Release builds fold a declared function's address compared with nullptr
to false, so the tables' loops compiled away together with the tables'
references to the exports, and the checks passed without the library
exporting anything. Each test now gets its library's built file from its
add_test line, opens it, looks up every name in its table, and requires
one name the library doesn't export not to resolve. The table entries
are read through a volatile copy, so the test binaries keep importing
them.
The build fix checks one export per library. Call the rest through
their headers and require std::runtime_error with "<name> not
implemented": 34 more in libSceAgcDriver, 14 more in libSceNgs2.native
plus libSceNgs2's six PendingExports.cpp stubs, 22 more in
libSceNpTrophy2 and 10 more in libSceNpUniversalDataSystem. The 14
libSceAudiodec.native and 2 libSceAvPlayer.native exports had no test,
so each gets a guest executable of its own.
The 2026-10-21 split PRs added Export.cpp stub files to seven libraries
that have their own CMakeLists.txt, so core/libs/CMakeLists.txt never
adds Export.cpp for them and no target compiled the 101 stubs. A title
that imports one fails to load instead of throwing on the call.
Ngs2, Ngs2.native and AvPlayer.native build with hidden visibility, so
their stub files also need default visibility. libSceNgs2 already
compiled PendingExports.cpp, but its 6 stubs stayed local.
libSceAvPlayer.native/Export.cpp was a byte-identical copy of
libSceAvPlayer/Export.cpp. Point add_sce_avplayer_library at the guest
directory's Export.cpp, as the Audiodec and Font library functions do, and
remove the copy.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_017pTZqAyVSZy2FZmaqakPHZ
Replace the decoder-less AvPlayer with a player that demuxes MP4 sources
with FFmpeg (opened by path or through the title's file replacement),
decodes H.264 and AAC on their own threads, and hands out NV12 frames and
interleaved 16-bit PCM in buffers from the title's allocators, presented
on a media clock that audio drives when it is enabled.
Both libSceAvPlayer and libSceAvPlayer.native are built from the same
sources and link the shared ffmpeg target. The struct size checks stay,
next to the types in SceTypes.hpp. ChangeStream and GetStreamInfoEx are
implemented; Init without allocators, StartEx, SetAvailableBandwidth,
SetLogCallback and negative trick speeds succeed as before and are listed
in TechnicalDebt. HLS sources throw.
guest_avplayer plays an embedded 6 KB MP4 (H.264 plus two AAC tracks).
Replace the stub AvPlayer export set with a general-purpose player state
machine covering the full API surface: sceAvPlayerInit/InitEx/PostInit,
AddSource/AddSourceEx, Start/StartEx, Pause/Resume/Stop/Close, IsActive,
CurrentTime, JumpToTime, SetLooping, SetAvSyncMode, SetTrickSpeed,
SetAvailableBandwidth, StreamCount/EnableStream/DisableStream/ChangeStream/
GetStreamInfo(Ex), and GetVideoData(Ex)/GetAudioData.
No real decoder is wired up: the player tracks lifecycle and timing state
and serves a fixed-length blank clip on a wall-clock media clock, firing
the READY/PLAY/PAUSE/STOP event callbacks a title expects from a real
playback session. This is enough for titles that gate progression on
AvPlayer's polling/event surface rather than on decoded frame content.
The non-native libSceAvPlayer/Export.cpp now forwards to the native
implementation via #include rather than carrying its own duplicate stub
definitions, consistent with how other libSceX/libSceX.native pairs in
this tree share one implementation.