scePadOpen returned the standard pad's handle for a special port
(type 2) as well, and scePadGetHandle found it there. Both ports then
read the one input queue, so a press queued between two frames could be
drained by the special port's read and never reach the standard port.
PPSA16827 (Harmony's Odyssey) opens both ports for the initial user and
reads both every frame, also polling controller information and device
class data for the special one.
Special ports now return DEVICE_NOT_CONNECTED (0x80920007) from
scePadOpen, as scePadOpenExt already does because the host has no
special controller, and scePadGetHandle has no handle for them.
TechnicalDebt's scePadOpenExt entry now covers both calls.
guest_pad opens a special port before and after the standard one and
expects DEVICE_NOT_CONNECTED, and DEVICE_NO_HANDLE from scePadGetHandle
for the special port while the standard handle stays valid. It fails on
main.
PPSA16827 over 130 s of its title screen: 6812 scePadRead, 3408
scePadGetControllerInformation and 3406 scePadDeviceClassParseData calls
before, two reads of the same queue per frame; 2702 reads, one
information call and no parse calls after.
Elden Ring Nightreign (PPSA25380) imports the function, which no library
exported, so the title failed to load. The option is ORed into the buffer
attribute and a null attribute throws. Options other than 0 and 8 still
throw when the buffers are registered.
`v_movrels_b32`, `v_movreld_b32`, `v_movrelsd_b32`, `v_movrelsd_2_b32`
and `v_swaprel_b32` lowered to a compare-and-select chain over every
register from the base to the program's last allocated register, so a
program addressing 154 registers 104 times turned 3176 ISA words into
649,515 SPIR-V words that Intel's compiler did not finish. The registers
from the lowest relative base up now live in a function-scope array per
invocation (`LoadVectorWindow`/`StoreVectorWindow`), so an indexed access
is one load or store; plain accesses to those registers go through the
same array, DPP-modified relative writes keep their `DppUpdateU32` merge,
an index past the window reads 0 and drops its write, and programs
without relative addressing are unchanged. The same program recompiles
to 392,333 words with 4,992 selects instead of 32,383.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
mingw's fprintf writes an unbuffered stream a character at a time and
holds the stream's lock for the whole line. The APS5_LOG_* lines that
carry a RecompileRequest ("Shader ... could not be prepared after
registration", 15-20 KB each) took one WriteFile per character, and every
other thread writing to stderr waited behind them, guest calls that log
included. Demon's Souls (PPSA01342 v1.005, Windows) stops on a black
screen after two frames on main: a BPE job worker waits for the stderr
lock in sceSaveDataDirNameSearch's trace while the shader preparation
pool prints its dumps, so GameCoreLoop never finishes a frame.
The log macros now format the line into memory and write it with one
fwrite, as Driver::reportSkip does since 8cf2f6580. The UCRT writes an
unbuffered stream's fwrite as one even-length block and the last byte,
so a line takes at most two writes on Windows and one on Linux.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceKernelGetOperationMode returned 0 for both values, which were
unknown. A payload on a PS5 (firmware 13.60) reads mode 2 and submode 0;
nothing past the two ints is written and the result register holds no
status, so the function now returns nothing. PPSA12544 logs both values
and ignores the result.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Hollow Knight Silksong (PPSA12544) imports libSceAgc NID vieBRwlh1Lw
(#699). Its name is unknown: it is not in aerolib, and the
sceAgcUpdateInterpolantMapping label other projects give it hashes to
SbuY2jN+axQ.
OpenAGC (src/game_compat.c at 3c7e807, sceAgcUnknownVieBRwlh1Lw) reads
it from FW 11.60 as the dbOlWdppb4o transform with the same (regs, gs,
ps) arguments, without the identity tail: it writes one register per
pixel shader input, none for a pixel shader without inputs, and rejects
a null pixel shader. It now shares the dbOlWdppb4o path and throws for
the rejected arguments.
