Commit Graph
5 Commits
Author SHA1 Message Date
akkadbakkad89andDevin 72c6141954 feat(prx): declare the new NP stub exports in canonical Api.hpp headers
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Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
2026-10-26 13:15:02 +00:00
akkadbakkad89 f9afa3ad73 feat(prx): declare exports for 3 inventory-covered NP libraries 2026-10-26 13:15:02 +00:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
Federico Marras 6710ba6702 feat(libSceNpScoreRanking): model the score requests offline
The 15 exports threw. They now keep title contexts and requests, run
shadPS4's argument checks in its order, and answer the record, ranking
and board calls with SCE_NP_ERROR_SIGNED_OUT, which also finishes the
request, as shadPS4 does for a user with no connection.
2026-10-22 22:49:04 +02:00
Get-fix f04d16d702 feat: PS4 NpTrophy, save data v1, NpWebApi offline and Limbo's other imports
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.
2026-10-22 00:35:09 +03:00