Some titles stop on a prompt to shake the controller, which keyboard players
and controllers without motion sensors cannot answer. While the Shake input is
held (X by default), the composed pad state reports motion with the
acceleration and angular velocity flipping sign every 50 ms; a controller's own
sensor data is used otherwise.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The 1-, 2- and 8-byte loads, stores, exchanges, compare-exchanges and fetch
operations, _Atomic_is_lock_free_N, the flag and fence functions and the
lock-based generic _Atomic_copy, _Atomic_exchange and _Atomic_compare_exchange_*,
matching the libc.prx bundled with PPSA08427 including its handling of
invalid memory orders.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Q8tinbP1MUpUaDsbNWnGnu
Remove title IDs from the touched technical-debt entries and state that the null third type-mismatch handler argument is unverified on console.
Co-Authored-By: Codex <[email protected]>
Resolves the shader debt file bullet by bullet: main's EmitSetAttribute entry, and this branch's PERSP_SAMPLE/LINEAR_SAMPLE and pixel-position entries.
fopen resolved the random device paths to a host file that does not
exist and failed with ENOENT, while open and sceKernelOpen already serve
them from host entropy. A read-only fopen of either path now returns a
stream whose fread fills the buffer with host entropy. setvbuf, feof,
ferror, clearerr, the stream locks and fclose work on it, fflush returns
0 as on a FreeBSD stream that is not writing, other stream functions
throw, and opening the paths for writing throws as in libkernel.
ProsperoTV (PPSA99003) reads its phone pairing code this way and showed
"Code expired or unavailable".
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The initial import of a native multisampled depth target only proceeds
when every HTILE word proves the same clear value, so no compressed Z
planes are read from guest memory. ITERATE_256 only changes how the DB
and the texture unit walk compressed MSAA Z planes (Mesa
ac_descriptors.c: "TC-compatible MSAA HTILE requires ITERATE_256").
The HTILE footprint (Addrlib) and the HTILE clear words (Mesa
radv_get_htile_fast_clear_value) do not depend on it. The import no
longer requires it; the texture's ITERATE_256 must still match the
target's.
Unblocks PPSA27836 (Onimusha: Way of the Sword), which samples a
four-sample D32 target with pipe-aligned HTILE and ITERATE_256 off.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
In PS4 executables and modules the bytes between unwind functions are
16-byte slots of function tails and padding, and a tail can begin inside
an instruction, such as a lone REX byte before a 15-byte NOP. The
syscall and call-site scans decode the executable segment linearly, so
such a slot failed the relink with "Cannot decode instruction".
For images with a PT_SCE_DYNLIBDATA segment the scans now receive the
unwind function ranges. Outside every range an undecodable byte is
skipped and decoding resumes at the next byte, and a decoding that would
cross into a range ends at its start, so gap bytes cannot change how a
function is decoded. Inside a range a decode failure still fails the
relink, and images without unwind ranges are scanned as before.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Resolves MultisampleTarget against #6635: the sampled view takes the requested view type and keeps the sampled-only usage when the target has a storage view for the guest's sample order.