USAGE.md describes the refused posted unlocks and their log line, and
says that the icon queries and a damaged or unwritable unlock or
statistics file stop the game with an error. The debt entries of
libSceNpTrophy2 and libSceNpUniversalDataSystem no longer say that any
posted id is stored. Both USAGE.md and the libSceNpTrophy2 entry say
that without trophy data the platinum is not unlocked when the other
trophies are.
Events other than the trophy events go through the title's
sce_sys/uds/udsNN.ucp: stats_definition.json gives the statistics that
keep their latest uint32 or uint64 value, and stats_extraction.json the
event property ($.name, dotted for nested objects) that sets each one.
Statistics are kept per user and service label in
_trophy/<user id>_<service label>.stats.txt next to the unlocks.
After each event that sets a statistic, every trophy's unlockCondition
(ge, gt, le or lt against its targetValue) is checked on the values that
event set and the stored values of the other statistics, so a later
event setting the same statistic cannot hide what this one reached.
Reached trophies unlock through the same path as _UnlockTrophy.
Progressive trophies report their statistic as progress, and
APS5_TRACE_UDS prints each statistic an event sets. A missing udsNN.ucp
is ignored and a malformed one is logged once.
Events and property objects keep their typed properties instead of
dropping them. PostEvent records an _UnlockTrophy event with an int32
_trophy_id for the user and service label of its context, logs why a
trophy event is ignored, and prints every posted event with
APS5_TRACE_UDS.
Unlocks are kept in _trophy/<user id>_<service label>.txt in the title's
run directory, one "<trophy id> <RTC tick>" line per trophy, and each new
unlock logs "[trophy] <title id> unlocked trophy <id> for user <id>".
GetTrophyInfo, GetTrophyInfoArray, GetGroupInfo, GetGroupInfoArray and
GetGameInfo report the recorded unlocks, their times, the unlocked
counts by grade and the progress percentage. An unlock also unlocks the
platinum the trophy names once every trophy naming that platinum is
unlocked. Unlock listeners let a later notification subscribe. Removing a
listener waits for its running callback, and a listener removed during a
dispatch is not called by it.
The title's sce_sys/trophy2/trophyNN.ucp is read on first use with a
bounds-checked .ucp reader and a small JSON reader. tropconf.json gives
each trophy's grade, group, hidden and reward flags, platinum and
unlock condition, and tropmeta_<tag>.json its texts in the console
language, then en-US, then the file's default language. Contexts
remember their user and service label, so the queries find the file.
The trophy, group and game queries report these names, grades, groups
and counts, list every trophy and group, and give progressive trophies
their target. Unlocks are not recorded yet, so every trophy reports as
locked and nothing is written to the host. A missing file is ignored
and a malformed one is logged once; either way the queries keep their
placeholders. A JSON document that nests deeper than 64 levels or holds
more than 1048576 values counts as malformed, which keeps the parsed
values to about 140 MiB.
Main keeps an import settle's objects per device in ImportSettle, next
to where this branch adds ImportRefusal. Keep both. Main's fallback for
a refused host-write alias returns after this branch's failure records.
A progress value is {int32 type, 4 reserved bytes, uint64 value}, as
KytyPS5 lays it out, which makes the trophy details 1312 bytes and the
trophy data 32 bytes. Size checks for every query structure keep the
layout fixed, and the technical debt names its single public source.
Main's #6402 stores to image tables: a table with a written entry takes
the fresh path, as it does on main, and so does one without a sampled
table binding, whose entries the fresh path rejects. The shared place
step uses the binding as a pointer. Main's #6614 frees descriptor sets
from shared pools one by one, while this branch keeps only dedicated
pools, so both stay. #7101's bulk key read counts its unmapped-page
skips as unmapped, and its key words sit next to this branch's write
stamp and compared runs.
Main's #7101 reads a key buffer's words in one call where this branch
names the reason a narrowing is skipped. Keep main's bulk read and
count both of its unmapped-page skips as unmapped.
