scePsmlMfsrInit, the shared-resource calls and the 800M3_2 context calls
threw or answered "not initialized", so a title that sets PSSR up at
start-up stopped there even when it never uses PSSR on hardware without
it (PPSA08330 calls the setup unconditionally and only dispatches when
sceKernelIsTrinityMode is set, which AnyPS5 reports as 0).
The layouts come from the calls in PPSA08330 and PPSA03016: requirements
are {block bytes, alignment, block count}, handles are 8-byte values
written through the first argument, and a context parameter carries its
block list at 8/16 and the shared-resources handle at 0x38. Init sets
the initialized state, the requirements ask for four 2 MiB blocks (what
PPSA08330 allocates regardless of the returned count), and create and
release keep bookkeeping objects. Invalid arguments throw because their
error codes are unknown.
The 1100 calls, scePsmlMfsrCreateContext1300 and the 900/1000/1300
dispatch packets keep returning 0x8A810001 before Init and throw after
it; packet size, mip bias and capture still throw.
The guest test links libc and gets Windows unwinding so it can check the
refused calls.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Allow custom voice filter type 0 to clear the destination filter,
matching the sampler filter convention. Type 1 continues to configure
the biquad frequency, Q and level. Other unsupported filter types
still throw.
This follows the listener-transform support in
fix/libSceNgs2-listener-transform and is needed for Dead Cells
(PPSA15552), which reaches this path after the custom sampler rack.
Depends on: fix(libSceNgs2): support listener transforms in sceNgs2GeomCalcListener- #5810
Unblocks: PPSA15552
AI assistance: yes
On such a device a pass with a multisampled color target is refused, because the color samples have no storage view to be reordered through, while a depth-only pass was still reordered. A depth target drawn by both then held its samples in the guest's order after the depth-only pass and was tested in the stand-in's order by the color pass, so on odd rows each sample met the depth of the other half-pixel's position. With #6451 alone both passes kept the stand-in's order. Such a device now refuses the exact order for every pass, so each of its depth targets keeps one order. On a device with multisampled storage images, a color format without a storage view at its sample count still refuses only its own passes, which the debt entry now says.
flock, fstatfs, ftruncate, fsync, fdatasync, getdirentries, fchmod, futimes and mmap on an archived descriptor acted on its null device and succeeded or failed with an unrelated errno. They now throw NotImplemented, each covered by the kernel archive test; mmap is noexcept, so its refusal is checked through the terminate handler.
sceKernelOpen and open give an archived file a read-only null-device descriptor. Reads, positioned, vectored and AIO reads, seeks, fstat and FIONREAD are served from the archive; dup, dup2 and F_DUPFD share the position. sceKernelStat and sceKernelCheckReachability see archived paths.
Writing opens fail with EROFS, O_CREAT|O_EXCL with EEXIST and O_DIRECTORY on a file with ENOTDIR. Opening an archived directory or one merged with the disk throws until getdents can list it.
A ZArchive named app0.zar beside app0/ is a read-only layer under it. libc opens it at the first path resolution, looks paths missing from app0/ up case-insensitively, reads files across compressed blocks and keeps the archived descriptor table with shared positions.
Resolving an archive-only path through a call that does not read the archive throws instead of failing with ENOENT, as do opendir of a directory present in both places, fdopen of an archived descriptor and chdir into the archive. A path through .. in an archive-only directory resolves.
The automatic window needed 8 logical processors, which a 4-core CPU with SMT passes while the waited-for thread may run on a sibling thread, and ignored the process affinity. It now needs more than 8 processors in the affinity mask (CpuTopology), falling back to hardware_concurrency.
After collector coverage, emit still rebuilt pixel input info from SPI and threw undefined attribute for the same UFC5 shader; return OFFSET 0x20 defaults from SPIR-V emission too.
Co-authored-by: Cursor <[email protected]>
PPSA03541 prepares a pixel shader that still reads attribute 0 while SPI_PS_IN_CONTROL.NUM_INTERP is 0; extend the CNTL table with OFFSET 0x20 defaults instead of throwing.
Co-authored-by: Cursor <[email protected]>
A PS5 (firmware 13.60) reports the front left speaker of its speaker info at +30 degrees and the front right one at -30, and -360 for the azimuth and elevation of every empty slot, in every HDMI device type and channel setting it offered. sceAudioOut2GetSpeakerInfo reported the front pair the other way round and empty slots as 0, the front centre direction. The type stays 0: the console's type followed the HDMI device type, and it reported 0 with the device set to TV.
