A scripted button that answered a dialog stayed masked from the title
until a title read sampled it released. When the title did not read
during the release, a later scripted press of the same button was
masked as well. The mask now keeps only the buttons the command
timeline held without a break since the last read, so a press that
ends, or a new command, clears it whether or not it was sampled.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The removal and reconnect checks sampled only at the hold's edge, so a hold
of zero still passed them. A sample halfway through the hold must now stay
pending, which a zero hold does not do.
A scripted press that answers a modal dialog or the IME was merged into
the host state for the capture, but video out's heldThroughCapture only
sees host buttons, so once the capture ended Pad::ReadState OR-ed the
still-active injected press into the title's read. A 400 ms Cross that
answered the dialog then also reached the title for the rest of the
press.
Record port 0's injected buttons while the pad is captured and mask them
from the title until they are released, as host buttons already are.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Require aborted without saying which check failed, so a failure on a CI host that cannot be reproduced locally left no trace of the assertion in the log. It now prints the source line before aborting.
Nothing happens by default, focus lost silences and focus gained restores exactly unity with the option on, other window events, other windows and key events are ignored, and the user's own mute survives a focus round trip.
Register pad_host_volume. An empty request set changes nothing, volume up and down move one step and return to exactly unity, mute toggles, combined requests run up then down then mute, and the other host requests are ignored.
No built-in key is bound twice, the three host volume keys are bound by default as plain keyboard keys, a key the user shares with another action keeps both bindings as it does for the existing actions, and action names are exact and case-insensitive.
It takes a key and alternates case-insensitively, ignores a duplicate line, and refuses mouse buttons, the wheel, unknown keys, empty sources and sources without a type.
It takes a key and alternates case-insensitively, ignores a duplicate line, and refuses mouse buttons, the wheel, unknown keys, empty sources and sources without a type.
It takes a key and alternates case-insensitively, ignores a duplicate line, and refuses mouse buttons, the wheel, unknown keys, empty sources and sources without a type.
Runs the default mode first (port 0 and user 0 stay connected after the only
controller is removed), then controller mode with virtual SDL controllers:
the removal is committed after the hold, user 0 logs out and back in, a
withdrawn port 0 reads zeroed, and a brief removal does not flap port 0.
Checks the mode names and the error for other values, that default never
reports a change, that a removal and an attach are each committed only after
the hold, that a flap inside the hold is ignored, and that a controller
present at start connects at once.
APS5_PAD_INPUT_FILE input was merged only into guest pad reads. While a
modal dialog or the IME held the pad, the title saw the intercepted
state and the dialog saw only host SDL input, and without a controller
video out did not publish slot 0 at all. A message dialog opened by the
title (Void Terrarium++ "System data not found" on a fresh profile)
could then never be answered in a scripted run.
Merge the injected input into the host state handed to the capturing
dialog, publish slot 0 every frame while the pad is captured, and once
more when the capture ends so the title stops reading the intercepted
state.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A flip mode presents main-bus frames with the panel hidden, then shown
by a request, together with each page of the performance overlay, over
the system keyboard (where it must not be drawn) and after the keyboard
closes, so the layout chain through the new render pass runs in the
Vulkan validation layer. It asserts that every flip is presented and
that the panel is hidden until something asks for it.
Every SDL game controller type (the table must cover each value up to
SDL_CONTROLLER_TYPE_MAX, so a type SDL adds later fails the test until
it is classified) and every joystick power level map to the expected
kind and level; the enumeration bounds and values SDL does not define
read as unknown. The test needs no SDL subsystem, window or device.
InputMapping: F9 is the only default input of ShowPadStatus and the
only default binding on F9, the default table gained exactly that one
binding, the key moves, takes alternates once each whatever the case,
refuses mouse buttons, the wheel, unknown keys and an empty source, and
conflicts with other actions (a shared key, a pad button or the overlay
moved onto F9) keep both bindings. KeyboardMouse: F9 asks once per
press and nothing else, repeats and releases ask for nothing, no other
function key or mouse button asks, a rebound key replaces F9, and a key
shared with the overlay raises both requests.
PC5 (PPSA11018) imports the NID and the library did not export it, so the converted executable stopped at load with error 127. The call validates the handle and index like the other cursor calls and returns 0: no cursor image is drawn, so the magnification has no observable effect. The unmeasured behaviour is recorded under Silent stubs.
video_out_mouse_tests holds a button, opens a dialog and releases it: the title
receives one reset instead of the release, later presses and releases are
dropped, and both reach the title again once the dialog closed.
video_out_mouse_tests checks that a button press made while a dialog is shown
produces no mouse data, and that presses and releases reach the title once the
dialog closed.
video_out_mouse_tests checks that the wheel reaches the title without a dialog,
that motion and wheel produce no mouse data while a dialog is shown, and that
motion is delivered again once it closed.
pad_sdl_tests opens a two-button dialog with a virtual controller: the title reads
only the neutral intercepted state while it is shown, a Cross press answers it
with the focused button, the same press stays hidden from the title until it is
released, and the next press reaches the title.
video_out_dialog_input_tests feeds synthetic SDL events to DialogInput with a
three-button dialog open: every focus key and the wheel, the confirming and
cancelling keys and buttons, repeats, events for another window, unmapped keys
and buttons, and events while no dialog is open.
The console answers RESOURCE_BUSY (0x80290009) when the set holding
the buffer on screen is unregistered, and the set stays registered:
EVO Player measured it with a re-registration then failing
SLOT_OCCUPIED, and Prospero Win on firmware 12.02 after its flips went
idle. The set was released and 0 returned instead.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PS5_Vulkan measured on a base PS5 set to 1080p output that
sceVideoOutIsOutputSupported(15) answers 0, neither 1 nor an error, and
that sceVideoOutConfigureOutput(15) then returns 0x80290019, in a title
declaring high-frame-rate output. A host display below 120 Hz answered
0x80290016 to both instead. Titles that branch on the answer being 1
are unchanged; the undeclared-title answer stays 0x80290016.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PS5_Vulkan measured on a PS5 (firmware 13.40) that
sceVideoOutRegisterBuffers2 refuses a set at buffers 15 to 19 with
0x80290001. The call threw instead. The other out-of-range arguments
keep throwing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>