For is_f16 1 and 3 inputs whose default_value and default_value_hi
differ, OpenAGC takes DEFAULT_VAL from default_value_hi, while KytyPS5,
sharpemu and dbOlWdppb4o here take it from default_value; these inputs
throw. On every other input the dbOlWdppb4o values equal OpenAGC's.
agc_interpolant_mapping runs the dbOlWdppb4o vectors and OpenAGC's
enhanced-mapping vectors through it.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
agc_driver_f32_denormal_flush fails on RADV RENOIR (Mesa 26.2.4):
lane 20 no float mode v_fma_f32 v14, v4, v5, v6 is 0x00800000, expected 0x00ffffff
The driver lowers Fma to a multiply and an add: the compiled shader has
v_mad_f32 and no v_fma_f32. The product 0x1fffffff * 0x1fffffff is below
2^-126 and is flushed before 0x00800000 is added. Lane 20 is the only
row with a tiny product and a non-zero addend. v_fma_f32 and v_fmac_f32
fail on it in all three float modes; every other check passes.
When both return that sum, the two values are not checked. FmaRounding
already leaves out its fused forms on a device that splits fma.
sceKernelGetModuleInfoFromAddr found the size of the image's .eh_frame
on every call by walking all of its CIE and FDE records, checking each
against every PT_LOAD header. The guest libc's unwinder calls it for
each frame it unwinds, so a title that unwinds often walked its whole
.eh_frame hundreds of times per second.
The tables read from a .eh_frame_hdr are now kept per header address
and reused while the image stays loaded. The cache is dropped whenever
dl_iterate_phdr reports that an object was unloaded (dlpi_subs), so an
address reused by another image is read again.
guest_module_info queries a module twice and expects the same tables,
then unloads it, loads it again and expects tables of the same size at
the same offset in the new image.
PPSA16827 (Harmony's Odyssey), title screen, over 500 calls per second
counted under gdb, which slows the title: the process used 9269 CPU
samples per 10 s, 53.7% of them in this walk, and 3306 with this change,
3.2% in the lookup. The title still runs at 27 FPS; its frame rate is
limited elsewhere.
Rows that run the same kernel at the same wave size compile the same
pipeline, so each part now takes whole groups of them, and the test is
split into fourteen parts. Each shader is compiled once per CI run
instead of in up to three parts at once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA30601 (Resonance: A Plague Tale Legacy) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds a TechnicalDebt entry.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
On main asin(2.0) returns 0x7ff8000000000000 and sets errno to 33;
FreeBSD msun (lib/msun/src/e_asin.c) returns 0xfff8000000000000 and
never sets errno. asin now handles |x| > 1 itself with quiet
comparisons, so a NaN input still raises no exception. For |x| <= 1
and for NaN the host function is still called.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Surround Sound Studio (PPSA99051), catalog build on main a11c8f7f with
the flat-interpolation fix, stops 16 s in, before its first frame
(orishamir, #3581 comment 6109839314):
sceAudioOutSysGetHdmiMonitorInfo not implemented
The call takes (type, out, size); out must be non-null, size exactly
0x180 and type 1 (HDMI) or 0x10 (sainsaji/PS5-Audio-Passthrough-Research
c3be9c2a, docs/FINDINGS.md section 3 and AGENTS.md:25, firmware 12.70).
Titles read the monitor name at +0x0B, the descriptor count at +0x94 and
8-byte descriptors from +0x98 (same, FINDINGS.md hardware log item 1 and
sample-app/src/platform/ps5/bitstream_out.cpp:92-128).
Audio reaches the host through SDL as PCM and there is no EDID, so type 1
with a 0x180-byte buffer reports a sink without a name or descriptors:
the buffer is zeroed and 0 is returned. Surround Sound Studio's
Passthrough page then lists no formats; EVO Player's code treats an empty
list like a negative return. A null buffer returns 0x80260004, as the
other AudioOut calls do. Type 0x10, other types and other sizes throw:
their results and error codes are not known.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
v_cvt_i16_f16 with mul:2, mul:4, div:2 or clamp in the VOP3 encoding
stops the recompiler with "VOP3 source modifiers are not implemented".
On gfx1036 (Radeon 610M) the result is identical with and without
mul:2, mul:4, div:2 and clamp combined with mul:2, for all 66 measured
inputs; clamp on its own is not a measured case.
The decoder now accepts omod and clamp on v_cvt_i16_f16 and drops them,
as measured. Clamp without an output multiplier is accepted by the same
rule: clamp with mul:2 gives the same hardware result as mul:2 alone.
Matches 528 of 528 rows in two float modes, 0 differing.
v_cvt_u16_f16 is not measured and stays refused.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
PPSA07411 (Resident Evil 4) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds one test and a TechnicalDebt entry.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
#2072 taught the SRT evaluator SLessThan32, but IsRuntimeUniformOp still
left it out, so the runtime validator rejected any descriptor dword computed
through a signed comparison before the evaluator could compute it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
munmap and sceKernelMunmap over a range in which no page is mapped
failed: munmap returned EINVAL and sceKernelMunmap let the registry's
exception escape. Both now return 0. The console returns 0 for
sceKernelMunmap of a range it just unmapped and of a never-mapped
address, and EINVAL only for a zero length, as measured by prosper's
console oracle (kernelx.golden.tsv, kx_fmem_unmap_again,
kx_fmem_munmap_unmapped).
The other half of #3196, a range with an unmapped page in the middle, is
already fixed on main by 04ed61957; the test covers both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Windows, real thread stacks that exist before the guest arena is
reserved can sit near the arena top, so the AMM range correctly lands
9-60 GiB below it and the 1 GiB bound failed about 1 run in 10. The test
now requires that no free 64 GiB window exists above the AMM range.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Broken Sword Reforged (PPSA21480) calls scePadSetVibrationMode(handle, 3) after
scePadOpen and treats a failure as fatal (ps5_controls.cpp:19 "Sony call failed
with code 80920001"). Modes up to 3 are accepted, 4 and above stay invalid.
Co-Authored-By: xXPBSXx <[email protected]>
scePthreadRwlockUnlock called unlock_shared on the host mutex whenever the
caller was not the writer, which is undefined behaviour for an unlocked rwlock
or one write-locked by another thread. Track the reader count and return
EPERM like FreeBSD libthr when the caller does not own the write lock and no
read lock is held.
Dying Light 2 (PPSA02262) imports sceKernelAioSetParam (9WK-vhNXimw) from
its eboot. In #1794 tv7 reported on main b5f5362d3 + #2129 (2026-10-10):
FAIL: unresolved ELF import -q-vbO859Tw from libSceVideoOut.prx
with "12 other imports are still unresolved on `main`. In the eboot,
`-q-vbO859Tw`, `GTfJ64qFCPw`, `vwtVpHQKelI` (no known names),
`sceKernelAioSetParam` and `sceNpWebApi2GetMemoryPoolStats`." The import
is observed; its position in the loader queue after the nameless NIDs is
predicted.
The function fills one SceKernelAioSchedulingParam (five 4-byte fields,
20 bytes): Orbital cc408367 tools/ida/db_types.json:1103, SharpProspero
5dfdb4b0 Interop/Kernel/KernelAio.cs ("Sets every field of param at
once") and ampr_emu cfa85df3 ps5/include/sce/_fs.h agree on
(param, schedulingWindowSize, delayedCountLimit, enableSplit, splitSize,
splitChunkSize). No source gives an error code, so a null struct and
values outside SharpProspero's maximums (window and delayed count 0..128,
split flag 0 or 1, sizes up to 0x1000000) throw. The engine does not use
the settings, as sceKernelAioInitializeImpl ignores its struct; this is
recorded in TechnicalDebt.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
(cherry picked from commit e45a2b950afe594212db2764529ccae32f84be8c)
sceKernelAvailableFlexibleMemorySize and the flexible maps counted only
explicit flexible mappings, so the full 448 MiB was reported while the
title's executable and modules were loaded. A title that derives its code
and data size from the budget minus the available size got an unsigned
underflow.
The segments of the main executable and of every .guest.prx module that
the title's ELF gives permissions now count, rounded to 16 KiB pages, as
shadPS4 maps every non-system module segment as flexible memory. The
relinker's own blocks and the host system libraries do not count. The
charge ends when a module is unloaded.
Refs #2883
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
v_cvt_pknorm_i16_f16 and v_cvt_pknorm_u16_f16 with |x|, -x or op_sel in
the VOP3 encoding stop the recompiler with "VOP3 source modifiers are
not implemented", although the RDNA2 hardware executes them.
These two opcodes now use the two-source f16 modifier path of
v_pack_b32_f16: op_sel picks the high half of either source, then abs
and neg apply. Other op_sel bits, clamp and omod are still refused.
Matches 15632 of 15632 rows measured on gfx1036 (Radeon 610M) in two
float modes, 0 differing.
Co-Authored-By: Claude Haiku 5.5 <[email protected]>
Carry the additional GuestFilesystem checks from issue #3303 after its implementation landed on main. The declaration already exists on main, so keep one prototype.