With APS5_DUMP_FRAMES, FrameDumpWriter::Enqueue threw "frame dump queue exceeded 64 MiB" when the
writer thread fell more than 64 MiB behind, which failed the presentation and ended the title.
#4320 made that rare at the default APS5_DUMP_SCALE=4; at APS5_DUMP_SCALE=1 a 1920x1080 title
reaches it within nine frames and a 3840x2160 one on the third.
Enqueue now waits on the writer's condition variable until the frame fits, and the writer
notifies after each file; a single frame larger than the queue still throws. The VideoOut frame
dump queue test gets a wait mode at scale 1 whose third frame has to wait for the held first one.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
The change removed a technical-debt entry from origin/main that documents four
libSceVoiceChat exports it does not touch, left the new include out of the
quoted include group, put a forward declaration away from the other type
declarations, and cited a prototype source without a line anchor.
gethostbyname_r and sysinfo are names of host C library functions. Defining
them in libScePosixForWebKit made the library's own call to
::gethostbyname_r in Resolver.cpp bind to the new declaration, and the
guest_resolver test failed with "gethostbyname_r not implemented". Export
the two NIDs through a helper with the library's own prefix, the way
libSceAmpr re-exports the libc functions.
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function that no AnyPS5 library provides fails to load with an unresolved
import. This declares 222 such exports across 11 PS5 system libraries that
AnyPS5 implements but does not provide.
Each declaration calls NotImplemented_nid_no_patch and returns 0; none of
them implements the function. A declaration with a credible prototype uses
it and cites the source with a pinned commit; the rest are declared without
parameters, which resolves the import without making an ABI claim. The
technical-debt files record the limitation per library.
The list is the intersection of the export table of the console's library
(function symbols only), the pinned aerolib names and the functions not yet
defined anywhere in the repo. Every name recomputes to its NID with
tools/nid_names.py.
libSceAudio3d and libSceVoice are left out because #8331 declares them.
On Windows, freopen reopened a stream through _wfreopen, which opens the file without FILE_SHARE_DELETE, so remove or rename of the file failed while the stream was open, unlike fopen streams and POSIX unlink/rename of an open file. freopen now closes the previous stream and opens the new file through the same CreateFileW path fopen uses, so the reopened stream shares delete access. Host standard streams and an empty filename keep the _wfreopen path. Reference: FreeBSD 11 unlink(2) and rename(2) succeed on a file that is open.
sceAudio3dBedWrite2 stored the bed in a single slot that
sceAudio3dPortAdvance mixed without clearing, so an advance with no new
write replayed the previous block instead of mixing silence, and two
writes before one advance kept only the second.
The writes are queued now, as shadPS4's ConvertAndEnqueue does: the
queue is bounded by queue_depth and returns NOT_READY when full, an
advance consumes one bed, and an advance with nothing queued mixes
silence through the mixer's empty-source path, which the mixer test
already covers.
guest_audio3d_port gains the queue case: fill the queue, require
NOT_READY, advance, and require the consumed bed to make room. It fails
on the old code at the NOT_READY of the full queue.
The branch invented AUDIO3D_ERROR_NOT_SUPPORTED as 0x80EA0005, which
shadPS4's error enum names OUT_OF_MEMORY. Both shadPS4 and prosper
put the unsupported buffer mode at 0x80EA0008, prosper from the PS5
module's own error table.
The debt entries now name the reference behind each unverified
choice: the downmix coefficients and the dropped LFE follow shadPS4
(fpPS4 agrees) against prosper's contradiction, the channel order
follows shadPS4, prosper and fpPS4, the return of
sceAudio3dAudioOutOutput follows KytyPS5 and prosper against
shadPS4's total-sample answer, and the full-queue NOT_READY follows
shadPS4, the only reference with a body.
The stubs leave the branch: this pull request carries the bed path
alone.
Since #8512 a raise redirects a target running host code once 50 ms have
passed since the raise began. A target inside a system call that is not a
wait, such as the NtWriteFile of an fwrite that holds its stream lock, can
stay there longer; the redirect then ran the handler with the lock held.
SONIC SUPERSTARS froze at frame 67 again on main this way, with its GC
raise delivered at ntdll!ZwWriteFile+20.
A target stopped right after a syscall instruction in ntdll now restarts
the 50 ms host-code window, so the raise keeps sampling until the call
returns and the target leaves host code, bounded by the 1 s retry limit.
guest_raise_in_system_call holds a writer in NtWriteFile on a slowly
drained pipe; it times out on main and passes with this change.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Animal Well (PPSA22520) imports _Thrd_detach (L7f7zYwBvZA) from libc.prx and nothing exports it, so the Windows loader stops at startup. Register libkernel's pthread_detach with libc like pthread_create and pthread_join, and return _Thrd_error (4) when it fails.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GtXavMkgCTCdmRpweviHcQ
A render recorded only the innermost system it was rendering, so a
destroy called from the callback of a system rendered inside another
system's callback was let through, and the outer render then used the
destroyed rack. Each system now counts the renders it is in. A destroy
first waits until no other thread holds the exclusive state, so a
non-zero count can only come from the calling thread's own stack.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The stem of a request and of a relinked module name was cut at the first dot,
so a request for Engine.Render.prx that missed could load Engine.Core.prx.guest.prx.
Only the last extension is removed now, as the review of the stem lookup asked,
and the variant-names test requests a dotted name that must not load the sibling
fixture module.
Co-Authored-By: lendinglibrary <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A title asks for a module by its console name and the relinker names the
converted module after the ELF it was built from: Unity IL2CPP titles load
Media/Modules/<name>.prx and Media/Plugins/<name>.prx while the dump holds
<name>.elf.guest.prx, so sceKernelLoadStartModule failed with 0x80020002
and the title stopped 3 s after start. After the exact and the
case-insensitive <name>.guest.prx lookups miss, take the sibling whose stem
matches the request and ends with .guest.prx, shortest name first.
kevent threw NotImplemented for EVFILT_WRITE with NOTE_LOWAT above 1 on a socket, although the socket readiness check already reports free send-buffer space (SO_SNDBUF less SIOCOUTQ on Linux). The write event now fires once that space reaches the mark, as FreeBSD 11's filt_sowrite compares sbspace with kn_sdata, and stays silent while the space is below it. The debt entry no longer says a write mark is limited to 1. Reference: https://github.com/freebsd/freebsd-src/blob/release/11.0.0/sys/kern/uipc_socket.c
FreeBSD 11.4 kern_mprotect masks the argument with VM_PROT_ALL instead of
refusing it (sys/vm/vm_mmap.c:613). sceKernelMprotect already does this
since #5770; the POSIX mprotect export still failed with EINVAL.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>