Commit Graph
2915 Commits
Author SHA1 Message Date
Adrià 37e0f1688e Merge pull request #5708 from MarcZX100/codex/test-untracked-storage-repeat-5693
test(agc): cover repeated untracked storage writes after sampling
2026-10-15 17:04:27 +02:00
Adrià 636b1b93cf Merge pull request #5759 from YossiYad/fix/sparse-import-test-backings
test(agc): drop a shared range's backing when the range goes away
2026-10-15 15:58:31 +02:00
Adrià 56f5a6eef7 Merge pull request #5757 from hypermoist/perf/vector-window-unindexed-slots
perf(recompiler): keep the vector window's unindexed slots out of the array
2026-10-15 15:58:23 +02:00
Adrià 6359e3466a Merge pull request #5751 from NaitikJoshiPro/pr/agc-raw-graphics-beside-registered
fix(agc): read unregistered graphics programs beside registered shaders
2026-10-15 15:08:26 +02:00
Adrià 73e924acd4 Merge pull request #5750 from NaitikJoshiPro/pr/agc-queue0-idle-wait
fix(agc): queue 0 waits instead of spinning when every queue is idle
2026-10-15 15:08:03 +02:00
Adrià 489466d3f9 Merge pull request #5734 from YossiYad/fix/strip-last-provoking
fix(agc): refuse last-vertex strips only for reads of a vertex slot
2026-10-15 15:03:44 +02:00
Adrià 3ee5371915 Merge pull request #5627 from AlxcBTW/fix/agc-htile-written-by-any-kernel
fix(agc): take depth fast clears from HTILE written by any kernel
2026-10-15 14:52:34 +02:00
Adrià a61c8a37e0 Merge pull request #5554 from Amoenus/codex/native-depth-htile-clears
fix(agc): apply completion-proven native depth clears
2026-10-15 14:51:07 +02:00
Adrià FranchandClaude 57ce03944d fix(agc): keep the draw key trace map out of module teardown on Windows
Co-Authored-By: Claude <[email protected]>
2026-10-15 14:48:04 +02:00
Adrià Franch d17895ed84 test(agc): size the case table for the neighbour case added on main 2026-10-15 14:26:21 +02:00
Adrià Franch 9c765fa0fa test(agc): keep the sampled output surface alive until the queued read finishes 2026-10-15 14:26:14 +02:00
MarcZX100 da1a739368 test(agc): cover repeated untracked storage writes after sampling 2026-10-15 14:26:14 +02:00
Adrià de663b8841 Merge pull request #6333 from milescoviello/fix/pm4-tests-recompiler-includes
fix(agc): link agc_driver_pm4_tests against the shader recompiler
2026-10-15 14:16:40 +02:00
milescovielloandClaude Opus 5.5 2c9ab96a0b fix(agc): link agc_driver_pm4_tests against the shader recompiler
Since #5364, Draw/DrawRegisterKey.hpp includes Shaders/ShaderRegistry.hpp,
which reaches ShaderMemory.hpp and its "Recompiler.hpp". tests/Pm4.cpp
includes DrawRegisterKey.hpp, but agc_driver_pm4_tests only links
libSceAgcDriver, libc and libkernel, so the recompiler's include
directories are not on its path and Pm4.cpp no longer compiles. The test
targets that already reach ShaderMemory.hpp link shader_recompiler_agc_driver;
this one now does too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:06:06 +00:00
Dean Galvin af4e074a02 fix(agc): save pending storage results in every 64 KiB block that leaves the write watch
On Windows the write watch is dropped in whole 64 KiB blocks
(WriteWatchCoverage::Exclude), but the unwatch hook was given the page
range of the import. An image with results pending in the same block as
an imported page, outside that page, lost the watch without its guest
bytes saved, and storing its results threw.