A kqueue descriptor is readable while one of its events is triggered and
is never writable or exceptional, as FreeBSD's kqueue_poll answers, on
both hosts. On Windows select threw for it, and on Linux its /dev/null
placeholder was reported readable and writable.
A descriptor that stops being a socket, a kqueue or a pipe during the
wait now fails the call with EBADF when it was closed and is selected
again with the rest of the timeout when its number was reused, as
FreeBSD's kern_select looks every descriptor up again in each pass,
instead of throwing. On Windows a host descriptor that is not a pipe
throws when select starts, before waiting.
Depends on #7139.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
select takes descriptors 0 to 2 as a console title's terminal with no input: 0 is never readable and 1 and 2 are always writable. poll threw for them unless the host happened to attach a pipe, so the same title could select on its standard streams but not poll them. poll now gives the same answer, with POLLOUT, the one bit ttydev_poll reports for a writable terminal, for 1 and 2 and nothing for 0.
selscan asks a descriptor once, with the flags of every set it is in (POLLRDNORM for the read set, POLLWRNORM for the write set, POLLRDBAND for the exception set, plus POLLHUP and POLLERR), and marks each set whose flags the answer shares. A seeded random device's randomdev_poll narrows a request with POLLRDNORM to that bit and returns any other request whole, so in the read set it is readable and in no other set, and otherwise it is in each write and exception set it was asked in; select reported it readable and writable together and never exceptional. A regular file or directory went to the host poll, which on Windows threw; vop_stdpoll makes it readable and writable and never exceptional, which select now answers in process on every host, as poll does.
poll threw for /dev/random and /dev/urandom, which select already treats as ready. FreeBSD 11.4's randomdev_poll, once the device is seeded, narrows a request that has POLLIN or POLLRDNORM to those bits and returns any other request whole, POLLOUT and the band bits included. poll now answers that, and the test that relied on the random device throwing uses a kqueue descriptor, which poll still does not support.
poll threw for any descriptor that is neither a socket nor a pipe, so a title polling a file it also reads stopped there. FreeBSD 11.4 hands a vnode to VOP_POLL, and both vop_stdpoll and vop_nopoll return POLLIN, POLLRDNORM and POLLOUT of the requested events for every event poll accepts and never POLLPRI, POLLRDBAND or POLLWRBAND. A file, a directory or a file read from app0.zar now answers that without a host call. File::IsVnode tells such a descriptor apart from the host file type without throwing, so a host socket lent by libSceNet still reaches its own path.
On a PS5 (firmware 12.70), of the values 0, 1, 2 and -1,
pthread_condattr_setpshared accepts only 0 and leaves the attribute
unchanged otherwise. pthread_condattr_getpshared reports 0 and returns
EINVAL for a null, uninitialized or destroyed attribute, also with a
null output. With an initialized attribute a null output crashes the
console; here it throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on a PS5 (firmware 12.70): the getter reports 0, and of the
values 0, 1, 2 and -1 the setter accepts only 0 and checks the value
before the attribute. A null or uninitialized attribute, or a null
output, crashes the console; here it throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On a PS5 (firmware 12.70), of the values 0, 1, 2 and -1,
pthread_spin_init, pthread_barrierattr_setpshared and
pthread_mutexattr_setpshared accept only PTHREAD_PROCESS_PRIVATE (0);
1, 2 and -1 return EINVAL and leave the attribute unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA34015 (EA SPORTS FC 27) registers EVFILT_READ for descriptor 0 in a
new kqueue at start-up, ignores the result, and stopped with "kevent:
EVFILT_READ on a non-socket descriptor not implemented". A read event on
the host stream on descriptor 0 is now accepted and never triggers, as
select never reports descriptor 0 readable.
Shader registration and the shader ABI resolves run on the title's own
threads, which never bound a trace buffer, so their Shader.Register and
Shader.Resolve* scopes were missing from every trace and summary. Those
entry points now bind the calling thread as `title` with the 32,768-event
buffer the shader preparation threads use.
Co-Authored-By: Claude Opus 5.5 <[email protected]>