In a payload process on a PS5 (firmware 12.70), getrlimit returns
0x200000 for RLIMIT_STACK, infinity for RLIMIT_RSS and RLIMIT_MEMLOCK,
and 1604 for RLIMIT_NPROC, each as both soft and hard limit. These four
threw here. Whether a title process reads the same limits is not
measured.
setrlimit reads getrlimit first, so it now accepts RLIMIT_STACK,
RLIMIT_RSS and RLIMIT_MEMLOCK when the values do not change, as the
payload process does. RLIMIT_NPROC throws: in the payload process
setting it to its current value succeeds, but getrlimit then reads 1443,
and the limit is not stored here. Any other change still throws. The
getrlimit and setrlimit debt entries also record the payload process's
RLIMIT_DATA and RLIMIT_NOFILE readings, its 12555 clamp of RLIMIT_NOFILE
and its RLIMIT_NPROC reading after a same-value set.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
With audio enabled the player drops video frames that fall behind the
audio-driven clock, so the A/V pass can only require some frames, which
dropped the check that VP9 decodes the whole clip (#7935). A first pass
now enables only the video stream in no-sync mode, where nothing is
dropped, and requires all 6 frames of the clip, each checked by
CheckVideoFrame, with increasing timestamps. The A/V pass after it keeps
the timing-tolerant counts and also requires increasing timestamps.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNetSetsockopt and sceNetGetsockopt failed with EOPNOTSUPP
(0x8041012d) for every level other than SOL_SOCKET, so TCP_NODELAY
could not be set on a libSceNet stream socket; libkernel setsockopt on
such a socket failed the same way. FreeBSD 11.4's sosetopt and sogetopt
(uipc_socket.c) pass any other level to the protocol: tcp_ctloutput
sets TF_NODELAY and returns 0, a get returns t_flags & TF_NODELAY (4),
an option it does not know fails with ENOPROTOOPT, and on a UDP or raw
socket ip_ctloutput and rip_ctloutput fail the IPPROTO_TCP level with
EINVAL. Set TCP_NODELAY on the host socket of a stream socket, read it
back as TF_NODELAY, fail other IPPROTO_TCP options on a stream socket
with ENOPROTOOPT (0x8041012a), and fail the IPPROTO_TCP level with
EINVAL on other socket types, as libkernel already does for its own
sockets.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Windows NVIDIA copies index and vertex ranges, so an open pass does not read the guest indices. The hazard check stays for devices that do read them in place.
The PS5 references count save data differently from the PS4: SharpEmu
uses a 64 KiB block, and SharpEmu and KytyPS5 allow 48 to 16384 blocks
per save, which at 64 KiB a block is 3 MiB to 1 GiB, the PS4's byte
range. The module used the PS4 values, 32 KiB blocks and a 32768-block
maximum. At 64 KiB a block, sceSaveDataDirNameSearch and
sceSaveDataGetMountInfo therefore counted up to twice the blocks a
save's files use, and a save without a recorded size reported 32768
blocks, which is 2 GiB.
The search test now expects 64 KiB blocks and the 16384 maximum, and
the block accounting gets its own technical debt entry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A pixel shader on the mesh path that reads barycentrics on a device with
neither VK_KHR_fragment_shader_barycentric nor VK_EXT_mesh_shader
reported only the missing mesh shaders. Say that the device has neither,
so reports from such devices are told apart from the case the emulation
covers.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A pixel shader that reads per-vertex parameters (v_interp_mov of P10 and
P20) on a device without VK_KHR_fragment_shader_barycentric now works on
the mesh path too. The mesh program stages each such parameter in
workgroup memory and writes the values of the three vertices of every
primitive as a per-primitive output, in the order of the triangle
indices; the pixel shader reads them from there.
The emulation throws when the staging, the output components or the
output memory exceed the device's mesh limits, or when the mesh
configuration uses a provoking vertex other than the first.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A pixel shader that reads barycentrics on a device without
VK_KHR_fragment_shader_barycentric used to need a vertex shader so a
generated geometry stage could follow it, which a mesh pipeline cannot
have. The mesh program is now compiled a second time with the layout
its pixel shader needs: it writes its clip position as a varying and the
three corner positions of each primitive as per-primitive outputs, and
the pixel shader solves for the weights, for both smooth and linear
interpolation.