Brings #5884's request field (output primitive size, read from serialization version 31). This branch's sample order stays at version 32, read after it, so a version-31 request reads as before.
Brings #5872 (shader preparation on first use), main's async driver log and its geometry subgroup checks. The prepared-shader modes are the union of both lists. With this branch, the pipeline ABI of a lazily registered shader it cannot prepare leaves the stage deferred instead of throwing, so LazyRegistration now requires the stage to stay deferred with no prepared entry after that call; its dispatch and shutdown failure checks are unchanged. StderrCapture flushes the async log when it starts and before it reads, since a deferral's log line can otherwise still be queued. The undecodable-state check now matches the decode's VGT_SHADER_STAGES_EN reason rather than one message, which main's subgroup output check now gives first.
A PS5 (firmware 13.60) reports 8192 entries per side. It takes one cpu entry for each 2 MiB granule holding a committed mapping of any protection, and one gpu entry for each 1 GiB region holding a GPU-accessible mapping plus one for each granule of such a mapping that is not a whole granule of direct memory at a 2 MiB-aligned physical address. Shared granules and regions count once. sceKernelGetPageTableStats reported 2048 entries and charged each range per granule, CPU-accessible ones only to the cpu side.
On Windows the atexit handlers of a DLL run after the process has ended
its other threads, so the logger thread can be gone with lines still
queued and the unbounded Flush waits forever (guest_shader_link timed
out on 4 of the last 7 completed main builds since #6371). Run the bounded
FlushAtEnd there instead.
Co-Authored-By: Claude <[email protected]>
At the Minecraft Dungeons II title the queue-0 worker, the draw committer and the compute worker
hand work to each other 49,000 times per 10 s through the GPU mutex, the committer's condition
variable and DrawPipeline::Drain, and each hand-off that has to wait costs a kernel wake-up. The
three workers are busy 21-34 % of the time: the GPU idles because the chain of hand-offs is slow,
not because a thread runs out of CPU.
GpuMutexType::lock retries try_lock for a window before it blocks, the committer polls its item
count for the window before it waits on its condition variable, and Drain polls for twice the
window before it waits for the committer. A hand-off that completes within the window costs no
wake-up. The window is 150 us on machines with at least 8 logical processors and 0 below that;
APS5_HANDOFF_SPIN_US sets it (0 turns it off). Ordering and the lock's semantics are unchanged.
The test agc_handoff_spin covers the window policy, the spin helpers and contended locks, and
docs/dev/ARCHITECTURE.md describes the spin.
The stage-A pre-sync of a dispatch listed only the surfaces that stage B reads on the CPU. The DCC
keys of an image that a recorded kernel writes were not in the list, so stage B waited for that
kernel in WaitForKeyWriters with the GPU mutex held and every other worker queued behind the wait.
At the Minecraft Dungeons II title the pre-sync fired once in 296,000 dispatch checks while
WaitForKeyWriters synchronized 400 times per 10 s.
PresyncSurfaces now also returns the key range of every image binding (PresyncSurface::dccKeys).
presync waits for a key range only while recorded work writes it, the key-store memo does not
already give its value (DccKeyWritersPending) and, under the mutex it takes for a moment anyway, the
pending stores do not give the keys either (DccKeyWriterNeedsSync, the test WaitForKeyWriters makes
before it synchronizes). Which keys the dispatch reads, and when, is unchanged: the locked lookup runs
as before and finds nothing pending.
APS5_NO_DCC_PRESYNC=1 leaves the key ranges out. The [presync] line counts key ranges checked,
pre-syncs that only the keys required and the outcomes of WaitForKeyWriters. The test
agc_driver_dcc_key_presync covers a kernel that writes the keys, a recorded fill of the keys and
nothing pending, and skips with the reasons check_skips.py expects when the device has no timeline
semaphores or no host import.
sceSslConnect performs the client handshake on the host socket that the
guest number maps to in the libkernel or libSceNet socket table, and
sceSslRead and sceSslWrite carry application data. Session state comes
from the context's memory pool, and the server is verified against the
CAs loaded with sceSslLoadCert; a loaded client certificate is sent when
the server asks for one.
libkernel exports KernelLookupSocketNative_nid_no_patch, which checks
its own socket table before the one libSceNet registers. Pools take a
lock so connections can allocate outside the library lock.
