The Serve::Reset case closed with linger 0 as soon as the server's handshake returned, while the client could still be reading the last flight; on Linux the RST discards unread data, so sceSslConnect reported the closed socket instead of 0. The server now reads one byte the client writes after its sceSslConnect and resets after it.
The four guest_arena tests still pass with the mach_vm_region walk
disabled, because TryReserve marks every 1 GiB chunk it cannot reserve
as occupied. guest_arena_gap reads the host map before the arena
reserves its range and requires a fixed guest mapping in free space
that shares a chunk with a host region to be accepted.
The debt entry also records that on macOS 27.0.1 (M4 Pro) the
unmappable range starts at 0xF_C000_0000.
#7527's selected-record limit test reads a record's descriptor words through the
table snapshot's shared words list; this branch keeps a snapshot's words per column,
so the test reads them from its column instead.
AudioOut2 turns controller haptic PCM into motor rumble only when no
controller sound card plays it, which is the case for a DualSense over
Bluetooth. PadInput then dropped that rumble for every DualSense, so
titles that vibrate through haptic audio never rumbled one over
Bluetooth. A DualSense now takes it like any other controller; with a
sound card no haptic rumble is submitted, so nothing plays twice.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Every change of the pad output state sent a rumble, light bar and trigger
effect update to SDL, and the trigger effect was sent again even when it
had not changed. Titles that animate the light bar or drive rumble from
haptic audio change that state every frame, so at 120 Hz about 110
reports a second were queued while SDL's HIDAPI rumble thread sends at
most one per 10 ms. Different report kinds do not merge in its queue, so
the backlog grew: rumble arrived ever later, and disconnecting the
controller blocked the presenter until the queue drained.
Updates now go out at most every 30 ms with the latest state, and the
trigger effect is sent only when it changes or a controller connects.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A per-game relinker-patches.toml (or --patches) replaces verified bytes in
the input executable and bundled modules before conversion. Entries are
checked against the expected bytes and against every in-place writer,
the ELF header range and relocation targets. An <output-stem>.patches.toml
manifest records the applied entries, and --verify-patches checks an input
or a converted output. With no patch file the output is unchanged.