AddWaveformBlocks rejects a null data pointer before reaching the silence
path, so TestSilenceBlock aborted and its dataless rejection passed for the
wrong reason.
PPSA11386 registers 3840x2160 tiled display buffers in pixel format
0xC001000622000000, R16G16B16A16 float in KytyPS5 and SharpProspero
(0xC001000600000000 is the blue-first variant), and stops on "VideoOut:
unsupported display pixel format". The buffer is eight bytes per texel; its
tiled layout is assumed to be the 8-byte SW_64KB_R_X equation applied to
full coordinates, as addrlib applies it. The values are taken as linear
light and encoded with the sRGB curve for the 8-bit output. The encoding
compares the raw half-float bits against two tables of 255 thresholds
(color and alpha) that the CPU decode and the color transfer shader share,
so both give the same bytes on any driver; negative and NaN values give 0.
Guest-memory detile, the resident image path and the CPU decode all handle
both formats; DCC metadata on a float buffer throws. Neither the layout nor
the transfer is verified against console frames.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
A waveform block that declares samples with no data threw as not
fitting them. PPSA04867 adds such a block with flags 0x11 (data_size 0,
num_samples 16385) and terminates the process on the throw, followed by
a fully specified block under the same flags, which takes the ordinary
path. Accept flag 0x10, named SILENCE here: a dataless block under it
renders num_samples frames of silence and finishes like a complete
block, reporting its bytes through decoded_data_size. A dataless block
without the flag keeps throwing. No public reference names the flag;
the assumption is recorded in TechnicalDebt.
Co-Authored-By: Claude Code <[email protected]>
The CFG used by unused-filter=1 followed only direct branches, so code reached
through lea, relative-relocated pointers or jump tables was unreachable and its
imports were dropped. It now roots RIP-relative lea targets, relative relocation
targets and relative jump tables, and counts any RIP-relative reference to a GOT
slot as an access. Address-taken targets are walked after the direct control
flow, and a target that does not decode as an instruction is not code.
Comments are reserved for technical debt (docs/dev/TechnicalDebt.md), so
the ones the previous commit added to the recorder, the snapshot keep and
the tests go.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
A ShaderResources from the resource caches is the same object for every
draw or dispatch that uses it, and Recorder::ReusableDrawSnapshot hands
the next draw the same snapshot buffer, so passing their bytes with each
Keep counted one allocation once per use and submitted the batch before
it held the budget. Recorder::KeepBytes counts an owner's bytes once per
batch, and the dispatch, draw and snapshot keeps use it.
The recorded kept bytes test runs a dispatch and a draw that copy a
guest buffer and two draws that snapshot one on the device, and fails
when any of the three sites stops counting or a reused snapshot counts
twice. The BdaResources check pins the copied region it sets up.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01HZHkb8kUwnHAuBBbHywvJf
The recorder bounds the bytes a batch keeps alive (KeptBytesBudget) and
waits for older batches past twice that. A recorded dispatch or draw kept
its ShaderResources, and a draw its snapshot buffers, with a size of 0, so
the host-visible copies of guest buffers they own never counted. A title
that binds a 124 MiB writable guest buffer in every draw then held about
ninety copies, 11 GB, until the GPU caught up, and aborted with
VK_ERROR_OUT_OF_HOST_MEMORY from vkAllocateMemory.
GuestBufferMemory reports the bytes of its copied regions, and the
dispatch and draw keeps and the draw snapshots pass their bytes to
Recorder::Keep, so the existing bound applies to them.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
The lookback classifies preceding instructions at their decoded opcode
offset, the same place the forbidden-instruction check looks since #1935,
so a legacy-prefixed mov rax, imm or mov r10, rcx is recognized. The REX
byte stays part of the patterns, so mov r8 and mov r8d cannot masquerade
as rax loads. Anything unrecognized still stops the inference.
Adds prefixed fixtures to both test suites: a prefixed constant stub that
must report syscall number 9, and a prefixed clobbered stub that must
report no number.
AI-assisted: yes. The submitting author is responsible for every changed line.
The syscall check names only the code offset, so a title that links a FreeBSD
libc (the ps5-payload-dev SDK statically links one into every homebrew binary)
stops with no indication of which call it reached. Those stubs load the number
with a constant before the instruction (mov rax, 9 for link), so decode the
nearest constant load into rax and add it to the message:
Forbidden syscall instruction at code offset 0xa: syscall number 9
The number is reported only when it can be established. The constant load must
be the instruction directly before the syscall, or one mov r10, rcx (the SDK's
first-argument move, which does not write rax) in front of it; any other
instruction stops the inference instead of returning a stale value, so
mov rax, 9; add rax, 1; syscall reports no number rather than 9. Only the three
invocation opcodes report a number: sysret is a return and keeps the current
message, as does a stub that loads rax from a register, like the SDK's generic
syscall() wrapper. The check still throws; only the text changes.
