NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection
and sceInvitationDialogClose, which these titles also import, are declared
and throw.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The eight exports threw. They now run shadPS4's argument checks in its
order, keep up to eight contexts with ids allocated as shadPS4 does,
validate NpIds with the online ID rule, and answer a connection request
with SCE_NP_ERROR_SIGNED_OUT without creating a connection.
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.