markLayersPending deferred its write-back, so a sampled-lookup of a
surface read through a resident view fed the freshest GPU content back
only at flip time. The menu composite loops its own trio as feedback
each present, so the deferred view accumulated a pale frame until flip
and whitened Bendy's opening menu against the (120, 87, 17) reference.
Store a written image's results to guest memory at once, in recording
order behind the draw that produced them, and keep the batched store
behind APS5_DEFERRED_WRITEBACK=1 for comparison.
Value::setNullAccessCallBack(callback, context) sets the callback that
Value uses for a missing member or a type mismatch. It was a stub that
aborted the title. It now sets the same global callback and context as
Initializer::setGlobalNullAccessCallBack; a null callback clears it.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A 16-word compute kernel copies a buffer in 16-byte elements: 64 threads a
group, thread t of group g loads elements g*128+t and g*128+64+t from the
index-addressed buffer in s[0:3] and stores them at the same indices of
s[4:7]. Run as a shader against host imports it costs 11.8 ms of GPU per
present in PPSA25344's main menu on an RTX 4060.
Matched like the existing copy kernel, by its code hash and its descriptors
(16-byte stride and no swizzle on both, the same word 3), it becomes one copy
through the existing copy HLE path: the elements the kernel stores, min of
groups * 128 and the destination's record count, when the source's record
count covers them all. APS5_NO_COPY_HLE turns it off with the other kernel.
The Windows startup stub stopped at the first import it could not
resolve, so a title missing several functions showed one
"FAIL: unresolved ELF import" line per run and needed a run per
missing function to list them all.
The stub now counts unresolved imports, writes the FAIL line of each
and goes on with the next import. After the last import it fails once,
with the searched library list and the last Windows error as before,
and exits with STATUS_ENTRYPOINT_NOT_FOUND. Weak imports, lazy binding
and a startup where every import resolves are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
Add --name / --symbol CLI option to tools/nid_names.py to compute the Sony SHA-1 NID for given symbol names from the command line without requiring a full database download. Support positional chaining and --json output format. Add unit test coverage in tools/tests/test_nid_names.py.
Ghost of Yotei (PPSA26344, v1.008, eboot 0x2e1cfc) creates an M4AAC
instance (codec 2) and calls sceAjmBatchJobControl with flags
0x200000006000 (RESET | INITIALIZE | SIDEBAND_GAPLESS_DECODE), 8 bytes of
gapless decode plus 8 bytes of M4AAC initialize parameters and an 8-byte
result (#884); INITIALIZE for M4AAC threw on main.
- INITIALIZE (control and sceAjmBatchJobInitialize) reads the 8-byte
{config type (1 ADTS, 2 raw), sampling frequency index} block of
shadPS4 ajm_aac.h at 443f0224; an invalid type or a raw index above 11
returns the invalid parameter result. Raw input is configured from the
instance channels (0 is stereo) as in shadPS4 ajm_aac.cpp.
- RUN decodes ADTS frames (length from the header) and raw access units
(the whole input, as fdk-aac's raw transport) with FFmpeg's AAC decoder
into the instance's S16, S32 or float PCM, with the framework's gapless,
resampling, stream, format and multiple-frames sidebands.
- Without ENABLE_NONDELAY_OUTPUT the first two frames after
initialization or reset produce no output, as in shadPS4. A decoder
error returns CODEC_ERROR | FATAL. The codec info is {heaac, reserved};
the format reports the last frame's bitrate with fdk-aac's formula.
- Throws for what the sources do not settle: ADTS resynchronization,
profiles other than AAC LC, several raw data blocks per frame, channel
configurations other than 1, 2 and 6, more channels than the instance,
HE-AAC without ENABLE_SBR_DECODE, raw input with RUN_MULTIPLE_FRAMES or
several access units, a frame longer than the reserved room, and
unknown codec flags.
guest_ajm decodes an embedded 5-frame stereo ADTS fixture (two chirps,
encoded by FFmpeg 6.1.1's aac encoder at 64 kbit/s) frame by frame, in
one multiple-frames run, as float, as raw access units and with gapless
trimming, and checks sample counts, format, codec info, the delay frames,
RESET, partial input, missing room and the correlation of each channel
with its input chirp at the 1024-sample encoder delay; plus the
INITIALIZE validation results and the refusals.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
The disk resource plan codec added on main must retain whether an indirect
image uses a per-lane key, an indexed record stride, and implicit derivatives.