The hook now gets the span of blocks Exclude drops (ExcludedSpan, the same
block math), so every image with results pending in those blocks saves its
bytes first.
2026-10-15 14:01:01 +02:00
Adrià Franch c9a96a548c fix(agc): pass the native HTILE clear extent after the pipeline drain 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 9e27d0b623 fix(agc): bound native HTILE clears to the kernel offset span 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 06b787f25d test(agc): refuse a mask with an uncleared HTILE key 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 764f0ace02 test(agc): exercise native HTILE producers and clear refusals 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 7d0dd69f0a feat(agc): import completion-proven native HTILE clears 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 99e6003098 feat(agc): prove complete tracked driver store coverage 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 5fec3f600b test(agc): exercise completed native HTILE clears 2026-10-15 14:00:57 +02:00
Adrià b3f9f89e62 Merge pull request #5604 from babyhuey/fix/agc-geometry-vgpr-count
fix(agc): accept geometry programs with fewer GS and ES input VGPRs
2026-10-15 13:59:30 +02:00
AlxcBTW 139e3b86ed fix(agc): route native-owned depth binds before the HTILE read and store-back
A multisampled depth target is created as, or already is, the native depth owner, and a target whose HTILE overlaps a resident depth guard aliases one. Neither may have its HTILE read or rewritten by the generic store-back: the expanded words would be a guest write over the owner's range. DepthSurfaceView decides this before the store-back, which still runs before GpuMutex() and the surfaces mutex are taken. NativeMultisampleDepth binds the owner and a single-sample alias of its HTILE and checks the words stay untouched.
2026-10-15 13:55:39 +02:00
Adrià 23dcb82499 Merge pull request #5648 from Amoenus/codex/buffer-resource-vcc-tuple
fix(shader): accept buffer resource tuples ending in VCC
2026-10-15 13:55:14 +02:00
AlxcBTW cc022df348 fix(agc): take a slice of a depth array from its own HTILE only when its words are uniform
A fill or clear the driver recognizes over an HTILE drops the range's last-read generation, so the
next bind reads the words and stores them back even when the write tracker did not see the fill's
stores. A depth view of slice 1 or later reads the HTILE at its own address
(DB_HTILE_DATA_BASE + slice * HtileMetadataBytes); the HTILE word layout is only modelled for slice 0,
so such a slice takes the clear and the store-back only when all its words are equal and keeps its
fill-time fast clears otherwise. DepthTarget::slice carries DB_DEPTH_VIEW SLICE_START.

agc_driver_depth_fast_clear_submit: an unrecognized kernel clears the HTILE on two frames in a row and
both clears are taken; slice 1 with words that are not all equal is refused and stored back untouched;
slice 1 with equal words takes the clear. agc_driver_graphics checks the decoded slice.
2026-10-15 13:53:50 +02:00
AlxcBTW 3e61fcf1f9 fix(agc): read and store back the whole pipe-aligned HTILE outside the surfaces lock
The bind-time HTILE read covered one word per 8x8 tile from DB_HTILE_DATA_BASE, but main models the
HTILE as the pipe-aligned SW_64KB_Z_X metadata (HtileMetadataBytes, the extent HtileFillCovers takes):
at 1920x1080, 1856 of the 32400 tile words lie past the first tiles*4 bytes, so they kept ZMask 0
after a store-back. The read and the store-back now cover the whole metadata and run before the
surfaces mutex is taken, since both wait for recorded work over the range. The tests' HTILE arrays
hold the whole metadata.

PPSA25344 (Unreal Engine 5) decodes its depth through HTILE in its Nanite depth export after the
depth prepass and takes ZMask 0 as a tile holding the clear value; the new
agc_driver_depth_fast_clear_submit case checks that a draw after a fast clear leaves every word
expanded.
2026-10-15 13:53:50 +02:00
esatturan 4ddff7c6e5 fix(agc): take depth fast clears from HTILE written by any kernel 2026-10-15 13:53:49 +02:00
Adrià fdea36b836 Merge pull request #5524 from Amoenus/codex/native-depth-allocation-retirement
fix(agc): retire fully released native depth owners
2026-10-15 13:50:13 +02:00
Adrià 6ea62f9b40 Merge pull request #5364 from MarcZX100/marc/trace-draw-key-misses
feat(agc): trace draw-key cache misses
2026-10-15 13:41:58 +02:00
Adrià 5050a23f38 Merge pull request #5473 from MarcZX100/type0-recompiler-followup-4779
fix(shader): accept TYPE=0 images during materialization
2026-10-15 13:37:52 +02:00
Adrià 821c69e504 Merge pull request #5509 from billythemenace2/fix/shader-cube-tsharp-2d-access
fix(shader): read cube T#s through DIM 2D image_sample and image_load as face 0
2026-10-15 13:25:34 +02:00
Adrià 39d3ae13eb Merge pull request #5304 from tv7/fix/stencil-ref-export-unused
fix(agc): drop an unused stencil test value export from draws without a stencil test
2026-10-15 13:24:56 +02:00
Adrià 589da7661a Merge pull request #5213 from ivica00/fix/agc-sync-sample-dumps
fix(agc): publish occlusion counts before the ready marker
2026-10-15 13:24:22 +02:00
Adrià 0f0ca7b544 Merge pull request #5200 from nikowolf123/fix/agc-blend-reversed-component-order
feat(agc): blend into color targets with a reversed component order
2026-10-15 13:24:08 +02:00
Adrià f0c6c9e7ee Merge pull request #4794 from NFSS10/nfss10/fix_bendy_and_the_ink_main_menu
fix(libSceAgcDriver): flush pending results at staged-clear sampled reads
2026-10-15 13:23:26 +02:00
Adrià FranchandClaude d22872b19d test(agc): register the other-family import-watch test on Windows only
The settle queue on another family is only created under _WIN32, so on
Linux the test always skipped with a reason check_skips does not accept
and the linux job failed on every main build since #6060.

