Commit Graph
8 Commits
Author SHA1 Message Date
MarcZX10 05643a679f test(libSceNpSignaling): cover sceNpSignalingDeactivateConnection 2026-10-24 23:16:37 +00:00
MarcZX10 a0a1677b14 feat(libSceNpSignaling): implement sceNpSignalingDeactivateConnection 2026-10-24 23:16:15 +00:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
Dean Galvin 135b9d2552 Merge main into feat/np-cusa03312-imports 2026-10-24 01:18:07 +13:00
Federico Marras 9f58485aad fix(libSceNpSignaling): check online IDs as ASCII whatever the locale 2026-10-22 22:59:08 +02:00
Savvanis SpyrosandClaude Opus 5.5 7140ec1591 feat(np): answer and declare the PS4 NP imports of CUSA03312
NpMatching2 keeps its initialized state. sceNpSignalingDeactivateConnection
and sceInvitationDialogClose, which these titles also import, are declared
and throw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 23:45:32 +03:00
Federico Marras 7e97092226 feat(libSceNpSignaling): model contexts and connections offline
The eight exports threw. They now run shadPS4's argument checks in its
order, keep up to eight contexts with ids allocated as shadPS4 does,
validate NpIds with the online ID rule, and answer a connection request
with SCE_NP_ERROR_SIGNED_OUT without creating a connection.
2026-10-22 22:35:54 +02:00
Get-fix f04d16d702 feat: PS4 NpTrophy, save data v1, NpWebApi offline and Limbo's other imports
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.
2026-10-22 00:35:09 +03:00