Commit Graph
4862 Commits
Author SHA1 Message Date
Adrià FranchandClaude b0afa04c77 feat(shader): implement basic f64 VALU ops
Decode and translate v_add/mul/fma/min/max/ldexp_f64, v_trunc/ceil/floor/
rndne/fract_f64, v_frexp_mant/exp_i32_f64 and the f64 <-> f32/i32/u32
conversions. f64 values stay as their raw bits (U64) in the IR and are
bitcast to double in SPIR-V, which needs the Float64 capability: the
device enables shaderFloat64 when it also preserves signed zero, inf and
NaN for 64-bit floats, and the shader declares SignedZeroInfNanPreserve 64.

Semantics measured on RDNA2 hardware (8209 inputs per op): literals are
the high dword, the 1/(2*pi) inline constant is the exact double,
omod is ignored, clamp maps NaN to +0, min/max quiet a
signaling NaN and drop a quiet one, NaN results are quiet, and the
integer conversions saturate with NaN -> 0. Truncation, rounding and
ldexp are done on the bits so they do not depend on the driver: lavapipe
returned wrong results for f64 RoundEven and Trunc, and GLSL Ldexp is
undefined past +-1024. Fma is NoContraction so RADV keeps it fused.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:52:14 +02:00
Dean Galvin b6298bf738 fix(agc): keep one storage image for a surface viewed past its last mip
The descriptors of one surface share its storage image through the
surface key, which includes the level count. A view past MAX_MIP
counts the extra levels, so its storage image was a second image of
the same memory, and the two flushed and re-uploaded each other every
frame (PPSA21564 writes level 6 of each 1920x1080 bloom chain after
building levels 1 to 5 through MAX_MIP 5 views).

A surface once viewed past its allocated levels now keeps a single
image holding the extended chain, and its other descriptors look that
image up; the allocated-level image it replaces is evicted with its
results stored. The extra levels lie in the allocation (the decode
proved that), so levels 0 to MAX_MIP keep their layout and the views
of them read the same texels.
2026-10-04 19:52:04 +13:00
Dean Galvin 3d3e687971 fix(agc): address texture views that start past the surface's last mip
PPSA21564 ends each of its two 1920x1080 RGBA16F bloom downsample
chains (MAX_MIP 5) with a compute pass that stores level 6 through a
view of levels 6..6, every frame from the PS logo on. The descriptor
decode threw for such a view.

GFX10 uses MAX_MIP only to place the levels: a level's address comes
from the levels below it, and a level in the mip tail is a fixed slot of
the tail block counted from the first tail level. A level past MAX_MIP
is addressed the same way, so when the chain extended to the view's last
level keeps every allocated level, the tail and the surface size
unchanged, the view reaches that slot inside the surface's allocation.
addrlib (GFX10, Navi10 with 16 pipes) computes the same 0x1640000-byte
layout for 6, 7, 9 and 11 levels of this surface, with level 6 in the
tail at (0, 32). The view then decodes with the extended chain over the
same guest bytes. Views whose extra levels would move the allocated
ones, such as linear chains or chains without a tail, still throw.
2026-10-04 19:52:04 +13:00
Dean b0a4a991cb Merge pull request #334 from adriadam10/feat/ds-permute
feat(shader): implement ds_permute_b32
2026-10-04 19:42:21 +13:00
Dean ec720a351c Merge pull request #437 from adriadam10/feat/vop3-qsad-mqsad
feat(shader): implement v_qsad_pk_u16_u8, v_mqsad_pk_u16_u8 and v_mqsad_u32_u8
2026-10-04 19:41:53 +13:00
Adrià FranchandClaude 7e5ce945e1 feat(libSceAudioIn): implement sceAudioInClose and throw for the unverified 0x10 format
Close releases the port and its host device; Input and Close on a port
that is capturing return BUSY. Format codes follow the PS5 SDK bindings
(SharpProspero) and KytyPS5: 1/2 S16 mono/stereo, 0x11/0x12 float.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:39:33 +02:00
Adrià FranchandClaude 29aa4f3cdf feat(libSceAudioIn): capture from the host's recording device
sceAudioInOpen validates the port and opens the default SDL recording
device in the requested format; sceAudioInInput returns one grain of
captured samples, padded with silence when the device falls behind and
keeping at most four grains of latency. Without a recording device a
port reports DEVICE_NONE in sceAudioInGetSilentState and delivers
silence at its sample rate.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:37:09 +02:00
Adrià FranchandClaude eff7af93d4 fix(shader): translate s_setreg_imm32_b32 only for round to nearest even in MODE
Any other field or value throws. The existing s_setreg_b32 no-op is
recorded under Functional technical debt instead of silent stubs.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:28:52 +02:00
Adrià FranchandClaude f994cc6ab7 feat(shader): implement s_cmovk_i32, s_version and s_setreg_imm32_b32
s_cmovk_i32 writes the sign-extended 16-bit immediate when SCC is set.
s_version is a no-op marker. s_setreg_imm32_b32 takes its value from a
literal dword and is ignored like s_setreg_b32; both are now listed as
silent stubs in TechnicalDebt.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:26:58 +02:00
Dean Galvin be3f06bfe8 feat(libSceAudioPropagation): render silence for propagated sources
sceAudioPropagationSourceRender takes the system, an array of RenderInfo
descriptors and their count: PPSA21564 and PPSA21567 pass one RenderInfo
{0x010107d6, 0x30} per call, with the source handle at +0x10, its output
buffer at +0x18, the buffer size in bytes at +0x20 and the word 2 at
+0x28, once per audio grain for each propagated source.

