With IEEE_MODE=1 the hardware quiets a signaling NaN that v_cubesc,
v_cubetc or v_cubema_f32 returns, keeping the sign the instruction gives
it; with IEEE=0 the bits pass through. Same rule as #1867, measured on
gfx1036 in both modes.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Neither existed under the guest root, so opening them failed and titles
that then read from the descriptor crashed. Opening either for reading
now returns a descriptor whose reads, positioned reads and vector reads
fill the buffer from the host's random device, as
sceRandomGetRandomNumber does. Opening them for writing throws.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The executable is linked at a fixed base with a __PAGEZERO that fills the space below it, and
the guest assumes 16 KB pages. With MH_PIE set dyld slides the image by a multiple of 4 KB,
which breaks that assumption and ends in a SIGBUS (KERN_PROTECTION_FAILURE) in about half of
the launches under Rosetta 2. Clearing the flag keeps the image at its linked address.
test_macos_output.py now reads the header flags and checks that MH_PIE is clear.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Since #1178 the SPI_PS_INPUT_ENA/ADDR emplace calls did nothing, so the registered variant had no pixel inputs, and null pixel draws took the last pixel shader's user SGPR count and the bound targets' export mapping. Registration now overwrites those registers, the draw gives the null program no user SGPRs and an empty export mapping, and the at-draw preparation is left for wave32 only. Root cause found by @Raghav314.
A draw that rasterizes both faces with different front and back depth
bias was rejected, since Vulkan has one depth bias per draw and the
cull mode is pipeline state. Such a draw is now recorded twice in the
same pass: front faces with the back faces culled and the front bias,
then back faces with the front faces culled and the back bias. A face
whose offset is disabled gets no bias.
#2279 made agc_driver_f32_arithmetic_nan fail on NVIDIA (Windows):
v_fmamk_f32 returns a quiet NaN where the signalling one is expected
(lane 1 no float mode v_fmamk_f32 is 0x7fc12345, expected 0x7f812345),
5/5 runs on main and 5/5 passing with #2279 reverted. CI's Windows job
skips the AGC execution tests, so it did not show there.
v_fma_legacy was rewritten as a split multiply and add after #2279; it
keeps that and gets back the invalid-product argument it passed before.
Fixes#2581
scePthreadCreate on Linux started guest threads with std::thread, so every
thread got the host default stack (RLIMIT_STACK, usually 8 MiB) whatever the
title asked for. A thread that asks for more than that and uses it crashes
with SIGSEGV. Once the thread ran, scePthreadAttrGet also reported the host
size instead of the requested one.
Create the thread with pthread_create and a stack of the requested size plus
what glibc keeps at its top (static TLS, the thread control block and the
start_thread frame). That reserve is measured once with a probe thread.
The thread reports [top - reserve - size, top - reserve) as its stack, as
Windows reports [top - size, top), and the creator waits until the range is
set, as on Windows.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes all three v_mullit_f32 sources and its product like
v_mul_f32, so a positive denormal limit selects -FLT_MAX and a tiny
product gives zero. The recompiler kept denormals in every mode.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
With IEEE_MODE=1 the hardware quiets each signaling NaN half that
v_pack_b32_f16 packs, after neg and abs; with IEEE=0 it copies the bits.
The recompiler always copied them. Same rule as #1867, measured on
gfx1036 in both modes.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The registered-shader decode ran before the deferral decision, so a single
instruction the decoder does not implement ended the title at registration
instead of deferring the shader to its first use.
Give the decoder's unsupported-instruction failures their own type
(UnsupportedInstructionError): the five family-scoped SOP opcode defaults and
the MIMG opcode lookup (which now names the opcode) raise it, and the decode in
PrepareRegistered defers the shader with that reason when it hits one. Any
other exception still throws, so the corrupt-code contract is unchanged.
PPSA26344 hits this: unsupported MIMG opcode 229 (0xE5), issue #1941. The
failing word is reproducible offline from the title's own shader store
(cache_ps5/all_shaders.xpps, code word 260), which is how the fixture was
checked before it was written.
Scope: this defers the scalar-family and MIMG opcode gaps. The vector (VOP*)
and memory (SMEM/MUBUF/MTBUF/FLAT/DS) opcode lookups, the modifier-level
"not supported" throws and the malformed/truncated throws still abort.
Widening the deferral to those is a policy call for the maintainers.
Stacked on #1836 (the deferral machinery); re-stacked on its current head so
this diff no longer carries #1836's earlier broad catch. Once #1836 lands only
the decode change remains.
Written with AI assistance.
A title that opens a main and an overlay port flips both, and every flip
was presented as a whole frame, so the window alternated between the two
buses: PPSA01736 shows its intro on the main bus and an empty overlay,
and the intro blinked black on every other frame. Overlay flips now
complete and signal their events without being shown. Compositing the
overlay over the main output is not implemented.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The guest filesystem root and the save data directory are taken from the
current directory, so an executable started from another directory does
not find its title files and keeps saves elsewhere. Make the executable
directory the current directory in the Windows entry stub before the
system libraries are loaded.
A pixel shader whose early discards branch to one small ending block
gave that block several conditional predecessors outside any loop, and
structurizing failed. When the regular pass throws, the structurizer
restarts from the original graph and first gives each conditional
predecessor its own copy of such a return block (within the clone word
floor and a budget of four clones per block).
Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at such a pixel shader with "conditional block 15 has no structured merge".
A typed storage-image heap held four elements, and a dynamic-mip storage
image takes four of them for its mip slots. A shader with a dynamic-mip
storage image and any other storage image of the same class needed five
and failed with "shader image heap capacity exceeded". The mip slots
per dynamic image stay four (StorageMipSlots); a storage heap now holds
sixteen elements (StorageHeapCapacity). Heap arrays are declared with
their compact length, so shaders that fitted before are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Vulkan counts the framebuffer colour attachments against maxPerStageResources
for the fragment stage. The draw's attachment count now seeds the fragment
stage's resource total in ShaderResources, so a pixel shader whose buffers and
images fit the limit but whose pipeline exceeds it throws instead of creating
an invalid pipeline. The draw resource cache key carries the attachment count,
so a cached build is never reused by a draw with more attachments.