Commit Graph
8 Commits
Author SHA1 Message Date
Arnab Ghosh 1f1ddc9e3a feat(libSceNgs2): implement sceNgs2VoiceGetMatrixInfo and sceNgs2CustomRackGetModuleInfo 2026-10-23 10:50:00 +06:00
Federico Marras e556f153ef Merge remote-tracking branch 'upstream/main' into feat/ngs2-waveform-frame-info
# Conflicts:
#	docs/dev/debt/libSceNgs2.md
2026-10-21 14:15:23 +02:00
Federico Marras 15c0a386be Merge remote-tracking branch 'upstream/main' into feat/ngs2-waveform-frame-info
# Conflicts:
#	docs/dev/debt/libSceNgs2.md
#	docs/dev/debt/libSceNgs2.native.md
2026-10-21 12:57:17 +02:00
Federico Marras c8e99c7f71 Merge remote-tracking branch 'upstream/main' into feat/ngs2-voice-owner
# Conflicts:
#	docs/dev/debt/libSceNgs2.md
2026-10-21 12:56:14 +02:00
Federico Marras dd482733e5 feat(libSceNgs2): report the frame layout of a PCM waveform in sceNgs2GetWaveformFrameInfo 2026-10-20 17:14:56 +02:00
Federico Marras bd1cbb90de feat(libSceNgs2): report the rack and index that own a voice in sceNgs2VoiceGetOwner 2026-10-20 12:10:02 +02:00
Federico Marras 2b633ab57d feat(libSceNgs2): keep caller data on racks with sceNgs2RackSetUserData and sceNgs2RackGetUserData 2026-10-20 12:03:19 +02:00
juanpimg 2f0ed638dc feat(prx): declare the missing PS5 3.20 system exports
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.

Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.

libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.

Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
2026-10-19 23:16:55 +02:00