Without acoustic propagation a source contributes nothing, so each
output buffer is zeroed for its size. Every RenderInfo is checked first
(descriptor, a live source of this system, a non-empty output), and a
count of 0 or a format word other than 2 throws, as neither has been
observed.
2026-10-04 19:26:06 +13:00
Adrià FranchandClaude f9a074250f feat(shader): implement v_qsad_pk_u16_u8 and the mqsad ops
Decode VOP3 0x172, 0x173 and 0x175. Each op slides a 4-byte window over the
64-bit src0 and adds the byte SAD against src1 to the matching 16-bit
(pk_u16) or 32-bit (mqsad_u32) field of src2; the mqsad forms skip zero
reference bytes. Sums wrap per field, as measured on RDNA2 hardware.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:22:25 +02:00
Adrià FranchandClaude dbb76aa511 feat(shader): implement ds_permute_b32
ds_permute_b32 is the forward (scatter) counterpart of ds_bpermute_b32:
every active lane sends its data to lane ((addr + offset) >> 2) & 31 of
its wave. As measured on hardware, the highest sending lane wins, an
active lane nobody writes to gets 0 and inactive lanes neither send nor
receive. It lowers to one shuffle of the data, address and EXEC bit per
source lane, using the same wave base as ds_bpermute_b32.

Co-Authored-By: Claude <[email protected]>
2026-10-04 08:19:43 +02:00
Adrià FranchandClaude 5c09d039bb perf(shader): index ValidateProgram by value and block id
Co-Authored-By: Claude <[email protected]>
2026-10-04 08:18:51 +02:00
Dean 870bdd814f Merge pull request #373 from MichonGoddijn231849/fix/replaced-device-shadows
fix(agc): a replaced device's unit shadows leave the registry
2026-10-04 18:49:42 +13:00
Dean a874079ac6 Merge pull request #422 from MichonGoddijn231849/perf/graphics-failure-memo
perf(agc): memoize source failures of draw stages as for compute
2026-10-04 18:49:25 +13:00
Dean 50eafda4ce Merge pull request #424 from MichonGoddijn231849/perf/template-rebind-moved-buffers
perf(agc): draw templates rebind moved read-only buffers and data words
2026-10-04 18:49:08 +13:00
Dean 7b64e262d8 Merge pull request #427 from RomainROCH/codex/fix-wide-string-precision
fix(libc): count wide string precision in output characters
2026-10-04 17:50:53 +13:00
Dean Galvin 584c5bc590 perf(agc): wait for a pending key fill before materializing a register DCC clear
The first draw into a target whose DCC keys hold the register clear code
materializes the clear. The GPU clear of the resident image refuses while a
recorded write to the keys is still pending, so whenever the title's own key
fill had not run yet the clear went the CPU way: the clear texels stored
into guest memory (16 MiB for PPSA21564's normal G-buffer) and the image
uploaded again. With the occlusion dumps no longer draining the device, the
fill is usually still pending at that draw, and that was every frame of
PPSA21564's level.

The draw now waits for the recorded writes of the key range alone, checks
the keys again, and clears on the GPU when they still hold the register
code, as it did when the fill had already landed.
2026-10-04 16:17:09 +13:00
Dean Galvin 2596f8c0ad perf(agc): record occlusion counter dumps on the GPU
Every ZPASS_DONE counter dump drained the device so the CPU could add up
the occlusion queries of the finished batches and store the running total.
PPSA21564 dumps around each occlusion-tested pass: about 1.5k drains per
10 s at its title screen, and in a level's early passes four drains a frame
that took 5.6 s of every 10 s of the graphics worker.

