Commit Graph
7 Commits
Author SHA1 Message Date
MarcZX10 8f00e8b605 docs(libSceErrorDialog): add the three-second bound to the dialog's UI
An error dialog that no flip drew within three seconds finishes on the next
update call like one opened with no window.
2026-10-29 14:06:19 +00:00
MarcZX10 21b107bdca docs(libSceErrorDialog): record the unmeasured look of the overlay dialog
The wording, the label, the code format and the absence of a text for the code
are host choices, not console measurements.
2026-10-29 14:06:17 +00:00
MarcZX10 f5a3ff0893 docs(libSceErrorDialog): say when the error dialog shows UI
The silent stub entry said the dialog shows nothing. It is drawn now when a
window exists and no other dialog is shown; the entry keeps the case without UI.
2026-10-29 14:06:17 +00:00
lakhantheboss 562e460d38 docs(libSceErrorDialog): correct stale error behavior debt 2026-10-23 21:25:45 +05:30
juanpimg 90acb96a2e docs(debt): name the declared exports and state the ABI caveat 2026-10-19 23:46:13 +02:00
juanpimg 2f0ed638dc feat(prx): declare the missing PS5 3.20 system exports
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.

Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.

libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.

Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
2026-10-19 23:16:55 +02:00
Adrià FranchandClaude 342a8c4590 docs(debt): move library entries to one file per library
Co-Authored-By: Claude <[email protected]>
2026-10-12 20:38:29 +02:00