Waveform adds now follow the PS5 module in cases main threw or answered with
the wrong code: flag bits 0x8, 0x20 and 0x40 and up are ignored in the values
PS5 ran, an add of no blocks with APPEND or RESET|APPEND returns 0 (or the
closed code on a closed waveform), one APPEND block on a mono PCM voice with
nothing queued is queued as a block of no frames (unsigned 8-bit, 16, 24 and
32-bit integer, 32 and 64-bit float), and any add to a never-set-up voice whose
waveform an add of no blocks closed returns the closed code.
The PS4 library shares the sources and returns its own code for a closed
waveform and a full queue, 0x804A0151, as PS4 11.00 does.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Parse VAGp headers in sceNgs2ParseWaveformData and sceNgs2ParseWaveformFile
as prosper's reading of the PS5 module describes, including the loop split
from frame flags, and decode submitted type 0x1c blocks with vgmstream's
HE-VAG decoder from the existing submodule.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The PS4 11.00 module accepts only header sizes 0x30 (sampler) and 0x28 (custom) and returns 0x804A030A for the rest, runs types 1 to 10 and treats 11 and above as off, takes locations 0 to 17, and raises fc to 0.001 x rate.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
A sampler rack or a custom sampler rack whose max_waveform_blocks is 0 or above
32 now returns 0x804A8053 from sceNgs2RackQueryBufferSize, sceNgs2RackCreate
and sceNgs2RackCreateWithAllocator, checked before the peak meter and buffer
count checks as the PS5 module does. Main checked only a custom sampler rack
with 0 and accepted any count for a sampler rack, taking 0 as 1.
The PS4 build keeps main's behaviour: no limit for sampler racks, and 0x804A8053
for a custom sampler rack with 0. PS4 11.00 takes 1 to 16 on sampler racks and
returns 0x804A0106, but the PS4 library reads the PS5 rack option layout, so it
cannot apply that.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Under APS5_NGS2_PS4_LIBRARY the sampler filter param 0x1000000a is parsed as
shadPS4's OrbisNgs2SamplerVoiceFilterParam (index 0x8, location 0xC, type
0x10, 32-bit channel mask 0x14, fc, q and level from 0x18, size 0x30), the
way the custom param 0x40001300 already is, and goes through the new filter
code. main read KytyPS5's layout (type 0x10, 64-bit mask 0x18); neither is
measured on PS4 11.00. Types 0 and 1 at location 1 are accepted, anything
else throws as on main. Raw-byte tests in ngs2_core_render cover the layout.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Under APS5_NGS2_PS4_LIBRARY the sampler filter param 0x1000000a is parsed in
the layout main used (type at 0x10, 64-bit mask at 0x18, fc at 0x20) instead
of the PS5 layout, as the custom param 0x40001300 already is, and goes
through the new filter code. Raw-byte tests in ngs2_core_render cover it.
The two filter debt entries name the module and firmware versions measured,
say the runs were on a PC with host math imports and not on a console, point
to the result records, and keep the PS4 differences gap-first. The title is
left out of the debt text; only the title ID stays.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The sampler filter param (0x1000000a) and the custom filter param
(0x40001300) read their fields in a layout PS5 titles do not use, so a
low-pass was read as off. Both now use the SDK layout and filter types 1 to
11 as the PS5 module does: float coefficients, outputs in blocks of four
frames from the first frame of each render, clamps, level, masks, locations,
the error order, a zero history when the voice starts again, a history that
decays over zero input while a voice is paused, a restart from the first
block when a filtered voice is played again, and no tail past the render in
which a block voice ends. The PS4 library keeps main's 40-byte custom param.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
PS5 firmware 3.20 and 4.03 clamp the port volume of VoiceControl param 0x2 and RunCommands command 6 to [0, 32], keeping NaN and -0, and return 0 for every value. Command 6 reads the low 32 bits of its value as a float whatever the value type and ignores numValues and flags, and a batch of port volumes naming a port past an 8-port rack returns 0x804A8357 without applying any of them. Ours stored the value raw, threw on a value type other than float and threw on the bad port after applying the earlier commands; other command ids and the unmeasured bad-port cases keep their old behaviour.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
On a PS4 firmware 10.71 console, libSceNgs2.sprx answers
sceNgs2VoiceGetState with 0x804A0054 for a state size below 4 before it
resolves the voice and 0x804A0300 for an invalid voice, and
sceNgs2VoiceGetStateFlags writes 0 and returns 0x804A0300 for an invalid
voice. The libSceNgs2 target now does the same; libSceNgs2.native keeps
the PS5 module values.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Implement manager lifecycle, dependency batches, the default worker pool and callback/state publication. Keep unsupported worker control buffering and stream routing explicit.
Accept SCE_NGS2_RACK_ID_CUSTOM_MASTERING (0x4003) using the 0x508-byte
custom rack option layout without modules. Channels above NGS2_MAX_CHANNELS
(8) and non-zero module counts throw runtime_error as unsupported. Support
mastering voice control parameters 0x40030000 (setup), 0x40030004 (gain),
and 0x40030005 (output), write active mastering voices to render buffers,
and return voice state flags in sceNgs2VoiceGetState.
References #8039.
sceNgs2PanGetVolumeMatrix now returns the PS5 error codes in the PS5 check order instead of throwing, and lets NaN angles and distances through as the PS5 module does. sceNgs2PanInit gives the 7-speaker degree defaults for 0 speakers without angles, stores NaN speaker angles and leaves unused slots untouched. Inputs on which the PS5 library never returns still throw.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The PS5 libSceNgs2.native module (firmware 3.20 and 4.03) fails a play event on a voice with no setup with 0x804A8351 on every rack I tried and leaves it idle, so the guard now covers every rack and returns that code.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>