The running total now lives in a small buffer the GPU updates in batch
order. A batch still ends its occlusion query at submit; a query that saw
draws is remembered, and its pool is kept alive until it is folded. A dump
ends the open batch's query, copies the remembered results next to the
total, adds them with a one-thread compute shader that also stores the 16
DB counters into the dump's host import, and begins a fresh query for the
rest of the batch. The dump is ordered with the work around it like any
other GPU store, noted as a pending write and stamped. More than 64
remembered results are folded at a submit. Query pools are recycled.

A dump into memory the GPU cannot see, under a pending copied write-back
or over a label the CPU stores at a completion falls back to the drain,
which settles the remembered results on the CPU. Without buffer device
addresses the counting stays on the CPU.
2026-10-04 16:17:09 +13:00
Dean 33a2f907f4 Merge pull request #460 from oneandonlydean/perf/agc-gpu-mesh-indirect
perf(agc): draw mesh-stage indirect draws on the GPU
2026-10-04 16:15:58 +13:00
Dean 2cb95dab12 Merge pull request #452 from SP4C3B4R-8/fix/scissor-window-offset
fix(libSceAgcDriver): accept scissors that apply the zero window offset
2026-10-04 15:48:01 +13:00
Dean Galvin fb55cb2c0e perf(agc): draw mesh-stage indirect draws on the GPU
A mesh program took its draw's index count from push constants, so an
indirect mesh-path (NGG) draw needed the CPU to read its record first,
waiting for the GPU to finish everything recorded before. In PPSA21564
that was about 170 waits per 10 s at the title, menu and level (about
1 s), and one per frame in the intro (2.2 s per 10 s).

The two free mesh push dwords now carry the device address of an argument
record (a VkDrawMeshTasksIndirectCommandEXT followed by the index count
and first index). When the address is set, the prologue takes the index
count and the first index from the record (the new MeshArgument IR value,
a load through a physical storage buffer pointer) and offsets its index
reads by the first index; a direct draw leaves the address 0 and draws as
before. Mesh modules declare the physical storage buffer capability for
it, and the driver's SPIR-V validation accepts the extension in mesh
modules.

An indexed mesh draw with one record that patches no user SGPR now stays
on the GPU. A one-thread compute pass (Graphics/shaders/MeshArguments.comp)
turns the record, read in place from its host import, into the draw's
argument record: the groups and instances of vkCmdDrawMeshTasksIndirectEXT
and the index count and first index the mesh program reads, with the CPU
path's rules (count clamped to the index buffer, nothing for an empty
record or past the device's group limits). The index buffer descriptor
covers the whole buffer and the program offsets by the first index. When
the records cannot be read in place, the CPU reads them and fills the
same argument record (ResolveMeshArguments).
2026-10-04 15:45:56 +13:00
Dean dca710d602 Merge pull request #465 from oneandonlydean/fix/agc-cross-queue-submission-order
fix(agc): run a wait-free submission of another queue after queue 0's earlier submissions
2026-10-04 15:45:30 +13:00
Dean 26e7783483 Merge pull request #457 from oneandonlydean/perf/shader-cache-version-inputs
perf(shader): hash only the recompiler's inputs into the shader cache version
2026-10-04 15:45:12 +13:00
Dean 2ccd3d7b56 Merge pull request #440 from oneandonlydean/feat/agc-fan-gs-input
feat(agc): take triangle fans as NGG geometry shader input
2026-10-04 15:44:54 +13:00
Dean 3e23099fbb Merge pull request #472 from adriadam10/fix/shader-memory-test-page-read
test(agc): keep shader memory test tables inside one guest page
2026-10-04 15:41:47 +13:00
Dean 0bd34077b4 Merge pull request #455 from arreina/pr/libatrac9-bounds
fix(audio): bound ATRAC9 decoding to the superframe
2026-10-04 15:41:29 +13:00
Dean 837bb8fe96 Merge pull request #438 from adriadam10/feat/vop3-div-fixup-f16
feat(shader): implement v_div_fixup_f16
2026-10-04 15:41:11 +13:00
Dean bbfb3c2b5c Merge pull request #242 from adriadam10/fix/nid-dynstr-suffix-sharing
fix(nid): share string suffixes when rebuilding .dynstr
2026-10-04 15:40:53 +13:00
RomainROCH 5211ba115b fix(libc): count wide string precision in output characters 2026-10-04 04:31:26 +02:00
Dean e006f64237 Merge pull request #284 from SP4C3B4R-8/fix/replaced-device-host-imports
fix(libSceAgcDriver): destroy host imports of a replaced Vulkan device
2026-10-04 15:13:54 +13:00
Dean e7eabe5048 Merge pull request #282 from SP4C3B4R-8/fix/vulkan-prefer-discrete-gpu
fix(libSceAgcDriver): prefer a discrete GPU over the first suitable device
2026-10-04 15:08:45 +13:00
Dean e84b558bf1 Merge pull request #462 from oneandonlydean/fix/agc-own-store-write-watch
fix(agc): consume the write-watch faults of the driver's own CPU stores
2026-10-04 15:01:48 +13:00
Dean 396b282315 Merge pull request #339 from DotDebian/feat/cpu-time-clocks
feat(libkernel): support the CPU-time clocks in clock_gettime and clock_getres on Windows
2026-10-04 14:21:40 +13:00
Dean e6505d8a93 Merge pull request #312 from RomainROCH/codex/fix-save-memory-metadata
fix(savedata): report memory metadata write failures
2026-10-04 14:13:01 +13:00
Dean 7384588c35 Merge pull request #411 from MichonGoddijn231849/fix/writelane-ignores-exec
fix(shader): v_writelane_b32 ignores EXEC
2026-10-04 14:06:16 +13:00
Dean d77b96fd44 Merge pull request #403 from MichonGoddijn231849/perf/pending-image-index
perf(agc): index the pending storage images by guest range
2026-10-04 14:06:00 +13:00
Dean deb7e0dfff Merge pull request #363 from DotDebian/test/sopk-cmpk-compares
test(shader): cover the s_cmpk compares and count them as tested variants
2026-10-04 14:05:04 +13:00
Dean ad473fa569 Merge pull request #389 from DotDebian/feat/mimg-sample-d-cl-o
feat(shader): decode image_sample_d_cl_o
2026-10-04 14:04:47 +13:00
Dean 0207f9ca9a Merge pull request #388 from DotDebian/fix/mimg-sample-lod-clamp
fix(shader): let image samples clamp their LOD on devices with shaderResourceMinLod
2026-10-04 14:04:31 +13:00
Dean 0df090c30b Merge pull request #386 from DotDebian/feat/vop3p-integer-dot
feat(shader): implement the integer dot products
2026-10-04 14:04:14 +13:00
Dean ea07493147 Merge pull request #372 from DotDebian/feat/shader-s-wakeup
feat(shader): decode s_wakeup as a no-op
2026-10-04 14:03:57 +13:00
Dean b19e9761fa Merge pull request #348 from julienlgy/feat/lib-sce-audio3d-port-close
feat(libSceAudio3d): add missing sceAudio3dPortClose stub
2026-10-04 14:03:40 +13:00
Dean 1137cffb72 Merge pull request #429 from RomainROCH/codex/fix-rfc3339-offsets
fix(rtc): reject invalid RFC 3339 timezone offsets
2026-10-04 14:03:23 +13:00
Dean 1964aad443 Merge pull request #428 from RomainROCH/codex/fix-posix-semaphore-limits
fix(libkernel): enforce POSIX semaphore count limits
2026-10-04 14:03:06 +13:00
Dean 12db9a8fcf Merge pull request #420 from MichonGoddijn231849/fix/ajm-batch-job-size
fix(ajm): a decode job fits the 64-byte batch titles allocate
2026-10-04 14:02:48 +13:00
Dean dfac4ab1ec Merge pull request #412 from arreina/pr/pixel-position-export
fix(shader): reject position exports without vertex input info
2026-10-04 14:02:31 +13:00
Dean e656baf20b Merge pull request #398 from Pouare514/fix/libc-fopen-enoent
fix(libc): return NULL with ENOENT for missing files in fopen
2026-10-04 14:02:14 +13:00
Dean d0bec2e448 Merge pull request #378 from DotDebian/fix/posix-file-errno
fix(libkernel): return -1 and set errno from the POSIX open, stat, unlink and rmdir
2026-10-04 14:01:57 +13:00
Dean a6cdfa1c7f Merge pull request #352 from arreina/pr/savedata-delete-dir-name
fix(savedata): reject invalid directory names in sceSaveDataDelete
2026-10-04 14:01:40 +13:00