Commit Graph
4 Commits
Author SHA1 Message Date
milescovielloandClaude Opus 5.5 ca34fdb351 feat(libSceNpTrophy2,libSceNpUniversalDataSystem): unlock progressive trophies through _UpdateTrophyProgress
Titles report a progressive trophy's progress with _UpdateTrophyProgress
events. Their udsNN.ucp rules feed $._trophy_progress into an int32
statistic with the max aggregation, filtered on $._trophy_id, and the
trophy's unlockCondition names that statistic. Those statistics and
rules were skipped and the events were dropped, so such trophies never
reported progress or unlocked (21 of Borderlands 4's 64).

- Read max statistics (largest value posted, from initialValue) and
  int32 statistics (0 to 2147483647).
- Read a rule condition with one == property equal to an unsigned
  integer, and apply the rule only to events whose property matches.
- Post _UpdateTrophyProgress through the statistic rules.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-25 17:24:43 +01:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
Yunus Shaikh e9611f13ae test(libSceNpUniversalDataSystem): check that a stat with a sum aggregation unlocks nothing
A title whose uds file defines a stat with an aggregation other than
latest gets one log line naming the stat. Posting an event for it
through the exports stores no stat and unlocks no trophy.
2026-10-17 23:29:17 +00:00
Yunus Shaikh 4362803457 feat(libSceNpUniversalDataSystem): unlock trophies through the title's statistics
Events other than the trophy events go through the title's
sce_sys/uds/udsNN.ucp: stats_definition.json gives the statistics that
keep their latest uint32 or uint64 value, and stats_extraction.json the
event property ($.name, dotted for nested objects) that sets each one.
Statistics are kept per user and service label in
_trophy/<user id>_<service label>.stats.txt next to the unlocks.

After each event that sets a statistic, every trophy's unlockCondition
(ge, gt, le or lt against its targetValue) is checked on the values that
event set and the stored values of the other statistics, so a later
event setting the same statistic cannot hide what this one reached.
Reached trophies unlock through the same path as _UnlockTrophy.
Progressive trophies report their statistic as progress, and
APS5_TRACE_UDS prints each statistic an event sets. A missing udsNN.ucp
is ignored and a malformed one is logged once.
2026-10-17 23:28:56 +00:00