TLS 1.3 is compiled out. A missing CA, a verify callback, would-block
sockets and every failure whose console code is unknown throw, as
recorded in the libSceSsl debt entry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RoU3ZF76A6uR8sCA7NMLch
An import made at map time settles inside the guest's map call, so the mapping thread waits while the kernel maps the pages. A device that imports shared memory through host pointers settles nothing, so the test expects a settle only for a dma-buf import.
image_store with D16 data to a storage image of a SINT format threw
"stores 16-bit data to an image of a SINT format", both when the
descriptor is decoded and in the SPIR-V image emitter, and the runtime
image modes left out the SINT conversions for such images. God of War
Ragnarok (PPSA08330) stops on it in compute shader 0x1052a17900 right
after its MFSR setup.
Each 16-bit half is now converted like the D16 format buffer stores
(EmitD16StoreComponent): sign-extended, then saturated to the
component width as for 32-bit data. The buffer form was measured on
RDNA2 in #331; the image form is not measured (TechnicalDebt).
agc_driver_image_store_sint now stores D16 data with DMASK 0xf and 0x5
to all eight SINT formats and after an image_atomic_add on 32_SINT,
instead of expecting the refusal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A graphics pipeline the store builds or a compute pipeline a dispatch builds is
appended to pipelines.journal next to the shader cache entries, as the
materialized result of each stage (the specialized SPIR-V, bindings and push
constants) plus the recipe the pipeline was built from: the stages'
identities, vertex input layout, descriptor set layout keys and the state
fields the Pipeline constructor reads. When a VulkanDevice is created with a
window (a headless device waits for its first draw or dispatch, since the
window's device usually replaces it first) the journal is loaded and its
pipelines are built on a pool of threads while the title loads, so the first
draw or dispatch of a configuration seen on an earlier run finds its pipeline
resident instead of compiling it on the queue worker.
The pipeline stores key on RecompileResult::Identity, a hash of the module
words, specialization constants, subgroup width and bindings that is the same
on every run (SharedSpirv::ContentHash, computed once per shared module),
rather than on the process-lifetime variant ids; a generated stage is keyed
like any other. CachedPipeline builds outside the store's mutex and the
library parts and link are built outside the library store's mutex, so replay
threads and queue workers build in parallel; a concurrent build of the same
key keeps the first inserted. A replayed pipeline enters the store at its
least recently used end and a full store takes none, and its optimized relink
waits for the first draw that binds it, so the title's own pipelines come
first in both. The compute pipeline creation moves into
VulkanDevice::createComputePipeline, shared by dispatches and the replay. The
store key also covers the color component mapping, the depth target's sample
count and a depth bias clamp, which the constructor reads.
The file names the device it was written for (the properties the driver's
pipeline cache file is named by) and starts over for another; a torn tail is
cut at a record boundary; two runs sharing the directory take turns on a lock
file and keep each other's records; a read failure never starts the file
over. A device cancels its replay before it is replaced or destroyed, and a
replaced device destroys its pipelines then rather than at the driver's stop.
APS5_NO_PIPELINE_JOURNAL=1 disables it; APS5_PIPELINE_JOURNAL_THREADS,
APS5_PIPELINE_JOURNAL_ENTRIES (the first recorded), APS5_PIPELINE_STORE_ENTRIES
and APS5_PIPELINE_JOURNAL_MAX_MIB bound it; APS5_PROFILE_DRAW prints a
[pipeline-journal] summary. APS5_VERIFY_SET_LAYOUTS=1 now also checks a
dispatch's set layout against the one described from its shader. The lavapipe
test suite, which shares one cache directory, runs with the journal off except
for the journal's own tests.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Claude-Session: https://claude.ai/code/session_01P6hw3kRAuQdfcU9YCZgaoK
Resolves#4943's draw relocation against this branch: tagVariantRuns, which now builds a draw variant's runs and words, also records the captured words it shares with a table's supplied blocks, per region as before. A variant whose runs relocation splits keeps sharing for the draw cache's word compare, and skips the vouched validation, which already requires one run per region.