MarcZX10
8bec123452
docs(libSceMsgDialog): split the progress bar statement from the dialog entry
...
The silent stub entry grew past 1000 characters. The progress bar statement
moves to its own entry unchanged.
2026-10-29 14:06:19 +00:00
MarcZX10
2f28ac127e
docs(libSceMsgDialog): list the dialog that no flip drew among those without UI
...
A dialog that no flip drew within three seconds finishes with the automatic
answer, like one opened with no window.
2026-10-29 14:06:19 +00:00
MarcZX10
0a85b5957a
docs(libSceMsgDialog): record the unmeasured button ids
...
The ids, the cancel button, the id after a close by the title and the button
types from 5 on are not measured.
2026-10-29 14:06:13 +00:00
MarcZX10
177182032d
docs(libSceMsgDialog): record the unmeasured look of the overlay dialog
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The labels, the font, the wrapping and the missing-glyph box of the overlay
dialog come from the system keyboard's conventions, not from a console.
2026-10-29 14:06:13 +00:00
MarcZX10
4dafcbe379
docs(libSceMsgDialog): note that the player's button is kept but not returned
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The button a player picks in the overlay is stored like the one a dialog without
UI picks, and sceMsgDialogGetResult, which returns it, is exported by
libSceMsgDialog.native only.
2026-10-29 14:06:13 +00:00
MarcZX10
1eab474d09
docs(libSceMsgDialog): say which dialogs show UI
...
The silent stub entry said message dialogs show no UI. Only user message
dialogs with button type 0, 1, 3 or 4 are shown now; the entry lists the kinds
and the situations that still finish on the second status call.
2026-10-29 14:06:13 +00:00
milescoviello and Claude Opus 5.5
e9d8a2cc92
docs(libSceMsgDialog): note the sceMsgDialogOpen param layout two titles write
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Co-Authored-By: Claude Opus 5.5 <[email protected] >
2026-10-26 17:40:58 +00:00
ElysiaAlarien and Claude Opus 5.5
a11ae425d4
docs(libSceMsgDialog): record the silent stub and parameter layout as debt
...
Co-Authored-By: Claude Opus 5.5 <[email protected] >
2026-10-24 22:11:32 -04:00