lseek on a non-directory descriptor no longer takes the directory table lock when no directory is open, and a listing is read under the descriptor's own lock. SEEK_CUR with offset 0 only reports the position, and an overflowing SEEK_CUR offset reports EOVERFLOW.
With f16 rounding toward -infinity, v_fma_mixlo_f16 and v_fma_mixhi_f16
gave +0 for an exact cancellation such as 1.0 * 1.0 + -1.0, because the
f64 sum is computed to nearest. RDNA2 gives -0 there, as IEEE 754 does
for an exact zero sum rounded toward -infinity, measured on gfx1036 in
#2631. An exact zero sum now gives -0 in that mode unless both the
product and the addend are +0. A nonzero result that rounds to zero
keeps its sign, so a tiny positive sum still gives +0.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The f16 forms of v_fma_mix threw for any FLOAT_MODE with an f16 rounding
other than to nearest even. ps5-opengl's shaders run with FLOAT_MODE
0xcc, f16 rounding toward zero with f16 denormals kept, so PPSA99005
stopped at its first draw (#2631).
The exact product-sum, already computed in f64 with round to odd, is now
rounded once in the mode's direction: scaled by the f16 step at its
exponent, truncated, floored or ceiled, and scaled back. A result beyond
65504 becomes infinity or 65504 as IEEE 754 gives for the direction. On
RDNA2 (gfx1036) -1.5 * 2^-24 + 2^-126 gives 0x8002 with round toward
-infinity, and this gives the same. Flushed f16 denormals still throw.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review follow-up to the 8_8 SWAP_ALT blending. The second channel of
such a target holds the guest's alpha. Vulkan applies the green blend
constant to it for CONSTANT_COLOR and ONE_MINUS_CONSTANT_COLOR, where the
guest's alpha equation uses the alpha constant. Decoding now throws for
these factors on a SWAP_ALT 8_8 target, unless the equation is MIN or
MAX, which ignore factors.
The second pass of a split draw runs every stage again, not only the
pixel shader, so a vertex or geometry stage that writes memory would
write twice. The memory-write check (now ShadersWriteMemory) covers all
the draw's stages.
A shader preparation transaction took the global writers lock when it
was constructed and kept it to its end. ResolveShaderAbi, reached from
sceAgcCreateInterpolantMapping and sceAgcLinkShaders, compiled its
variants inside such a transaction, so every game thread creating or
linking shaders waited behind one compile: Uncharted's stalled frames
spent about half a second each in shader registration.
The root transaction now takes the lock on its first Read, Edit or
Hold. ResolveShaderAbi prepares the variants before reading the
prepared state when its ABI was not committed yet. Registry
publication holds the lock as before: PublishRegisteredShader holds
it, and RegisterShader holds it before the driver mutex, so the lock
order is unchanged. Commit takes no lock: a transaction with changes
already holds it.
Propagation: Paradise Hotel (PPSA15878) does not load on main: its
executable imports 15 PS VR2 functions that no library exports, the
first reported being sceVrTracker2GetPlayAreaOrientedBoundingBox
(snYs7Nf-RKk). Declare the nine libSceHmd2 reprojection and gaze
exports, three libSceVrTracker2 exports and three scePadVrController
trigger effect exports, without parameters, as throwing stubs. Names
come from the aerolib NID list.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on a PS5 (firmware 13.60): sceSysmoduleIsLoaded,
sceSysmoduleLoadModule and sceSysmoduleUnloadModule with id 0, and the
Internal and InternalWithArg calls with id 0 or 0x80000000, return
0x805A1000 and leave the WithArg result untouched. They threw.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The empty-path utimes check restores the working directory's write time
afterwards and requires the restore to succeed. With MinGW,
std::filesystem::last_write_time fails with EACCES when setting a
directory's time (a file's works), so guest_filesystem aborts there on
Windows. The restore stays, only its result is no longer checked.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
inet_pton and inet_ntop no longer call the host resolver library, whose
accepted forms and output differ from the guest's (leading zeros,
zone ids, IPv4-embedded printing).
(cherry picked from commit 058d808ae7)
Two catalog titles stop on the absent libSceLibcInternal export reallocf
(YMZO9ChZb0E) on main 0f863c10:
- PPSA97510 PSXS5 2.2.0
- PPSA98510 SwanStationPS5 1.1.3
FAIL: unresolved ELF import YMZO9ChZb0E from libSceLibcInternal.prx
reallocf follows FreeBSD 11 lib/libc/stdlib/reallocf.c (freebsd-src
stable/11 5ed7eb0d97ba4436218e810f61bd059acba984c2) on top of the guest
realloc: it reallocates through the application heap, and when realloc
fails (the application allocator returns null or the default heap
rejects the size) it frees the block through the same allocator, sets
ENOMEM and returns null. Size 0 frees and returns null as realloc does
here, so the block is not freed twice. Other heap failures throw, as
for realloc. The NID matches tools/nid_names.py and aerolib.
The application heap tests cover grow, shrink, a null pointer, size 0
and failure with both the replacement and the default allocator.
Co-Authored-By: screamm <[email protected]>
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Killzone: Liberation (PPSA11142) writes its frame fence with
`sceAgcDcbWriteData(dst 6, cache policy 3, write confirm)`, which the
SPRX-confirmed encoding turns into WRITE_DATA with DST_SEL 3 and a label
address in the title's memory that RELEASE_MEM and WAIT_REG_MEM then
use. The validator rejected DST_SEL 3 as the GDS; it now writes guest
memory like DST_SEL 5, resolves as a label, and the title runs past its
first frame. TechnicalDebt records where the semantics come from.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
(cherry picked from commit 9c53b7f6e8ce2ca81d8f0fa551d12632acfeb60d)