The layout is part of the mesh cache key, the stored artifact and the
captured request. Without VK_EXT_mesh_shader the draw still throws, now
saying so. Per-vertex parameters on the mesh path still throw.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The OpenOrbis net_http sample stops on 0x5413, the Linux TIOCGWINSZ
that musl sends to standard output; the carried cases covered 0x5401
but not that word, so the test adds it to the malformed words. It also
pins the two boundary words the check takes as well-formed, 0x20046601
(IOC_VOID, length 4) and 0x80006601 (IOC_IN, length 0): on a guest
socket with a null argument they fail with EFAULT, not ENOTTY.
The debt sentence now states the open gap: an input request with
length 0 is not rejected as malformed, while sys_ioctl rejects it in a
kernel built without COMPAT_FREEBSD4, COMPAT_FREEBSD5 and COMPAT_43,
and which of these the PS5 kernel has is unknown.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FreeBSD's sys_ioctl rejects a request with no direction bit, an output request with no length, or a void request whose length is not an int before it reads the argument or resolves the descriptor. ioctl threw on such a request for a file, pipe or directory, failed with EBADF for a closed descriptor and with EFAULT for a socket given no argument.
(cherry picked from commit 501518f321ac5d0b45ce1090af39c680927edf49)
(cherry picked from commit 3eb7edd9cf)
scePthreadAttrGet copied the attributes of any non-null handle, so a
thread that was joined or had finished still answered 0, and a thread
that ended detached was read after its object had been freed. FreeBSD
11.4's _pthread_attr_get_np returns ESRCH for a dead or reclaimed thread,
and Monster Hunter Wilds (PPSA24191) reuses a slot of its thread table
only when scePthreadAttrGet returns 0x80020003.
After the EINVAL checks it now returns ESRCH unless the handle is a live
guest thread, and copies the fields while holding the thread registry
lock (LockLiveGuestThread), so a detached thread exiting during the call
is not freed under the copy. GuestThreadIsLive uses the same lookup.
pthread_attr_get_np, which the title does not import, is left as it is;
the debt entry records the difference.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A search range with no free direct memory returned EAGAIN (0x80020023).
A PS5 returns ENOMEM (0x8002000c) for an occupied range, as the
PS5_RetroArch author's console capture records, and PS5_PayloadSDK's
ps5_memory_query, which RetroArch uses for its memory status, gives up
on any other error.
LargestFree now returns the error: ENOMEM when no block is found, and
EAGAIN as before for a negative start, an end at or below the start and
an alignment that overflows when rounded to a page. guest_memory expects
ENOMEM for an occupied range and EAGAIN for those arguments. The
unmeasured argument handling is recorded in the libkernel debt file.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
writeBackWindows retiles the kept 64 KiB units through the windows of the
surface's (layer, mip) slices. A unit can lie outside every window: the
tracking grid spans the whole guest range flat, while the slices of a 3D
surface taper in depth (HasLayer), so the upper depth slices' higher-level
blocks belong to no window. The empty window set then sized the retile
linear and scratch buffers at zero, and the zero-sized device buffer threw
'AGC graphics: zero-sized device buffer', aborting the process.
Keep such units as the guest left them: there is no tiled data of the
surface to retile or store. The caller alone accounts for the unit.
The padding bound in buildGraph's decoding loop skipped worklist targets inside the trailing zero region without decoding them, so malformed mandatory roots were accepted silently and complete instructions at targeted zero offsets lost their reachable marking. Decode the first instruction at each popped target against text.size() and keep the codeSize bound for sequential fall-through only. Covers the entry, extra-entry, branch-target, complete-zero-instruction and zero-immediate cases in the direct API test and in the CLI fixture.
buildGraph fell through from the entry points into the segment's zero
padding; an odd-length zero tail left a lone 0x00 the decoder needs a
ModRM byte for, and the non-speculative walk let that truncation escape
the pipeline, so unused-filter=1 exited 2 on input the other levels
convert. Bound the walk before the trailing zeros the way
StrictReachability does; mandatory roots still decode strictly.