Co-Authored-By: Claude <[email protected]>
2026-10-15 13:11:32 +02:00
Adrià Franch 63c46c6ac7 refactor(agc): drop no-op temporary in drawRegisterKey 2026-10-15 13:06:33 +02:00
MarcZX100 ee0eb0ff8a fix(agc): mix shader identity into trace key 2026-10-15 13:06:28 +02:00
MarcZX100 de2ddda453 feat(agc): trace draw-key cache misses 2026-10-15 13:06:28 +02:00
Adrià FranchandClaude 3e3c3bfed1 test(agc): name serialization version 30 in the reversed-order blend fixture message
Co-Authored-By: Claude <[email protected]>
2026-10-15 13:01:37 +02:00
Adrià FranchandClaude 6a523c1378 style(agc): drop the code comment from the stencil export decode
Co-Authored-By: Claude <[email protected]>
2026-10-15 12:51:37 +02:00
tv7andClaude Opus 5.5 ab41871622 fix(agc): keep the stencil export on devices with VK_EXT_shader_stencil_export
Dropping an unused stencil reference export changes the pixel variant key, so
a device that has the extension would compile a second variant and pipeline
for a shader drawn both with and without a stencil test. Only a device that
lacks the extension needs the drop, so the draw decode now checks the device's
capabilities first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:51:31 +02:00
NikoandClaude Opus 5.5 0bf89cd30d test(agc): cover moving the export into a reversed-order blend factor
TranslateReversedBlend may write 1 into a channel of the first color
whose source factor is ONE and take that channel's export into the
factor through the second color, when one second color cannot carry
both the source and the destination factor. None of the blends in
agc_driver_reversed_order_blend took that route, so no GPU test ran it.

The test now also blends 0x61010504 (SRC_ALPHA + ONE_MINUS_SRC_ALPHA,
alpha ONE + ONE), whose alpha channel is routed that way, into both
formats with both reversed swaps, and compares it with the exact blend
and bit for bit with the same draw into a SWAP_STD target. It passes on
an RTX 5080 and lavapipe. With 9a8816126's shader-computed factors it
fails on the RTX 5080: 160 where SWAP_STD stores 159.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:51:27 +02:00
NikoandClaude Opus 5.5 c434467f6c fix(agc): form reversed-order blend factors from copies of the export
The reversed-order blend computed the factors Vulkan cannot apply per
channel in the pixel shader (1 - x in fp32, a clamp for UNORM targets
and, when both positions needed it, a premultiplied export) and passed
them to the blend as a dual-source second color. A plain blend converts
the export once and forms 1 - x and the products from that converted
value, so the two paths can round differently. On UNORM8 the difference
reaches one step per substituted factor: an Intel iGPU stored 161 where
the exact blend is 159.75 for SRC_COLOR + ONE_MINUS_SRC_COLOR with an
export of 0.5 over 192 (160 through SWAP_STD), and on an RTX 5080 and
lavapipe the split path differed from the same draw into a SWAP_STD
target by up to 2 steps on other inputs.

