Recover the signatures from the 11.00 module wrappers and implement InitializeWithPort, the per-context custom property, the peer-address group lookup, the internal callback registration, the memory information and the connection statistics. The host stores the pool size and the property, reports zero usage and statistics for the offline runtime, and still throws for the signaling paths that need the network. A destroyed context slot clears the property and both callback pointers before it is reused, so a new context starts from a fresh state.
The modules these entries were read from record SDK 13.60 (0x13600007)
in their module-param segment, so they are firmware 13.60. Only the
version label changes; the behaviour described is unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_013XFS3FUfBtqCVfwmBrRQ6q
follow five exported dispatchers in the local system module. retain opaque payload pointers and document unresolved layouts instead of guessing their fields. throwing stub bodies remain unchanged.
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.
Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.
libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.
Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad