A port without a matrix sent source channel n to destination channel n, so a
mono voice reached only the left channel of a stereo mix. The PS4 firmware
11.00 libSceNgs2.sprx mixes such ports, and ports whose matrix levels were
never set, through a fixed channel map instead: mono reaches both stereo
channels at -3 dB and the centre of 5.1 and 7.1, stereo folds to mono at
-3 dB per side, and wider sources fold down with 0.5 and -3 dB gains. The map
was measured for every source width into 1, 2, 6 and 8 channels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA22520 routes its title music through port matrix 0 without setting the
matrix levels, so the music rendered silent. A matrix without levels now
mixes like a port without a matrix, source channel n to destination channel
n. The console's initial levels are unknown; the assumption is recorded in
TechnicalDebt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FreeBSD vsyslog logs the complaint with LOG_ERR|LOG_CONS|LOG_PERROR|LOG_PID passed as the priority (0x23), not LOG_ERR.
Co-Authored-By: Claude <[email protected]>
ps5-opengl (PPSA99005) and ProsperoRadio (PPSA99001) import syslog
from libSceLibcInternal. Messages go to stderr with the priority, and
the format follows FreeBSD's vsyslog: %m expansion, masking of unknown
priority bits, LOG_USER as the default facility, errno preserved.
Assisted by Claude Code.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A title's descriptors are taken as never being terminals: a file or
pipe gets ENOTTY with the termios untouched, a socket gets what its
protocol answers a termios ioctl on FreeBSD (EADDRNOTAVAIL for AF_INET,
EOPNOTSUPP otherwise), and a closed or invalid descriptor EBADF.
tcsetattr gives EINVAL for an action other than TCSANOW, TCSADRAIN or
TCSAFLUSH, with or without TCSASOFT, before anything else, and EFAULT
for a null termios before the descriptor is checked; with TCSASOFT a
null termios throws, where FreeBSD's libc faults copying it. What the
console gives a title as descriptors 0 to 2 is unknown, as recorded in
TechnicalDebt.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
LibwuIonIBw registers video out event id 16, which the host never triggers because its VRR state does not change; kP2L8t3j-aM returns 0 without effect.
Keeps this branch's CONTEXT_FULL | CONTEXT_SEGMENTS read, context-first
order and bounded retry in RaiseOn, and adds #1478's ymm save fields to
both deliveries. The test keeps both phase sets; the vectors phase runs
after the continuing, selfing and looping phases and counts their
deliveries. The TechnicalDebt entry about ymm upper halves is dropped,
since #1478 preserves them.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
GuestOfflineImports still expected sceRudpGetStatus to throw not-implemented;
the implementation now returns RUDP_ERROR_NOT_INITIALIZED before init and
zeroes the status buffer after it.
v_dot2_f32_f16 rounded a.x * b.x + a.y * b.y + c once, computed with f64
TwoSums and round-to-odd. GeForce GPUs run f64 at 1/32 or 1/64 of the
f32 rate, which made it cost about 44 v_fma_f32 on an RTX 4060.
The f16 products are exact in f32, and the correctly rounded sum of
three f32 values only needs f32: two TwoSums, a round-to-odd sum of
their errors and a final add (Boldo and Melquiond, "Emulation of FMA and
Correctly Rounded Sums: Proved Algorithms Using Rounding to Odd",
IEEE TC 57(4), 2008), with round-to-odd emulated by stepping an even
rounded sum one ulp toward its error. With finite inputs, c zero or at
least 2^-100 and a result between 2^-100 and 2^127, every value involved
is zero or a multiple of 2^-123, so no driver flush can reach it. Other
inputs, and zero results, take the f64 lowering in a branch.
New test agc_driver_f32_dot2_rounding checks random, cancelling and tie
cases against an exact fixed-point sum, and the NaN, infinity and zero
rules.
Titles that link the release module libScePsml.prx failed to start
because no host library had that name; PPSA25344 links it. libScePsml
and libScePsml_debug are now built from the same source.
scePsmlMfsrGetDispatchMfsrPacket1000, which PPSA25344 imports, is
added without an implementation.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
With the 16-bit RoundingModeRTE, DenormPreserve and
SignedZeroInfNanPreserve guarantees, convert each value to the nearest
half with OpFConvert, convert the half back to f32 and, when it is
further from zero than the source, step its bits one toward zero. That is
the toward-zero half for every finite value, including subnormal results
and 65504 for values from 65520 up; infinities and the quiet NaN with
the high payload bits are kept. Other devices keep the integer
conversion.
New test agc_driver_f16_pack_toward_zero checks every half, its f32
neighbours and the midpoints to the next half, with both signs.
The integer emulation of the round-to-nearest-even float-to-half
conversion is exact but costly: a compute shader with about 3600
conversions never finished compiling on NVIDIA. When the device enables
shaderFloat16 and guarantees shaderRoundingModeRTEFloat16,
shaderDenormPreserveFloat16 and shaderSignedZeroInfNanPreserveFloat16,
it advertises Float16, RoundingModeRTE and DenormPreserve, and the
recompiler emits OpFConvert under the 16-bit RoundingModeRTE,
DenormPreserve and SignedZeroInfNanPreserve execution modes instead.
NaNs keep the emulated quiet NaN with the high payload bits. Devices
without these guarantees keep the emulation.
Graphics validation accepts the RoundingModeRTE, DenormPreserve and
SignedZeroInfNanPreserve execution modes for 16-, 32- and 64-bit floats,
so vertex and pixel shaders with a native conversion still draw.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The smallest mip levels of a tiled surface are packed together into one
block, the mip tail. A size limit decides which level is the first to
go into the tail.
For SW_64KB_Z_X, AnyPS5 used the same limit as the other 64 KiB modes.
In addrlib, that is only the case on Navi10. On every other GFX10 chip,
including the PS5's gfx1013, addrlib halves the limit for 8 and 16 bpp
Z_X surfaces: the width at both sizes, and also the height at 8 bpp.
The setting behind this is dsMipmapHtileFix (see HwlConvertChipFamily
and ComputeSurfaceInfoMacroTiled in gfx10addrlib.cpp).
With the larger limit, the tail started too early. For example, a
256x256 R8 surface with 9 levels started its tail at mip 1 instead of
mip 2, and took 131072 bytes instead of 196608. Every level was then
read and written back at the wrong offset.
GetMipTailLayout now halves the limits the same way. Only the level
where the tail starts changes; the tail slot positions stay the same.
This follows addrlib's setting for gfx1013. The console's own layout
has not been measured.
Fixes#1590
Co-Authored-By: Claude Opus 5.5 <[email protected]>