Encode and decode those fields, update the aggregate field guard, and reject
the older resource-plan format. Cover all eight flag combinations so a loaded
plan cannot silently lose the stride or bound-mode checks.
Co-Authored-By: Codex <[email protected]>
A per-lane table V# with num_records 0, a null V# included, threw at dispatch
on its stride (0 is less than the record offset plus 32) although no lane can
hold a record, also when no lane enters the waterfall. With no records every
OOB_SELECT puts each load out of range (the GFX10 table in Mesa's
ac_descriptors.c), so such a table now binds no record and every lane that
runs the access reads zeros; the swizzle, ADD_TID, OOB_SELECT and stride
checks apply only to a V# with records.
The implicit-derivative mode check compared every bound record with record 0,
whose mode is 0 when it is null, so a table with a null record 0 and bound
records of one other mode was refused. Only bound records are compared now.
Lanes whose record is null or outside the table take the zero path under
record 0's mode, so their quad neighbours' derivatives can still be undefined;
the debt entry records this and the 16-record limit of the whole table.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A lane whose IDXEN load was skipped keeps the T# VGPRs it had before, and a
waterfall that reaches it uses that value as its T#. The fold refused only a
value that was itself a uniform descriptor or a table read, so a default T#
copied into the VGPRs under EXEC, or merged by a phi, was accepted and those
lanes read zeros. The skipped lanes' values are now followed through the masked
selects and phis that all eight dwords share, and the fold is refused when an
arm is a descriptor or a table read.
Every lane of a per-lane table runs the access with its own record, and the
runtime image mode picks the SPIR-V path per lane, so lanes of one quad whose
records need different modes take different paths around an implicit-derivative
sample or LOD query, where derivatives are undefined. Such a table now throws
at dispatch; accesses of one table share the check, so they keep one table.
The test also covers v_readfirstlane and v_cmpx_eq_u64 waterfalls and refuses
loops that compare seven T# dwords, run the image instruction after EXEC is
restored, or store.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A waterfall loop (s_ff1 or v_readfirstlane picks a lane, v_readlane copies
its T# to SGPRs, v_cmpx_eq keeps the lanes whose T# VGPRs match, the image
instruction runs, the matched lanes leave the loop) reads the T# from VGPRs,
which no descriptor source evaluates, so planning failed with "GetImageResource
dword 0 is not a valid runtime value".
When every T# dword of an image read, sample, gather or query comes from
v_readlane_b32 or v_readfirstlane_b32 and the EXEC its results are written
under implies that each of them equals the lane's own VGPR, the access takes
each lane's own T#. A T# that each lane loaded with buffer_load_dword* (IDXEN)
from one evaluable V# becomes a bindless image table keyed by the lane's
index, addressed by the V# stride, and its slot is decorated NonUniform.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A recorder batch takes a trace id when it opens while a trace records. The
thread that opened it stamps the id on every slice it records afterwards,
and the batch's GPU ranges (the whole batch and its command classes) carry
the same id, written as "args":{"batch":N}. A GPU batch in the trace can
then be tied to the CPU slices that recorded it.
3rdparty/mbedtls (#3897) has its own framework submodule. The PR build
fetched it in its merge step, but push builds on main skipped that step
and failed at configure.
Co-Authored-By: Claude <[email protected]>
A uniform fill of a multisampled target's color memory is held until the
next draw. A shader that samples the target first now sees the fill.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A shader that loads from a 2D multisampled image whose T# names a color
target rendered on the host is bound to a view of that target's image.
Other multisampled textures keep throwing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>