The host heap's VK_EXT_memory_budget report lowered a set
APS5_HOST_IMPORT_MIB of 6400 MiB to 4480 MiB on Resident Evil Village
(PPSA01556), where 6400 MiB runs without a vkAllocateMemory failure, and
85,047 imports were refused. A set APS5_HOST_IMPORT_MIB is now never
lowered by the report, and the default is held to the report only once
an import's vkAllocateMemory has failed. The failure ceiling is
unchanged. The first time the report would lower the budget, a [gpu]
host import budget line prints the heap's reported budget and usage and
the live imports, and the refusal line names where its budget came from.
Imports were held to a configured budget only. With APS5_HOST_IMPORT_MIB
at 6864 on a 15.4 GB PC, Village's imports reached the NVIDIA driver's
pinning ceiling of about 6.56 GiB, and from there every import was tried
and failed at vkAllocateMemory, 992 times.
Where the device enables VK_EXT_memory_budget, the budget is now also at
most the host heap's reported budget less its other usage and an eighth,
in 64 MiB steps, read at most once a second. A vkAllocateMemory failure
within an eighth of the budget, or the third in a row, lowers the budget
to the live imports, so later imports are refused or evict instead of
failing; an isolated failure further below only marks its range failed,
as before. A remembered refusal stays remembered while the budget does
not grow.
An address-based build asks for every registered GPU range whenever it
rebuilds its address space, and at a full budget it was refused each
one again: a title held at its default budget counted 304,394 refusals
over about 12,000 ranges at its title screen.
A request that may not evict (the build's walk, an import when a range
is mapped) now remembers a refused run with the live bytes and the
budget at the refusal. Until live imports drop below those bytes, the
budget changes or one of the run's ranges changes, a request for that
range is answered from memory, still counted as refused and also as
remembered, and a remembered block is skipped, so a block stepped down
for the budget keeps its import across registry changes. A request
that may evict always tries again, and a new import forgets the
refusals of the runs it covers. The shutdown report and the budget
line print how many refusals were remembered.
An import covered one registered range unless adjacent ranges filled a
whole aligned 8 MiB window. A title that maps its GPU heap in 64 KiB
pieces got one import per piece from every requester: Village held
about 27,000 of them at its first scene, enough to fill the budget.
The run of an address is now the largest aligned power-of-two block,
from twice the import alignment up to the window, that holds the
address and that continuing readable ranges fill exactly.
A block over the budget steps down to the largest block that fits what
is left of it, counting what the requester may evict, and nothing is
tried when not even the address's own range fits, so a full budget
costs one refusal per request as before. A block that would replace an
import a build holds, or that fails (a refused Windows alias,
vkAllocateMemory), steps down to the next smaller block. A failed block
is remembered until one of its ranges changes, instead of pinning the
span to single ranges for the session. An address-based build no
longer asks for the ranges inside the block it just imported.
A storage image over 64 adjacent pieces now finds its block import at
write-back instead of importing every piece as a segment. The split
write-back test keeps its two ranges apart with a 64 KiB window.
Git for Windows 2.56 (runner image 20261002) moved from mingw64 to ucrt64,
so the fixed SSL_CERT_FILE path no longer exists and the WinLibs CMake
fails the FFmpeg download with status 60 on every Windows build. Take the
bundle from whichever of ucrt64 and mingw64 exists.
Co-Authored-By: Claude <[email protected]>
A multisampled depth target is created as, or already is, the native depth owner, and a target whose HTILE overlaps a resident depth guard aliases one. Neither may have its HTILE read or rewritten by the generic store-back: the expanded words would be a guest write over the owner's range. DepthSurfaceView decides this before the store-back, which still runs before GpuMutex() and the surfaces mutex are taken. NativeMultisampleDepth binds the owner and a single-sample alias of its HTILE and checks the words stay untouched.
A fill or clear the driver recognizes over an HTILE drops the range's last-read generation, so the
next bind reads the words and stores them back even when the write tracker did not see the fill's
stores. A depth view of slice 1 or later reads the HTILE at its own address
(DB_HTILE_DATA_BASE + slice * HtileMetadataBytes); the HTILE word layout is only modelled for slice 0,
so such a slice takes the clear and the store-back only when all its words are equal and keeps its
fill-time fast clears otherwise. DepthTarget::slice carries DB_DEPTH_VIEW SLICE_START.
agc_driver_depth_fast_clear_submit: an unrecognized kernel clears the HTILE on two frames in a row and
both clears are taken; slice 1 with words that are not all equal is refused and stored back untouched;
slice 1 with equal words takes the clear. agc_driver_graphics checks the decoded slice.
The bind-time HTILE read covered one word per 8x8 tile from DB_HTILE_DATA_BASE, but main models the
HTILE as the pipe-aligned SW_64KB_Z_X metadata (HtileMetadataBytes, the extent HtileFillCovers takes):
at 1920x1080, 1856 of the 32400 tile words lie past the first tiles*4 bytes, so they kept ZMask 0
after a store-back. The read and the store-back now cover the whole metadata and run before the
surfaces mutex is taken, since both wait for recorded work over the range. The tests' HTILE arrays
hold the whole metadata.
PPSA25344 (Unreal Engine 5) decodes its depth through HTILE in its Nanite depth export after the
depth prepass and takes ZMask 0 as a tile holding the clear value; the new
agc_driver_depth_fast_clear_submit case checks that a draw after a fast clear leaves every word
expanded.
A sampler voice set up with an all-zero format has no channels. Adding no
waveform blocks to it, or setting a matrix with no levels, threw
std::invalid_argument, which ends the title.
Accept both on such a voice: the empty add only applies RESET and the
CONTINUE state, and the empty matrix clears that matrix, which rendering
already treats as unset. Blocks with data, APPEND, and an empty matrix on
a voice with a format are still refused.
Steins;Gate Re:Boot (PPSA36591) clears a voice this way when a button is
pressed at its title screen.
Co-Authored-By: Claude Opus 5.5 <[email protected]>