32), and sys_nsig is their
number, 32. ps5-payload-dev declares both as objects exported by
libSceLibcInternal and its strsignal reads them.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Map fixed private anonymous ranges through the existing guest arena. Preserve occupied ranges for MAP_EXCL and use FreeBSD 11.4 errors.
Cover replacement, exclusivity, range validation, rounding, and memory access.
A bound buffer is joined across adjacent registered ranges only when every
one of them is larger than the 8 MiB window. PPSA25344's loading binds 16 MiB
and 4 MiB buffers whose backing was registered in two to six adjacent
pieces with the same access, some of them smaller than the window, so each
use of such a buffer was copied on the CPU: up to 348 GB in the first 300 s
of loading.
A bound buffer that starts at the first crossed range's start and ends at the
last one's end now joins those ranges whatever their size. A heap grown in
pieces matches that only for a binding over exactly its current pieces, so
growth beside a joined import does not re-import it. joinedCovers, used when a
joined import retires, accepts any adjacent run of ranges.
importJoinTests binds exactly over two 64 KiB pieces of a partly filled
window and requires one import of both; a binding across them that starts
inside the first piece stays apart.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Add the missing wide secure formatting exports required by PPSA15552
(Dead Cells), whose load failed with `undefined symbol: Im55VJ-Bekc`:
swprintf_s and its va_list counterpart follow C11 Annex K.3.9.1.4
(the complete output, including the terminator, must fit), while
vsnwprintf_s is the va_list counterpart of snwprintf_s (K.3.9.1.3,
truncation with full length). The export names produce NIDs
Im55VJ-Bekc, oDoV9tyHTbA and 8SKVXgeK1wY respectively. Document
the new functions in docs/dev/debt/libc.md.
The structurizer's attempts could spend more than 10 s on a graph of 20
blocks before they accepted or refused it; in a title that stalls shader
preparation. Nearly all of that time went to recomputing dominators and
post-dominator fixpoints while merge splitting grew the graph to
hundreds or thousands of blocks.
Dominators, post-dominators and the fixpoints in mergeBesideReturns,
iterationSelectionMerge and joinWithinIteration now sweep the blocks in
reverse post-order (dominators) or post-order (the others) instead of in
id order. Splitting appends its new blocks at the end, so id order needed
a sweep for almost every new block. Each fixpoint starts from the full
set and its equations are monotone, so every sweep order reaches the
same greatest fixed point and the result does not change.
Shared merge splitting also refuses an attempt once the graph has more
than 16 times its block count at the start of splitting (at least 64
blocks). Without it, splits that route through a new junction each round
grew some graphs past 4,000 blocks before the round budget ran out. A
refused attempt goes to the next attempt or to the reach-flag fallback,
as it does after the round budget.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When every attempt of the structurizer ladder refuses a graph, the title
aborts. Rebuild such a graph from a hierarchical decomposition into
strongly connected components instead: each original block keeps one copy
and runs behind a guard on its own reach flag, and each component becomes
a loop with a single latch that repeats it while a back edge set its again
flag. Every edge sets the reach flag of its target, so exactly one flag
names the next original block and the blocks run in the input's order for
every branch decision. Irreducible and non-terminating graphs are handled
the same way, and no block is cloned.
The ladder runs first and its output is unchanged. The fallback only runs
when both attempt series refuse; if it cannot structure the graph, the
ladder's error is reported as before. Blocks that start the top-level
order unconditionally run unguarded, so the entry block's results reach
later blocks without a stale path. APS5_FORCE_STRUCTURIZER_FALLBACK=1
uses the construction for every supported graph, for tests.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The 9-word kernel #3816 matches stores one dword per thread, loaded with
s_buffer_load_dword through the descriptor in user[4..7]. Run as a
compute dispatch, its stores are pending writes of unknown value, so a
later read of DCC keys in that range waits for the GPU.
fillBuffer now takes it as a uniform buffer fill when all of these hold:
- the output descriptor's format is 32_UINT, 32_SINT or 32_FLOAT (20-22),
so buffer_store_format_x stores the loaded dword unchanged;
- the value descriptor covers the loaded dword: num_records times the
stride (num_records alone when the stride is 0) is at least 4 bytes,
the range the recompiler gives a scalar buffer load;
- exactly 8 user SGPRs and group id X enabled, so the group id is s8;
- a direct, non-partial dispatch, 64x1x1 threads, one group in Y and Z,
and a 16-byte aligned range of whole 16-byte units.
The value is read when the fill is recorded, after the labels queued
before it, as the pattern-fill kernel's source is. When the value is one
byte repeated and that byte is a DCC key code, the fill goes into the GPU
key-store memo whatever ClassifyFill reports: the memo answers a key
read only while this fill is still the newest pending write over the
keys, and a fill over a color target's keys is not a storage image's
keys fill.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
swscanf (HNnWdT43ues) runs the swscanf_s scanner without the buffer
size arguments after %s, %c and %[, as FreeBSD's swscanf.c passes its
arguments to vswscanf. Both entry points share one engine with a flag
for the sizes; swscanf_s behaves as before.
Title: PS5CEMU-HAR PPSA99360 imports swscanf from libSceLibcInternal.prx
(import audit with --trap-sdk-syscall-stubs, registry index 292, right
after pthread_setaffinity_np at 276). Predicted stop line once
pthread_setaffinity_np resolves, without this change:
FAIL: unresolved ELF import HNnWdT43ues (swscanf) from libSceLibcInternal.prx
NID from tools/nid_names.py, confirmed in shadPS4 aerolib.inl:51950
(e0a466753a1a). Prototype in ps5-payload-dev include/freebsd/wchar.h:133,
export in sce_stubs/libSceLibcInternal.c:8582 (f5d40f02770e).
Co-Authored-By: Claude Fable 5.1 <[email protected]>
A family 255 instance with more than one channel carries no stream count
or mapping in its initialization words, so its decoder now opens on the
first packet: the multistream packet's self-delimited streams are counted
(RFC 6716 appendix B), each stream's TOC stereo flag marks it as coupled,
and the channels map in order. A packet whose streams do not make the
channel count throws.
Metal Gear Solid 4 Master Collection (PPSA18194) initializes a 4-channel
family 255 decoder for its intro movie.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
No additional content is ever installed, so deleting one finds nothing:
a null entitlement label answers PARAMETER and any other NOT_FOUND, the
same way sceAppContentAddcontEnqueueDownload does.
Metal Gear Solid 4 Master Collection (PPSA18194) imports it in its game
executable, which fails to load without it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
VLC (PPSA85300) fails to load on the missing getdtablesize import now that
readdir_r is in. Its only call is in a spawn child that never runs, and the
console's descriptor limit is unknown, so the export throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A 2D array storage view of a depth plane from slice 0 threw. It now gets
a storage image over all its slices: each slice with a depth surface at
the plane's address plus a whole depth slice per layer is copied from
that surface before every use and back after the work; the other slices
hold guest memory like any storage image. Cubes, stencil arrays, later
base slices and layer pitches other than the depth slice size still
throw.
GTA V (PPSA04264) stops at compute shader 0x242d4a200 on a 5-slice R32
Z_64KB_X array over its shadow depth surfaces.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
SW_64KB_Z_X (0x18) color targets use the texture equations and 64 KiB
block geometry of that swizzle mode, including the equation bits above
the block that R_X targets already apply. PPSA12361 renders the R32
float copy of its depth into one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>