The pixel shader now only copies values. Each channel of the second
color is the exported alpha, the channel's own export or the constant 0
or 1, and a channel of the first color whose source factor is ONE may
become 1 with its export moved into the factor. Every factor, 1 - x and
product comes from the blend through SRC1_COLOR, SRC1_ALPHA and their
ONE_MINUS forms, applied to copies of the same export values that the
first color carries. TranslateReversedBlend searches for Vulkan factors
and copy routes that reproduce each channel's guest factors and throws
for combinations no routing reproduces, such as ONE_MINUS_SRC_ALPHA in
the alpha equation next to SRC_COLOR in the color equation: of the 1995
factor combinations the shader used to compute, 932 are routed and the
others throw again, as on main. GT7's 0x65010504 is among the routed
ones. The code is now four 2-bit routes for each color, the same for
every format, and the post-pass emits no arithmetic.

agc_driver_reversed_order_blend also draws each case into a SWAP_STD
target, which Vulkan blends alone, and requires identical stored bits;
the comparison with the exact blend keeps its 1-step tolerance.
agc_driver_graphics checks every factor combination TranslateReversedBlend
accepts against the guest equations and that the post-pass adds no
arithmetic instructions.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:51:27 +02:00
NikoandClaude Opus 5.5 16ea32c97d feat(agc): blend into color targets with a reversed component order
8_8_8_8 and 16_16_16_16 targets with COMP_SWAP 2 or 3 keep the exported
alpha in their first channel and red or blue in their fourth, so a plain
Vulkan blend would run the alpha equation on a color channel. Such draws
threw "blending into a color target with a reversed component order is
not implemented" (Gran Turismo 7, #4782).

The AMD SI and CIK register references describe CB_TARGET_MASK in the
order of components after blending and before COMP_SWAP is applied, and
RADV programs CB_BLENDn_CONTROL without regard to the swap while it
renders R4G4B4A4, B4G4R4A4, R5G5B5A1 and B5G5R5A1 through SWAP_STD_REV
and SWAP_ALT_REV and passes the CTS blend tests on Navi10. The color
block is therefore taken to blend in export order: the alpha equation
and source-alpha factors use the exported alpha and the destination
alpha is the first channel.

TranslateReversedBlend keeps the factor pairs Vulkan applies per channel
in the pipeline. Other source factors are computed by the pixel shader
from its MRT0 export (clamped for UNORM targets, as BLEND_CLAMP says)
and handed to the blend as a dual-source second color, which the
fragment output post-pass adds at location 0 index 1; when both
positions need it, the export is premultiplied by its source factor.
The code is a pipeline specialization, serialized in request version
26, and stays out of the prepared shader key.

sRGB, SNORM and integer targets, constant and second-source factors,
destination alpha in the color equation, destination factors the two
equations do not share, different color and alpha operations, MIN or
MAX with factors other than ONE, other color exports when the shader
computes factors, and devices without dualSrcBlend still throw, now
with the blend control, mapping and format in the message.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:51:27 +02:00
fdfawef324andCodex 21dd7b06bc test(agc): check draws with an unused stencil reference
Exercise ALWAYS with KEEP and INVERT using the existing pixel program and complete color and stencil readbacks. Keep dependent comparisons and replacement operations behind the existing native extension refusal.

Co-Authored-By: Codex <[email protected]>
2026-10-15 12:51:25 +02:00
fdfawef324andCodex 3490838653 fix(agc): omit reference-independent stencil exports
Co-Authored-By: Codex <[email protected]>
2026-10-15 12:51:24 +02:00
tv7andClaude Opus 5.5 ac50b9869d fix(agc): drop an unused stencil test value export from draws without a stencil test
A pixel shader with DB_SHADER_CONTROL.STENCIL_TEST_VAL_EXPORT_ENABLE needs
VK_EXT_shader_stencil_export, which NVIDIA's driver does not offer. In a draw
without a stencil test the exported value has no effect, so the draw decode
drops the export there. On a device without the extension, the pixel shader is
no longer prepared when its ABI is resolved, where the draw's stencil test is
not known yet; it is prepared at its first draw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:51:17 +02:00
Adrià FranchandClaude 03401459f9 perf(agc): pipelined draws and exact draw write ranges on by default
Queue 0 now pipelines draw commits unless APS5_PIPELINED_DRAWS=0, and draw write ranges use the exact
color, DCC, CMASK, depth and stencil sizes unless APS5_EXACT_DRAW_WRITES=0. The base tests now run the
pipeline; agc_driver_pm4_failure_inline and agc_driver_draw_cache_reuse_inline keep the inline path
covered.

Co-Authored-By: Claude <[email protected]>
2026-10-15 12:13:26 +02:00