A flat_atomic_* whose address lands in the LDS aperture updated the dword without the lock, so it could lose updates against a ds_add_u64 or a 64-bit flat atomic on the same dwords. It takes the lock like the 32-bit ds atomics when the program has a 64-bit LDS atomic; programs without one emit the same SPIR-V as before.
On RADV the race between ds_add_u64 under the workgroup lock and a
concurrent ds_add_u32 only shows when the lanes get their operands from
per-lane buffer loads: with v_mov_b32 constants or loads from one address
no increment is lost there. The new case has the split-lane kernel's
parity split and loads each lane's (0xffffffff, 0, 1, 0) row from the input
buffer at tid * 16 with buffer_load_dwordx4, so the input buffer now holds
256 rows. With SpirvMemoryInstructions.cpp reverted it fails on RADV and
on the RTX 3080; with the change it passes on both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
Even lanes run ds_add_u64 and odd lanes run ds_add_u32 on the slot's high
dword, one pass per dispatch, as in the reported kernel, and the dispatch
is repeated 32 times from one compiled shader.
With ANYPS5_ENABLE_SPIRV_TOOLS=ON the scalar loop around the ds_add_u64 lock loop made
SPIRV-Tools' block merge pass merge the loop header with its multi-block continue
target, and validation after optimization rejected the module. The 16 iterations are
now emitted inline; the expected sums and the divergent exec masks are unchanged.
The hardware serialises 32-bit and 64-bit LDS atomics on one address; the lock that makes the 64-bit forms atomic did not order 32-bit atomics, which lost increments between the two halves of a 64-bit update (#2297).
GuestMemory::WriteChanged stores only the bytes the GPU changed, so that CPU writes to the bytes
around them survive. It found them a byte at a time inside every changed 256-byte block and
stored each run with memcpy. Where changed and unchanged bytes interleave (the low bytes of
floats), every run is a few bytes long, and that loop took 43% of the GPU submission thread in
Disney Epic Mickey: Rebrushed's first level (0.9-1.0 ms per MiB).
Each 16-byte chunk is now compared with SSE2. A chunk with no change is skipped, a chunk that
changed entirely is stored whole, and a mixed one is stored with MASKMOVDQU, which writes only the
bytes selected by the mask. An SFENCE after the loop orders those non-temporal stores before the
stores that follow. Bytes the GPU did not change are still never written.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0134RWCyiyydJBbfKz8g9Bwe
An import whose module matches no needed library has no library name,
and the Windows startup stub counted it against every library, so a
missing library with nothing imported from it was still never skipped.
Every such import in the executables of Record of Lodoss War, Resident
Evil 4, PRAGMATA and Returnal declares a module that exists under
another file name (libSceJson for libSceJson2.prx, for example), and
none declares libSceXml or Party.
The relinker now keeps the declared module names of those imports, for
the executable and each guest module, and the stub counts a host
library as imported from when its name up to the first dot matches one
of them, ignoring case. A module declared as libGuest still keeps a
missing libGuest.xyz required, as guest_module_identity checks.
Imports without a module ID declare nothing and count against no
library. The rule and the title data are from xXPBSXx.
The Windows startup stub stopped at the first DT_NEEDED library it could
not load, even when no import is searched in that library. Titles list
libraries they import nothing from (Road of Death needs libSceXml.prx,
Resident Evil 4 needs Party.prx), so they stopped with GetLastError 126
before running. A host library that no import's search list contains is
now skipped with a message when it is not found; its handle stays null
and is never read. Missing libraries that something imports from, other
load errors and guest modules still stop the start.
AddWaveformBlocks rejects a null data pointer before reaching the silence
path, so TestSilenceBlock aborted and its dataless rejection passed for the
wrong reason.
PPSA11386 registers 3840x2160 tiled display buffers in pixel format
0xC001000622000000, R16G16B16A16 float in KytyPS5 and SharpProspero
(0xC001000600000000 is the blue-first variant), and stops on "VideoOut:
unsupported display pixel format". The buffer is eight bytes per texel; its
tiled layout is assumed to be the 8-byte SW_64KB_R_X equation applied to
full coordinates, as addrlib applies it. The values are taken as linear
light and encoded with the sRGB curve for the 8-bit output. The encoding
compares the raw half-float bits against two tables of 255 thresholds
(color and alpha) that the CPU decode and the color transfer shader share,
so both give the same bytes on any driver; negative and NaN values give 0.
