The PS4 firmware 11.00 libSceNgs2.sprx stores matrix levels clamped to
-4..4, keeps NaN, and rejects a level count of 0. Levels were stored
unclamped, so a level of 8 played twice as loud as on the console, and a
count of 0 cleared the matrix.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Three homebrew titles from #1578 import it and stop at start-up without
it: ps5-opengl (PPSA99005), EVO-PLAYER-PS5 (PPSA99039) and
ProsperoRadio (PPSA99001).
It reports the port's resolution as the full and pane size and the
refresh rate ID as sceVideoOutGetOutputStatus does. The 48-byte layout
follows the declarations in ps5-opengl and EVO-PLAYER-PS5, which agree;
the screen size is 0 and the flags are 0. An invalid handle or a null
status throws, as in the other status getters.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
SPI_SHADER_COL_FORMAT 7 (UINT16_ABGR) was rejected by DecodeState,
though the recompiler already handles it: a pixel shader's MRT output
under mode 7 is a uvec4, and a compressed export's 16-bit halves are
taken with OpBitFieldUExtract. The format is now accepted when the
target's CB_COLOR_INFO number type is UINT; into any other target it
still throws, as does SINT16_ABGR (8), whose halves would need sign
extension.
The target records the export (ColorTarget::uintExport). Shader
validation then requires a uint4 output at its location instead of a
float4 one, and blending into it is refused (Vulkan has no blending of
integer attachments).
PPSA14632 (LEGO Horizon Adventures) writes a 2848x1600 R8_UINT target
this way; those draws were dropped.
agc_driver_pixel_uint16_export draws compressed MRT0 exports under mode
7 into a linear 16_16_16_16 UINT target, one row per pair of packed
words (0x0000ffff/0xffff0000, 0x00010002/0xffffffff and four distinct
halves), and reads every 16-bit component back under the identity,
STD_REV and ALT_REV export mappings. agc_driver_graphics covers the
decode and the blend refusal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When another live image overlaps the fill, a fill at a live image's dccAddress is a key fill
only while it stays within DccKeyCount (the pipe-aligned key count); with nothing overlapping
the length rule is unchanged. ClassifyFill, NoteKeysFill and ClearByKeysFill share the match.
agc_driver_fill_cover_keys pins Keys, Inside and Several for fills at and beside the keys.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
A raw 5.1 LC frame decodes as 6 channels with a maximum of 6 and of 8,
which is only reached by moving past the mono/stereo configuration. The
configuration search is listed under unknown function info, together with
a mono raw stream being reported as 2 channels.
Co-authored-by: Dextroid17 <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The retry that waits for a target to leave NtContinue, NtContinueEx or
libwinpthread-1.dll had no bound, so a target that stayed there made
sceKernelRaiseException spin forever. It now throws after 1 s. A new
guest_raise_exception phase keeps a thread inside NtContinue by
continuing a context that calls NtContinue again, and checks that the
raise throws and that the handler did not run.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The console's DCC of a single-level 4-byte SW_64KB_R_X surface is
ceil(W/512) * ceil(H/512) * 4096 bytes, 49152 for 1920x1080, but the
driver stored and read one key per 256 surface bytes (34560).
PPSA26344 retiles its render DCC into the displayable copy it
registers (cs_dcc_retile_32bpp); a retile of the stale tail gives the
mixed keys PPSA12544 stops on.
DccKeyCount gives that extent. Color target and storage image key
stores cover it when the DCC is pipe-aligned (CB_COLOR_ATTRIB3 bit 30,
T# word 6 bit 19), whose CB keys reach its last meta block, and throw
where it is not writable; unaligned DCC keeps one key per 256 bytes,
as do texture and color target key reads. DisplayBufferKeys reads the
display DCC over the extent, presents only when every key agrees,
names the first differing key's pixels and checks a pending image
against those keys.
On GFX10.3 to GFX11.7, ACO lowers a subgroup-scope OpReadClockKHR to
s_getreg_b32 of SHADER_CYCLES, 20 bits zero-extended to 64, so s_memtime
wrapped every 2^20 cycles and went backwards. Detect those families from
the RADV device name and read the device clock there instead.
Fixes#985
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Resolve ASCII case differences in guest paths and mount aliases while preferring exact names and rejecting ambiguous fallback matches. Preserve new filenames and host roots. Five filesystem tests pass; Skyrim now loads its INI and shader archives, initializes Vulkan and uploads intro textures instead of dereferencing null shader metadata. Written with AI assistance.
A draw whose PA_SC_CONSERVATIVE_RASTERIZATION_CNTL (context 0x313) was
not the default 0x6000 threw in DecodeState and the draw precheck.
0x6001 sets OVER_RAST_ENABLE and now decodes to Vulkan's overestimation
mode, chained to the pipeline's rasterization state and its key.
The device enables VK_EXT_conservative_rasterization only when its
primitiveOverestimationSize is at most 1/256 pixel and it rasterizes
degenerate triangles; elsewhere the pipeline throws. Overestimation is
accepted only when triangles reach the rasterizer: VGT_GS_OUT_PRIM_TYPE
behind a geometry shader, VGT_TF_PARAM's output topology behind
tessellation, VGT_PRIMITIVE_TYPE otherwise. Other 0x313 values and
centroid interpolation still throw.
Adds the agc_driver_conservative_rasterization GPU test and extends
agc_driver_graphics.
Skip CCP and Simplification for storage-only narrow types while keeping
the remaining passes and arithmetic-capable folding.
Add compiler and Vulkan readback regressions for default/full/none modes.
Tested: Linux/llvmpipe, full CTest with SPIRV-Tools on/off, ASan/UBSan
optimizer checks, and cold-cache Vulkan wave32/wave64 readback.
Fixesboykopovar/AnyPS5#1276
Invoke the title callback on planar mixed samples and silence. Preserve per-voice callback data, reset registration on setup, and release the render guard on callback failure. Include behavioral tests and source references. Written with AI assistance.
A V# whose base is not a multiple of 4 bytes from the start of its GPU
owner threw in GuestBufferMemory::Descriptor, because the shader added
the offset below the view only in whole dwords.
Descriptor now binds from the offset alignment below the view and
passes the whole remainder. Such a view's range covers the dwords
around it, and its descriptor region starts and ends on dword
boundaries, so a lone view copied to its own buffer binds the same way.
The buffer specialization records the V# base's low two bits. Raw
vector loads through such a V# join two dwords, glc dwordx2 loads
included, stores merge their bytes into both with compare-exchange
loops, and bounds checks include the second dword. s_buffer_load
ignores the low two bits, as SrtEvaluator does. Formatted accesses
whose element alignment (min(element bytes, 4)) the base breaks throw,
as they fault the wave on RDNA2, and so do atomics.
Preserve files across unmount, block new lookups until remount, and validate mount-dependent operations. Keep prior-run storage inaccessible after initialization.
Written with AI assistance.
Translate the FreeBSD pollfd layout and flags to WSAPoll on Windows and
poll on Linux. Closed socket descriptors report POLLNVAL, a timeout below
-1 fails with EINVAL and a null array with EFAULT. Non-socket
descriptors, unknown event bits, POLLPRI on Windows and an infinite wait
without sockets throw; these are recorded in TechnicalDebt.
DOOM (PPSA99666) imports poll for its upload server.
Co-Authored-By: Claude Opus 5.5 <[email protected]>