Tested: relinker-only build, full ctest on Linux x86-64 (45/45). The C++
syscall_scanner test covers the opcode matrix and the review regression; the
Python test_syscall_number covers the same contract through the harness the
relinker lane already runs on Ubuntu, Windows and macOS, where the C++ fixture
helpers (sys/mman.h, posix_spawn) do not build.
AI-assisted: yes
The registry calls an observer on the mapping thread, after the registry
lock is released, with the ranges a kernel mapping gave GPU access:
direct and flexible maps with it, and fixed remaps with it over a
registered range (a reservation). The mutation looks them up while it
still holds the lock and hands them over weakly, with the registry
generation it ended at, so the observer does not keep a range alive.
The driver imports those ranges on its current device, so an
address-based build finds the import instead of pinning the memory on
the queue that first uses it. A range that gains GPU access through
sceKernelMprotect, and AnyPS5's own libc heap, are still imported on
first use.
The import at map does not reconcile the other imports with the
registry, so its cost does not grow with the number of imports. It skips
a range that is gone, and any range when the imports were reconciled
with a newer registry since; the next lookup imports those as before.
It installs the pin waiter as the other import paths do, so unmapping a
range imported at map retires its import. The live import bytes are kept as a
running total instead of being summed over every import. Once the import
table belongs to the current device the import takes only the table's
lock; the first import on a device (which runs the write-watch probe)
and a device that was just replaced go through the GPU lock. Clearing
the observer waits for calls already running.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Linux every executable or guest-module import whose NID a guest
module exports was renamed to the guest-suffixed name, whatever module
the import declares. A title that bundles a module exporting system
NIDs then had those imports bound to it: the libc.prx loader shim of
ps5-native-app-boilerplate exports placeholder functions under the
libSceLibcInternal NIDs, so DOOM PPSA99666's snprintf, vsnprintf,
memcpy and malloc (declared from libSceLibcInternal) returned 0 and the
title never found its WAD (#1497).
An import now binds to a guest export only when the module it declares
is a guest module, as on Windows. Imports without import-module
metadata keep the previous behaviour, and a title's own libc.prx
imported from libc still binds to it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
ProsperoRadio (PPSA99001) imports six sceOpusCeltDec functions from
libSceOpusCeltDec and fails to load because no such module exists. It
opens this decoder only as a fallback when libSceOpusDec reports a
retryable error for a CELT packet, which libSceOpusDec here never
returns, so the module is exported without an implementation and each
function throws if it is called, as for sceSaveDataCancel.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on RDNA2 (gfx1035) in review:
- the shared and private apertures are 4 GB windows (the gfx9+ layout of kfd_flat_memory.c), so a flat
address routes by its whole high dword, 0x80000000 or 0x70000000, not by its top 16 bits;
- a dword or short access whose last byte is past the end of LDS reads 0 or writes nothing as a whole;
multi-dword accesses are checked per dword.
The aperture test gets rows that straddle and pass the end of LDS; the TechnicalDebt line names the
public source of the layout and keeps only the PS5's base values as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Main's StoreAddressU32x2..x4 (one BDA lookup per wide store, b95842597) bypassed the aperture routing:
a flat_store_dwordx2 into the shared aperture went to BDA at 0x8000000000000000 and LDS kept its old
value. The wide store now stores each component through the aperture like the 32-bit store, and keeps
the single BDA lookup outside the apertures.
The aperture test's V# word 3 is 0x31016fac (OOB_SELECT 3, raw), as in main's other execution tests:
with OOB_SELECT 0 its output buffer read as out of range after #639, which was the failure reported on
four drivers.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Sub-dword stores and unaligned dword accesses go byte-wise; 32- and 64-bit FLAT atomics
route to LDS (64-bit under the workgroup lock), scratch (read-modify-write) or BDA.
agc_driver_flat_apertures covers them in 121 rows, with mixed-address waves and wave64.
The aperture bases and the unmodelled operands 235-238 are listed as inferred.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
A compute FLAT access whose address has the console's shared aperture in its high dword (0x8000xxxx)
reads or writes the workgroup's LDS at its low dword, and one in the private aperture (0x7000xxxx)
the lane's scratch; other addresses stay guest memory through BDA. GTA V's ray traversal keeps its
stack in LDS and spills it to scratch through such addresses; treated as guest memory the pushes were
lost and the traversal never ended (device lost). An execution test round-trips both apertures.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>