Guest-memory detile, the resident image path and the CPU decode all handle
both formats; DCC metadata on a float buffer throws. Neither the layout nor
the transfer is verified against console frames.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
A waveform block that declares samples with no data threw as not
fitting them. PPSA04867 adds such a block with flags 0x11 (data_size 0,
num_samples 16385) and terminates the process on the throw, followed by
a fully specified block under the same flags, which takes the ordinary
path. Accept flag 0x10, named SILENCE here: a dataless block under it
renders num_samples frames of silence and finishes like a complete
block, reporting its bytes through decoded_data_size. A dataless block
without the flag keeps throwing. No public reference names the flag;
the assumption is recorded in TechnicalDebt.
Co-Authored-By: Claude Code <[email protected]>
The CFG used by unused-filter=1 followed only direct branches, so code reached
through lea, relative-relocated pointers or jump tables was unreachable and its
imports were dropped. It now roots RIP-relative lea targets, relative relocation
targets and relative jump tables, and counts any RIP-relative reference to a GOT
slot as an access. Address-taken targets are walked after the direct control
flow, and a target that does not decode as an instruction is not code.
Comments are reserved for technical debt (docs/dev/TechnicalDebt.md), so
the ones the previous commit added to the recorder, the snapshot keep and
the tests go.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
A ShaderResources from the resource caches is the same object for every
draw or dispatch that uses it, and Recorder::ReusableDrawSnapshot hands
the next draw the same snapshot buffer, so passing their bytes with each
Keep counted one allocation once per use and submitted the batch before
it held the budget. Recorder::KeepBytes counts an owner's bytes once per
batch, and the dispatch, draw and snapshot keeps use it.
The recorded kept bytes test runs a dispatch and a draw that copy a
guest buffer and two draws that snapshot one on the device, and fails
when any of the three sites stops counting or a reused snapshot counts
twice. The BdaResources check pins the copied region it sets up.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
The recorder bounds the bytes a batch keeps alive (KeptBytesBudget) and
waits for older batches past twice that. A recorded dispatch or draw kept
its ShaderResources, and a draw its snapshot buffers, with a size of 0, so
the host-visible copies of guest buffers they own never counted. A title
that binds a 124 MiB writable guest buffer in every draw then held about
ninety copies, 11 GB, until the GPU caught up, and aborted with
VK_ERROR_OUT_OF_HOST_MEMORY from vkAllocateMemory.
GuestBufferMemory reports the bytes of its copied regions, and the
dispatch and draw keeps and the draw snapshots pass their bytes to
Recorder::Keep, so the existing bound applies to them.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The lookback classifies preceding instructions at their decoded opcode
offset, the same place the forbidden-instruction check looks since #1935,
so a legacy-prefixed mov rax, imm or mov r10, rcx is recognized. The REX
byte stays part of the patterns, so mov r8 and mov r8d cannot masquerade
as rax loads. Anything unrecognized still stops the inference.
Adds prefixed fixtures to both test suites: a prefixed constant stub that
must report syscall number 9, and a prefixed clobbered stub that must
report no number.
AI-assisted: yes. The submitting author is responsible for every changed line.
The syscall check names only the code offset, so a title that links a FreeBSD
libc (the ps5-payload-dev SDK statically links one into every homebrew binary)
stops with no indication of which call it reached. Those stubs load the number
with a constant before the instruction (mov rax, 9 for link), so decode the
nearest constant load into rax and add it to the message:
Forbidden syscall instruction at code offset 0xa: syscall number 9
The number is reported only when it can be established. The constant load must
be the instruction directly before the syscall, or one mov r10, rcx (the SDK's
first-argument move, which does not write rax) in front of it; any other
instruction stops the inference instead of returning a stale value, so
mov rax, 9; add rax, 1; syscall reports no number rather than 9. Only the three
invocation opcodes report a number: sysret is a return and keeps the current
message, as does a stub that loads rax from a register, like the SDK's generic
syscall() wrapper. The check still throws; only the text changes.
Tested: relinker-only build, full ctest on Linux x86-64 (45/45). The C++
syscall_scanner test covers the opcode matrix and the review regression; the
Python test_syscall_number covers the same contract through the harness the
relinker lane already runs on Ubuntu, Windows and macOS, where the C++ fixture
helpers (sys/mman.h, posix_spawn) do not build.
AI-assisted: yes