The recompiler orders an LDS atomic, and the compare-exchange loop that
writes a byte or a halfword of LDS (ds_write_b8/b16), with a
workgroup-scope OpMemoryBarrier after the update. AMD's proprietary
Windows driver 32.0.21042.62 (Radeon 0x13c0, RDNA 2) compiles that
memory barrier to s_barrier, as the code objects in its pipeline cache
show. Such updates usually sit in branches that only some waves of a
workgroup take, so those waves execute extra s_barriers, which pair
with the other waves' barriers, and the other waves read LDS before it
is written. An OpMemoryBarrier is not an execution barrier and SPIR-V
allows it in non-uniform control flow, so the SPIR-V is valid; a
device-scope OpMemoryBarrier compiles to GL0 and GL1 cache
invalidations without s_barrier there.
PS5LM Plus (PPSA99581, llama.cpp's Vulkan backend) drifted into
garbage on that driver with flash attention on. Its flash-attention
shader stores two halfwords to LDS in a branch that two of its four
waves take, inside the KV loop. The driver's code had 23 s_barrier for
the guest's 21; a replay of the dispatch differed from NVIDIA in 159
words, up to 1.7e38, and now has 21 and differs only in the last bit
of 9 words.
On that driver the fence is now device scope, which orders everything
the workgroup-scope fence did. Other drivers keep the workgroup scope.
The flag is part of the shader cache key, and agc_shader_replay takes
--device-scope-lds-memory-barriers to replay a request the way that
driver compiles it. The LDS update helper already fences, so the
second, identical fence after it in ds_min/max_f32 and the other
read-modify-write LDS operations is dropped.
agc_driver_lds_subword_store_branch stores a halfword to LDS in a
branch that waves 0-1 of four take, delays those waves and then
exchanges LDS slots across one s_barrier. Before, thread 64 read a
stale slot on the AMD driver; it passes on AMD and NVIDIA now.
agc_subgroup_barrier checks the driver quirk and that ds_write_b16,
ds_add_u32 and ds_max_f32 each emit one fence of the expected scope.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BM2kfDbr6MydxsfTckZJDR
Implement sceCesUcsProfileInitEucJpX0208, sceCesUcsProfileInitEucJpX0208Ss2,
sceCesUcsProfileInitEucJpX0208Ss2Ss3 and sceCesUcsProfileInitSJis1997X0208.
The JIS X 0208 table is JIS0208.TXT, derived from the CP932 table without
rows 13 and 89-92 and with six cells changed. The EUC-JP variants add SS2
half-width katakana and SS3 JIS X 0212 as their names say. Cell 0x2140 and
the Shift-JIS single bytes 0x5C and 0x7E, where the sources disagree, throw.
The depth sample reorder copies a D32S8 surface into an image of the
same format. When only depth is reordered, the copy's transition to
GENERAL named the depth aspect alone, which Vulkan does not allow for a
depth/stencil format without separateDepthStencilLayouts
(VUID-VkImageMemoryBarrier-image-03320). The barrier now names both
aspects of a format with stencil, as transitionLocated does; the copy
itself still moves depth only.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The sample order tests read a reordered depth surface by binding the
surface's own view as a sampled image. A multisampled depth surface that
is sampled through a shadow image is created without
VK_IMAGE_USAGE_SAMPLED_BIT, so that descriptor is invalid
(VUID-VkWriteDescriptorSet-descriptorType-00337). The tests now copy the
depth plane into an image of their own with sampled usage, as the
reorder pass itself does, and read that copy.
Co-Authored-By: Claude Opus 5.5 <[email protected]>